Since the 1.26 update the loot economy, mainly the items with restock numerals greater than 0, is suffering. You guys mentioned that this patch was going to fix the restock timers, but instead it did the opposite. For instance we wiped on the patch release, our Tetracycline pills are set to 20 max, it's been a few days and only 3 have spawned and we haven't had many people playing yet so they haven't been picked up
<type name="TetracyclineAntibiotics">
<nominal>20</nominal> <lifetime>14400</lifetime> <restock>7200</restock> <min>10</min> <quantmin>10</quantmin> <quantmax>50</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Medic"/> </type>
So it's for sure a CE issue. We hope this will get a resolution soon otherwise it's going to cripple smaller community servers who rely on the "RESTOCK" value