I am writing to address the recent DayZ update and its significant impact on community maps, particularly the changes made to commonly used game assets like "panel_concrete_1.p3d." These alterations have caused widespread disruptions, effectively rendering many community maps non-functional, as each community map has had numerous build locations completely destroyed and impassable due to now misplaced assets.... all maps of course except Namalsk -the one owned by your staff- and the three official DayZ maps. This does come across as extremely suspicious when viewed with all facts in place... however, lets move past that...
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Oct 20 2024
Confirm. Loot is respawned only when the value of restock = 0. Otherwise, the number of reborn objects becomes less and less with each expiration of the lifetime of objects
Just for the record: it keeps happening in 1.26 update. Really, devs, we need this annoying bug fixed asap, it's been more than a year! @Geez please give us some information. Just to remind that sometimes has taken me more than 15 (yes, FIFTEEN) tries to get to a server, around 20–30 minutes. Happens to my mates too and sometimes it's a nightmare to play together. Imagine how it feels when being in a QUEUE!
Not sure if this was updated..
But I noticed the action for fill is only inside (correct)
and while holding canteen it is missing from rear (correct)
But still can drink from behind. (bad)
Please add an option to hot key this 😉
Numerous maps, numerous community servers it comes up for.
add this to the server configuration (serverDZ.cfg)
Oct 19 2024
In T185488#2687214, @MilesDownshur wrote:Vanilla servers shows a bit less fps than Chernarus/Livonia, most likely it's due to insane amount of object on the map, and keep in mind that vanilla consider to be lightest possible, add custom (mostly not optimized) mods to community server, one on top of another... If Livonia/Cherno could forgive that, I doubt Sakhal will. But this is only my thoughts, may be that the issue is elswhere
This also happens in cars and many other assets.
This issue is unique to the issue of objects being scattered. Nate pointed out the offset had changed. So this is basically what has happened and why the automatic fixing doesn't work for any one using the panel as anything but a floor piece (ramp/wall etc.) and why anyone who has done will need to reposition all the pieces.
I can't access the game
Vanilla servers shows a bit less fps than Chernarus/Livonia, most likely it's due to insane amount of object on the map, and keep in mind that vanilla consider to be lightest possible, add custom (mostly not optimized) mods to community server, one on top of another... If Livonia/Cherno could forgive that, I doubt Sakhal will. But this is only my thoughts, may be that the issue is elswhere
It makes sense, 4 seasons, 4 sets of clothes. Do you wear winter coat in summer?
This town is usally stacked as per the first screenshot, summats happened....
My server is having loot rarity issues also.
In T184094#2686287, @Hellmaker2a wrote:In T184094#2684962, @AGT wrote:I tried this in order. Sadly though it did not put the panels which had been rotated back in place. Anything rotated on any axis other than the Yaw is still affected. I'll have to sort these manually because they're all rotated differently so I wouldn't be able to just alter one axis by a set amount.
Check if your Rasters, layers ect ect have the P:\ prefix in their path, because some ressources have only dz\to\my\folder instead P:\dz\to\my\folder
regards
Hi @p4k1tz
You forgot to replace the escaped sequences with their original value. Regarding to
To be even more specific about when this issue began for me (should've said this in the post), I played on the new Sakhal map for a short time right when the DLC released, before the PC servers had to go down for quite a while, without this issue. Because the servers went down, I stopped playing. I tried to play again the next day, and then this issue started happening. It's happened consistently since then.
Thanks to the suggestion from GoodCluck on Discord, I restored my entire "Source" folder from a full P:\ drive backup I made right before the upgrade to 1.26 to
P:\yourprojectname and then re-opened the restored .tv4p file in Terrain builder. After opening the file, I had to show turn my sat map back on, but I loaded into Buldozer and everything seems to be back in its correct place. I renamed the old "source" file to "source.old" to preserve it. Please see the screenshot:
This is what I expected until I saw it implemented.
2nd
I wonder how many servers are running broken because of this.
I need to delete this ticket. I found it is a mod conflict on my server and not the base game. I cant figure out how to close it.
I attached the report. Let me know if you didn't receive it.
same map with 1 player
sakhal with 0 players
Oct 18 2024
Oh, DayZ Experimental 3635 ASIAN PACIFIC SG
In T185488#2686650, @endreu wrote:did you try to set power settings to max power? some times it really helps in windows ;)
In T185454#2686391, @Traqu wrote:This isn't footsteps sound though
The road I mentioned I deleted.. I had remade the road and restarted Buldozer but the deleted road is still there... restarting terrain builder resolved this.
did you try to set power settings to max power? some times it really helps in windows ;)
This is also happening here
Right now only 1 player online - Host Havoc server:
I tried a method to correct the problem with a customer who was asked to have a DLC to connect to his Chernarus server. The problem is corrected by adding the following parameter to serverDZ.cfg:
steamProtocolMaxDataSize = 4096;
Perhaps it would be a good idea to increase the default value (1024 - I think) used by DayZ so that server owners don't have to do this.
This isn't footsteps sound though
with poxy yes
Solved bymyselfe:
In T184094#2684962, @AGT wrote:I tried this in order. Sadly though it did not put the panels which had been rotated back in place. Anything rotated on any axis other than the Yaw is still affected. I'll have to sort these manually because they're all rotated differently so I wouldn't be able to just alter one axis by a set amount.
We are investigating some players have got it to work not sure if its an update
In T181684#2650883, @MegaBite wrote:Right this works for me after months of making this stupid game unplayable.
Start PC up. once loaded restart computer.
Run Steam as Admin
Open task manager and got Details Tab.
Right click on beservice.exe and set Priority to High
Run DayZ from any launcher.
once server is starting, Right click on Beservice and DayZ and set the priority to high again. I can normally get the game to play until a restart.
once a restart happens I do the above it works.
Got a feeling it maybe a memory issue of some kind.if this didnt work for me I was going to uninstall the game and leave it.
This is my current internal dev version where the navmeshserver stops/crashes: