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Request for new command addmagazineTurret (array)
Reviewed, WishlistPublic

Description

Please introduce the ability to reload partial amounts of a turret in a vehicle.

With a soldier you can add a partial magazine by using:
unitName addMagazine [magazineName, ammoCount]

I would like the ability to set a turrets Magazine ammo amount by doing the following.

vehiclename addMagazineTurret [turret array, [magazineName, ammoCount];
tank1 addMagazineTurret [[0,0], [450Rnd_127x108_Ball, 80];

Also a way to get MagazinesAmmo information for a Turret would also be very helpful. MagazinesAmmo is currently returning all magazines for a vehicle. If a scripter could get the information in a similar format to MagazinesAmmo it would make returning a tank to its previous status easier to code.

TurrentMagazinesAmmo [tank1,[0,0]];

Details

Legacy ID
993561485
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Try and put partial magazines into a turret.

Event Timeline

ozdeadmeat edited Additional Information. (Show Details)
ozdeadmeat set Category to Feature Request.
ozdeadmeat set Reproducibility to Always.
ozdeadmeat set Severity to None.
ozdeadmeat set Resolution to Open.
ozdeadmeat set Legacy ID to 993561485.May 7 2016, 6:30 PM

Is it easy to fix IceMan?

Is there a way to do this yet?

In DayZ, there is this command <b><i>setMagazineAmmo</i></b>.

Usage:
_magazine <i>setMagazineAmmo</i> _quantity;

I don't know if that would work for vehicle turrets too, but it might be nice to have it in ArmA 3 as well. :)

+1
i was about to open a simmular ticket ...
this is really needed when using persistant data over restarts, currently it is impossible to add the right amount of ammo back into the right turret and when using addMagazine it always loads the magazines into turret [0].