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Feb 9 2022

BIS_fnc_KK changed the status of T136501: Smoke not appearing on other player screen from Assigned to Feedback.
Feb 9 2022, 9:46 AM · Arma 3
BIS_fnc_KK added a comment to T136501: Smoke not appearing on other player screen.

I cannot repro this on the latest build (tested on hosted and dedicated), could have been fixed indirectly because of other improvements done to the game, please retest

Feb 9 2022, 9:46 AM · Arma 3

Feb 8 2022

BIS_fnc_KK changed the status of T161007: Reloading of M2 every time you get in M2 from New to Feedback.
Feb 8 2022, 6:20 PM · Arma 3
BIS_fnc_KK added a comment to T161007: Reloading of M2 every time you get in M2.

should be fixed in 148730

Feb 8 2022, 6:20 PM · Arma 3

Feb 3 2022

BIS_fnc_KK added a comment to T78832: Add scripting command set for interaction with toolbox control type.

Try lb or lnb type commands with toolbox

Feb 3 2022, 8:35 AM · Arma 3

Feb 2 2022

BIS_fnc_KK closed T153528: A or D stuck when opening a map as Resolved.
Feb 2 2022, 9:08 PM · Arma 3
BIS_fnc_KK changed the status of T119487: Darter UAV stops on route to way point set in uav terminal. from Acknowledged to Feedback.
Feb 2 2022, 9:03 PM · Arma 3
BIS_fnc_KK added a comment to T119487: Darter UAV stops on route to way point set in uav terminal..

Should be fixed in 148703

Feb 2 2022, 9:03 PM · Arma 3
BIS_fnc_KK changed the status of T123050: Darter and Falcon waypoint and movement issues, a subtask of T82570: UAV Darter waypoints do not always work, from Acknowledged to Feedback.
Feb 2 2022, 9:00 PM · Arma 3
BIS_fnc_KK changed the status of T123050: Darter and Falcon waypoint and movement issues from Acknowledged to Feedback.
Feb 2 2022, 9:00 PM · Arma 3
BIS_fnc_KK added a comment to T123050: Darter and Falcon waypoint and movement issues.

should be fixed in 148703

Feb 2 2022, 8:59 PM · Arma 3
BIS_fnc_KK changed the status of T82570: UAV Darter waypoints do not always work from Acknowledged to Feedback.
Feb 2 2022, 8:59 PM · Arma 3
BIS_fnc_KK added a comment to T82570: UAV Darter waypoints do not always work.

should be fixed in 148703

Feb 2 2022, 8:59 PM · Arma 3
BIS_fnc_KK claimed T123050: Darter and Falcon waypoint and movement issues.
Feb 2 2022, 8:18 PM · Arma 3
BIS_fnc_KK claimed T119487: Darter UAV stops on route to way point set in uav terminal..
Feb 2 2022, 8:14 PM · Arma 3

Feb 1 2022

BIS_fnc_KK added a comment to T149967: tvSetCurSel can not select multiple entries of a CT_TREE.
[] spawn 
{ 
 disableSerialization; 
 _CT_TREE = findDisplay 46 ctrlCreate ["RscTreeMulti", -1]; 
 _CT_TREE ctrlSetPosition [0,0,0.3,1]; 
 _CT_TREE ctrlCommit 0; 
 _CT_TREE tvAdd [[],"Parent_A"]; 
 _CT_TREE tvAdd [[0],"Child_A"]; 
 _CT_TREE tvAdd [[0],"Child_B"]; 
 _CT_TREE tvAdd [[0],"Child_C"]; 
 _CT_TREE tvExpand [0]; 
 sleep 1; 
 for "_i" from 0 to 2 do { 
  hint format ["Selecting Child %1",_i]; 
  _CT_TREE tvSetSelected [[0, _i],true]; 
  sleep 1; 
 }; 
 sleep 1; 
 hint "DESELECT ALL"; 
 _CT_TREE tvSetCurSel [-1]; 
};
Feb 1 2022, 2:33 PM · Arma 3
BIS_fnc_KK changed the status of T149967: tvSetCurSel can not select multiple entries of a CT_TREE from New to Feedback.
Feb 1 2022, 2:28 PM · Arma 3
BIS_fnc_KK added a comment to T149967: tvSetCurSel can not select multiple entries of a CT_TREE.

use tvSetSelected and RscTreeMulti

Feb 1 2022, 2:28 PM · Arma 3
BIS_fnc_KK changed the status of T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items. from Assigned to Feedback.
Feb 1 2022, 2:28 PM · Arma 3
BIS_fnc_KK added a comment to T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items..

Added in 2.02 tvIsSelected, tvSelection, tvSetSelected

Feb 1 2022, 2:27 PM · Arma 3
BIS_fnc_KK changed the status of T160903: BIS_fnc_missileLaunchPositionFix spawns and deletes GameLogic as a workaround for already implemented command from Reviewed to Feedback.
Feb 1 2022, 11:03 AM · Arma 3
BIS_fnc_KK added a comment to T160903: BIS_fnc_missileLaunchPositionFix spawns and deletes GameLogic as a workaround for already implemented command.

Should be changed with the next data update

Feb 1 2022, 11:03 AM · Arma 3

Jan 31 2022

BIS_fnc_KK added a comment to T160993: Virtual Arsenal - Add "arensalPreOpen" scripted event handler.

Added "arsenalPreOpen" which fires before arsenal display is created (next data update)

Jan 31 2022, 11:29 PM · Arma 3
BIS_fnc_KK added a comment to T66225: drawLine3D not visible through mh-9 and ah-9 glass.

Could be config related

Jan 31 2022, 10:42 PM · Arma 3
BIS_fnc_KK changed the status of T66225: drawLine3D not visible through mh-9 and ah-9 glass from Assigned to Acknowledged.
Jan 31 2022, 10:42 PM · Arma 3
BIS_fnc_KK placed T160471: Changing Weapons fire mode to default in Vehicles up for grabs.
Jan 31 2022, 10:40 PM · Arma 3
BIS_fnc_KK changed the status of T153528: A or D stuck when opening a map from New to Feedback.
Jan 31 2022, 10:36 PM · Arma 3
BIS_fnc_KK added a comment to T153528: A or D stuck when opening a map.

should be fixed in 148107

Jan 31 2022, 10:36 PM · Arma 3
BIS_fnc_KK changed the status of T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances from Assigned to Feedback.
Jan 31 2022, 10:35 PM · Arma 3
BIS_fnc_KK added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

rev 148701 opening map, changing seat or abandoning car should result in steering autocentering @ceeeb please check

Jan 31 2022, 10:35 PM · Arma 3
BIS_fnc_KK closed T157067: Disabled simulation lets you still enter vehicles - once inside you only get black screen - and no longer can get out as Resolved.
Jan 31 2022, 4:23 PM · Arma 3

Jan 17 2022

BIS_fnc_KK closed T160606: Elevation of main map cursor does not include elevation-offset as Resolved.
Jan 17 2022, 11:17 AM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

rev 148671 changes reverted to the original state. After careful consideration, the issue is now a "won't fix"

Jan 17 2022, 11:17 AM · Arma 3

Jan 12 2022

BIS_fnc_KK claimed T153528: A or D stuck when opening a map.
Jan 12 2022, 2:49 PM · Arma 3

Jan 7 2022

BIS_fnc_KK changed the status of T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances from Feedback to Assigned.
Jan 7 2022, 1:24 AM · Arma 3
BIS_fnc_KK added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

For the mouse input, the mouse must be moving at the moment the map opens

Jan 7 2022, 1:24 AM · Arma 3

Jan 6 2022

BIS_fnc_KK changed the status of T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances from Confirmed Internally to Feedback.
Jan 6 2022, 11:23 PM · Arma 3
BIS_fnc_KK added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Am I right to understand the issue here is more about wheels keep turning after keyboard input started and player opens map? So would making wheels start turning towards center be enough? Mouse/analog steering doesn't have this problem in my tests, wheels stay where you left them, only keyboard turning seems to continue to extreme.

Jan 6 2022, 11:23 PM · Arma 3
BIS_fnc_KK changed the status of T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances from New to Confirmed Internally.
Jan 6 2022, 10:59 PM · Arma 3

Jan 4 2022

BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

OK, the changes should be active with the next dev or one after next

Jan 4 2022, 7:38 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

I'm sorry, I understand where you are coming from, but the reality of the situation is, I can relatively safely change that cursor elevation. The rest will require thorough investigation and risk assessment, and we do not have resources for that. So it is either cursor change only or leave it as it was for years.

Jan 4 2022, 5:05 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

Just to clarify, the real issue is that cursor value displayed on the map is real altitude and not fake altitude and you want cursor to display fake altitude as well, is this all what this ticket is about? Because this could be tweaked, but only this

Jan 4 2022, 2:49 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

As I tried to explain to you, and as stated on the scripting page, current map elevation offset shows fake altitude for mountain peaks, that’s all. When in 3den mode the altitude delivered by cursor is real altitude, artillery computer shows real altitude, HUD elements show real altitude. elevationOffset is half baked feature that only brings inconsistency to the map visualisation and the actual values. There is no good solution but a complete revamp of altitude system to take elevation offset into account across the engine. Unfortunately at this stage of Arma 3 development this might not be possible.

Jan 4 2022, 2:41 PM · Arma 3
BIS_fnc_KK changed the status of T160606: Elevation of main map cursor does not include elevation-offset from Reviewed to Feedback.
Jan 4 2022, 1:17 PM · Arma 3
BIS_fnc_KK added a comment to T160606: Elevation of main map cursor does not include elevation-offset.

Thanks for reporting. After some investigation, the elevationOffset feature seems to affect the altitude figures displayed on the map, and nothing else. It is unfortunate that Livonia is using it, because the altitude figures on the map do not correspond to the true altitude in game. Therefore we created a script command setElevationOffset https://community.bistudio.com/wiki/setElevationOffset that you could use to reset this offset to 0, available with rev. 148610

Jan 4 2022, 1:16 PM · Arma 3

Jan 1 2022

BIS_fnc_KK changed the status of T151112: The scripting command 'reload' needs tweaking from New to Feedback.
Jan 1 2022, 9:09 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

Rev 148609 alt syntax https://community.bistudio.com/wiki/reload

Jan 1 2022, 9:09 PM · Arma 3
BIS_fnc_KK closed T162585: fileExists returns false for absolute mission paths as Resolved.
Jan 1 2022, 6:23 PM · Arma 3
BIS_fnc_KK changed the status of T162585: fileExists returns false for absolute mission paths from New to Need More Info.
Jan 1 2022, 5:07 PM · Arma 3
BIS_fnc_KK added a comment to T162585: fileExists returns false for absolute mission paths.

does RPT say something like "Invalid path (only relative paths supported):.... ?

Jan 1 2022, 5:06 PM · Arma 3

Dec 31 2021

BIS_fnc_KK added a comment to T161001: Can't reset search result in Eden Editor's location list.

Should be fixed in 148607

Dec 31 2021, 10:26 PM · Arma 3
BIS_fnc_KK changed the status of T161001: Can't reset search result in Eden Editor's location list from New to Feedback.
Dec 31 2021, 10:26 PM · Arma 3

Dec 29 2021

BIS_fnc_KK added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

is the limit hardcoded in the function or the engine?

Dec 29 2021, 3:47 PM · Arma 3

Dec 28 2021

BIS_fnc_KK changed the status of T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it. from Reviewed to Feedback.
Dec 28 2021, 11:48 PM · Arma 3
BIS_fnc_KK added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

Should be fixed in rev. 148606

Dec 28 2021, 11:48 PM · Arma 3
BIS_fnc_KK claimed T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..
Dec 28 2021, 10:47 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

in new year for sure

Dec 28 2021, 5:23 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly

Dec 28 2021, 2:08 PM · Arma 3

Dec 27 2021

BIS_fnc_KK added a comment to T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.

could be due to buggy graphics driver, have you upgraded recently?

Dec 27 2021, 5:41 PM · Arma 3

Dec 26 2021

BIS_fnc_KK changed the status of T160837: setUnitPos export to SQF issue from Confirmed Internally to Feedback.
Dec 26 2021, 11:27 PM · Arma 3
BIS_fnc_KK added a comment to T160837: setUnitPos export to SQF issue.

The fix has been applied internaly thank you for reporting

Dec 26 2021, 11:27 PM · Arma 3
BIS_fnc_KK changed the status of T162218: Weaponstate not returning the correct fire mod from New to Feedback.
Dec 26 2021, 10:17 PM · Arma 3
BIS_fnc_KK added a comment to T162218: Weaponstate not returning the correct fire mod.

should be fixed in 148604

Dec 26 2021, 10:17 PM · Arma 3
BIS_fnc_KK changed the status of T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter from New to Feedback.
Dec 26 2021, 9:21 PM · Arma 3
BIS_fnc_KK added a comment to T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.

Rev 148603, customCenter param https://community.bistudio.com/wiki/setVelocityTransformation

Dec 26 2021, 9:20 PM · Arma 3
BIS_fnc_KK closed T162509: Trigger area as polygon as Resolved.
Dec 26 2021, 8:40 PM · Arma 3
BIS_fnc_KK added a comment to T162509: Trigger area as polygon.

You can use inPolygon https://community.bistudio.com/wiki/inPolygon as trigger condition. We wont be altering triggers in the near future.

Dec 26 2021, 8:40 PM · Arma 3

Dec 25 2021

BIS_fnc_KK closed T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally. as Resolved.
Dec 25 2021, 10:22 AM · Arma 3

Dec 24 2021

BIS_fnc_KK added a comment to T162125: Recompile button.

Should be on dev

Dec 24 2021, 11:15 AM · Arma 3
BIS_fnc_KK changed the status of T162125: Recompile button from New to Feedback.
Dec 24 2021, 11:15 AM · Arma 3

Dec 19 2021

BIS_fnc_KK claimed T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Dec 19 2021, 11:21 PM · Arma 3

Dec 17 2021

BIS_fnc_KK changed the status of T162381: AI passengers still disembarking from locked vehicles on enemy contact from New to Need More Info.
Dec 17 2021, 10:04 AM · Arma 3
BIS_fnc_KK added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

Also need exact repro steps

Dec 17 2021, 10:03 AM · Arma 3
BIS_fnc_KK added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

could try allowFleeing https://community.bistudio.com/wiki/allowFleeing

Dec 17 2021, 10:03 AM · Arma 3

Dec 16 2021

BIS_fnc_KK added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

Have you tried https://community.bistudio.com/wiki/allowCrewInImmobile ?

Dec 16 2021, 9:10 PM · Arma 3

Dec 14 2021

BIS_fnc_KK changed the status of T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally. from New to Need More Info.
Dec 14 2021, 9:18 PM · Arma 3
BIS_fnc_KK added a comment to T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally..

Cannot repro the problem. Try to verify files. Also wait for the next dev just to be sure.

Dec 14 2021, 9:17 PM · Arma 3
BIS_fnc_KK added a comment to T162332: createDisplay doesn't behave as it should on the latest perf branch.

The fact that you can create display over dialog is wrong but it breaks backward compatibility if changed. The correct way is for dialog to appear on top of display, and it will be possible with alt syntax https://community.bistudio.com/wiki/createDialog

Dec 14 2021, 8:44 PM · Arma 3
BIS_fnc_KK changed the status of T162332: createDisplay doesn't behave as it should on the latest perf branch from New to Feedback.
Dec 14 2021, 8:43 PM · Arma 3
BIS_fnc_KK added a comment to T162332: createDisplay doesn't behave as it should on the latest perf branch.

Should be fixed in 148602

Dec 14 2021, 8:42 PM · Arma 3
BIS_fnc_KK added a comment to T160422: createDialog does not work during briefing.

Rev 148602 changes reverted in favour of alternative syntax https://community.bistudio.com/wiki/createDialog. Use createDialog ["MyDialog", true]; to make sure it is visible during briefing

Dec 14 2021, 8:41 PM · Arma 3
BIS_fnc_KK claimed T162332: createDisplay doesn't behave as it should on the latest perf branch.
Dec 14 2021, 7:27 PM · Arma 3
BIS_fnc_KK claimed T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally..
Dec 14 2021, 11:09 AM · Arma 3

Dec 8 2021

BIS_fnc_KK added a comment to T162278: Crash on 'openMap false'.

Was it not crashing in 2014?

Dec 8 2021, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T162278: Crash on 'openMap false'.

If you wish to prevent map from opening, you can do this with ease already https://community.bistudio.com/wiki/openMap

Dec 8 2021, 2:27 PM · Arma 3

Dec 4 2021

BIS_fnc_KK claimed T162218: Weaponstate not returning the correct fire mod.
Dec 4 2021, 7:57 PM · Arma 3
BIS_fnc_KK claimed T159347: !alive vehicles continues plays siren sound.
Dec 4 2021, 9:30 AM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

Not sure what the first video shows, but second issue is legit

Dec 4 2021, 9:29 AM · Arma 3

Dec 3 2021

BIS_fnc_KK edited projects for T162176: My game just died - WIndows 11, added: DayZ; removed Arma 3.
Dec 3 2021, 12:59 AM · DayZ

Nov 29 2021

BIS_fnc_KK added a comment to T79066: Script function to enable/disable auto braking.

Next dev https://community.bistudio.com/wiki/disableBrakes

Nov 29 2021, 10:14 PM · Arma 3
BIS_fnc_KK changed the status of T79066: Script function to enable/disable auto braking from New to Feedback.
Nov 29 2021, 10:13 PM · Arma 3
BIS_fnc_KK changed the status of T161721: vehicle enableBrake false (Feature Request) from New to Feedback.
Nov 29 2021, 3:15 PM · Arma 3
BIS_fnc_KK added a comment to T161721: vehicle enableBrake false (Feature Request).

https://community.bistudio.com/wiki/disableBrakes
https://community.bistudio.com/wiki/brakesDisabled
rev 148578

Nov 29 2021, 3:15 PM · Arma 3
BIS_fnc_KK added a comment to T162136: ARMA 3 Launcher Has ~ 3200 Steam Workshop mod limit.

Subscribed to 3200 mods.

O_o

Nov 29 2021, 10:56 AM · Arma 3

Nov 28 2021

BIS_fnc_KK claimed T162125: Recompile button.
Nov 28 2021, 3:09 PM · Arma 3

Nov 27 2021

BIS_fnc_KK changed the status of T162101: Inconsistent results from setVehicleCargo from Assigned to Feedback.
Nov 27 2021, 11:24 AM · Arma 3
BIS_fnc_KK added a comment to T162101: Inconsistent results from setVehicleCargo.

should be fixed in 148571

Nov 27 2021, 11:24 AM · Arma 3
BIS_fnc_KK changed the status of T162101: Inconsistent results from setVehicleCargo from New to Assigned.
Nov 27 2021, 11:14 AM · Arma 3

Nov 26 2021

BIS_fnc_KK reopened T66225: drawLine3D not visible through mh-9 and ah-9 glass as "Assigned".
Nov 26 2021, 6:07 PM · Arma 3

Nov 25 2021

BIS_fnc_KK claimed T83397: Character orientation on ladder is always directly vertical..
Nov 25 2021, 11:18 AM · Arma 3