Revision: 150284 (no to negative index)
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jan 30 2023
Revision: 150283 added "as" to "import"
Revision: 150282
What is your suggestion, considering backward compatibility?
Not a bug but design decision, mission config has priority as it is looked up first, if found all other config look ups are skipped
Try it on DEV branch, there were some related fixes
Jan 29 2023
obj enableAudioFeature ["building_interior", true];
obj enableAudioFeature ["building_interior", true];
obj enableAudioFeature ["building_interior", true];
Old syntax used to have that option. I will add it to the Arma 3 syntax
Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments
Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments
Jan 28 2023
CfgSurfaces >> SurfIntWood for example
I will close it as won't fix since there is no sinple solution that wont impact on performance. If you want a placeable object that would be detected as insideBuilding, mod it and change the surface from "wood" for example to "int_wood"
Current sound selection is done via checking the surface sound name, if it starts with int_ then it is internal, if not then it is external, simple and cheap. the pallet inside is detected as outside because of that
cannot confirm
You can now just add it to icon dir
Not exactly what is requested but along the same lines to complement items and magazines command added backpacks command rev 150277
not worth it, use apply
Jan 27 2023
Negative count would now remove items, positive - add items rev.150276
No
Soon
Jan 26 2023
Jan 25 2023
I can update infoPanel command, please provide me some sort of testing code
The global channel is never disabled for admin or server host could you provide the steps to reproduce please
Jan 22 2023
there is no sound file AFAIR I tried to play it and no sound came out, thanks for confirming, will look into it
In T117205#2399176, @Schatten wrote:Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.
Jan 16 2023
fixed in next dev probably
fixed in next dev probably
fixed in next dev probably
Jan 14 2023
rev 150215
Jan 13 2023
Jan 12 2023
would have been very handy and cheap way to detect i you are in a building :|
Jan 11 2023
Although the MRAWS launcher uses the same sounds sets
they don't
It is weapons and ammo sound controller only, we don't have those returned
Jan 10 2023
rev 150196
rev 150185
Jan 9 2023
Will extend objectParent
Jan 8 2023
Jan 4 2023
Jan 2 2023
Jan 1 2023
After looking at the mechanics, there is no easy way of fixing it because of the order of things happening, so do use init as workaround.
The problems seems to be that animate command doesnt work on some objects spawned by 3DEN on dedicated. Good find
rev 150165
rev 150164
Dec 31 2022
getUnloadInCombat rev150163
equipmentDisabled rev.150162
getForcedSpeed rev 150161