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Jul 5 2024

dedmen closed T127189: Cannot create DX11 device: E_INVALIDARG as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T128800: game crashed on open as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T128857: Can not create DX11 devise as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T158200: [Feature Request] Diag command for returning the last id of event handler of a certain type as Resolved.

https://community.bistudio.com/wiki/getEventHandlerInfo

Jul 5 2024, 3:52 PM · Arma 3
dedmen closed T62249: improved squad.xml / in-game player profile as Resolved.

Won't do

Jul 5 2024, 3:52 PM · Arma 3
dedmen closed T165513: 0x000DEAD problem as Resolved.
Jul 5 2024, 3:51 PM · Arma 3
dedmen closed T173890: Unable to load game without it crashing as Resolved.

Corrupted game files. Verify files in Steam.

Jul 5 2024, 3:51 PM · Arma 3
dedmen closed T182150: New function BIS_fnc_getDeletedAndAdded as Resolved.

The performance of your code is terrible.

params ["_oldArray", "_newArray"];
Jul 5 2024, 3:51 PM · Arma 3
dedmen closed T81725: Scipting command <b><i>format</i></b> trims strings with more than 8191 characters as Resolved.

2.18 now allows 8388608 characters
Also can put "%%" -> "%". Previously that would just be ignored, now it can be used to escape and include a % character in format string

Jul 5 2024, 3:48 PM · Arma 3
dedmen closed T80774: Invalid sample format, channels: 1 as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T85738: Warning: preNLOD format in object as Resolved.

Corrupt PBO

Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T86101: Game crashes/Stops at the start up with the message "Warning: PreNLOD format in object ca\air\obrysove svelto.p3d" as Resolved.

Corrupt pbo

Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T119106: 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T120431: Error STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T123125: 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T125170: 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T125988: Arma 3 0xC000007B - STATUS_INVALID_IMAGE_FORMAT Error as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T119534: Arma 3 Crashes on start-up - 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T132252: 00xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T84588: Error 0xC000007B status invalid image format as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen changed the status of T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands from New to Feedback.

Width/thickness is done.
Style we won't do.

Jul 5 2024, 10:57 AM · Arma 3
dedmen merged T162937: [Feature Request] drawTriangle3D command into T123465: [Feature Request] Add drawTriangle3D/drawQuad3D/drawPolygon3D.
Jul 5 2024, 10:40 AM · Arma 3
dedmen merged task T162937: [Feature Request] drawTriangle3D command into T123465: [Feature Request] Add drawTriangle3D/drawQuad3D/drawPolygon3D.
Jul 5 2024, 10:40 AM · Arma 3

Jul 4 2024

dedmen changed the status of T182176: Make serverTime return something in SP, or add unified SP/MP global time command from New to Feedback.

([time, serverTime] select isMultiplayer)
Would not be correct. serverTime is always increasing at constant speed and counting from server/game start, like diag_tickTime.
time can be paused, or accelerated

Jul 4 2024, 5:52 PM · Arma 3

Jul 2 2024

dedmen added a comment to T182548: Add a command to attach entity to cursor in eden editor.
[] spawn {
sleep 2;
set3DENAttachedCursorEntity createHashMapFromArray [["type", "unit"], ["classname", "B_Survivor_F"]];
}
Jul 2 2024, 6:30 PM · Arma 3
dedmen set Ref Ticket to AIII-56463 on T182548: Add a command to attach entity to cursor in eden editor.
Jul 2 2024, 4:09 PM · Arma 3

Jun 27 2024

dedmen added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

There was a problem with sending BE messages, they would get dropped if you had packet loss.
Last week on prof/dev we changed them to be retried on packet loss. That should fix packet loss related BE timeouts.

Jun 27 2024, 11:00 AM · Arma 3
dedmen set Ref Ticket to AIII-56447 on T182176: Make serverTime return something in SP, or add unified SP/MP global time command.
Jun 27 2024, 10:36 AM · Arma 3
dedmen added a comment to T182084: [Feature Request] Return value from drop command.

Its a bit risky in case of script functions that for example return object on success and nil on failure.
If such a script drops a particle effect on error, it might then return an object as if it was a success. But who would drop a particle in case of error.

Jun 27 2024, 10:36 AM · Arma 3
dedmen set Ref Ticket to AIII-56446 on T182084: [Feature Request] Return value from drop command.
Jun 27 2024, 10:36 AM · Arma 3

Jun 26 2024

dedmen merged T123069: description.ext config to disable "initPlayerServer.sqf" event script into T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
Jun 26 2024, 12:02 PM · Arma 3
dedmen merged task T123069: description.ext config to disable "initPlayerServer.sqf" event script into T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
Jun 26 2024, 12:02 PM · Arma 3
dedmen changed the status of T85153: bis_fnc_execvm gets remotexecute from each connecting Client from New to Feedback.
Jun 26 2024, 11:58 AM · Arma 3
dedmen updated the task description for T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
Jun 26 2024, 11:58 AM · Arma 3

Jun 25 2024

dedmen changed the status of T182375: CTD with GM Force Recon on Cham map from New to Feedback.

Mh after fix, it seems the mission failure doesn't work.
After the failed screen, you go back and see your character lying unconscious on the ground.
But I don't know how that compares to the before, as before it was crashing so maybe it was always like that.
You have to press Esc once, to trigger the actual endmission stats screen.

Jun 25 2024, 3:43 PM · Arma 3
dedmen added a comment to T182375: CTD with GM Force Recon on Cham map.

Yeah can repro by just killing myself with grenade.

Jun 25 2024, 3:23 PM · Arma 3

Jun 21 2024

dedmen added a comment to T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.

drawLine3D can easily get width. Style no

Jun 21 2024, 2:08 PM · Arma 3

Jun 10 2024

dedmen added a comment to T182005: New function LoadBytesFile or LoadFileBase64.

Because actually we cannot read a sound or a video stored in a PBO with a DLL.

Jun 10 2024, 3:32 PM · Arma 3

Jun 4 2024

dedmen changed the status of T162729: enableInfoPanelComponent does not work for CustomDisplayComponent from New to Feedback.
Jun 4 2024, 2:20 PM · Arma 3
dedmen set Ref Ticket to AIII-56431 on T162729: enableInfoPanelComponent does not work for CustomDisplayComponent.
Jun 4 2024, 1:26 PM · Arma 3
dedmen set Ref Ticket to AIII-56430 on T181178: [Feature Request] New camera commands.
Jun 4 2024, 1:25 PM · Arma 3
dedmen changed the status of T181178: [Feature Request] New camera commands from New to Feedback.
Jun 4 2024, 1:25 PM · Arma 3
dedmen added a comment to T181178: [Feature Request] New camera commands.

All this can be replaced by getCameraProjMatrix with https://community.bistudio.com/wiki/matrixMultiply
It would be so neat if that were a simple thing to do.
probaly a matrixFromTransform [position, direction] as a helper to get a position matrix.
and matrixInvMultiply?

Jun 4 2024, 10:53 AM · Arma 3

May 28 2024

dedmen added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.

Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?

May 28 2024, 6:29 PM · Arma 3
dedmen changed the status of T181262: Clicking on the production personnel list on the homepage resulted in a stuck or even unable to close the game from New to Need More Info.

What is the "production personnel list" and what is the "homepage" ?

May 28 2024, 6:22 PM · Arma 3
dedmen changed the status of T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type from New to Feedback.

Same for removeMagazineGlobal, but only when executed on a local unit.
If a remote unit receives the removeMagazine over network, it will reload and work.

May 28 2024, 6:21 PM · Arma 3
dedmen changed the status of T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade from New to Feedback.
May 28 2024, 6:11 PM · Arma 3
dedmen set Ref Ticket to AIII-55525 on T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade.
May 28 2024, 5:59 PM · Arma 3
dedmen changed the status of T181124: Antiradiation missiles ignore direction restrictions on targets from New to Feedback.
May 28 2024, 1:23 PM · Arma 3, Restricted Project
dedmen added a comment to T181124: Antiradiation missiles ignore direction restrictions on targets.

151848

May 28 2024, 1:23 PM · Arma 3, Restricted Project
dedmen changed the visibility for T181124: Antiradiation missiles ignore direction restrictions on targets.
May 28 2024, 1:22 PM · Arma 3, Restricted Project
dedmen added a comment to T181124: Antiradiation missiles ignore direction restrictions on targets.

That is fixed now, but when I move the vehicle infront so it is back inside the cone, it never hits.

May 28 2024, 12:44 PM · Arma 3, Restricted Project
dedmen added a comment to T181124: Antiradiation missiles ignore direction restrictions on targets.

It hits the target while calculating a horizontal angle of 109° and vertical of 39°

May 28 2024, 11:58 AM · Arma 3, Restricted Project

May 27 2024

dedmen closed T181322: [Bug] createSimpleObject seems to attempt to use className first even if a shapeName (model path) is provided - this leads to an warning in rpt as Resolved.

This only happens on internal builds though.

May 27 2024, 8:08 PM · Arma 3
dedmen added a comment to T181333: Geometry on "Land_House_2W02_F".

Interesting. Usually there is a desk there?

May 27 2024, 7:58 PM · Arma 3
dedmen edited projects for T181340: Dedicated Server Startup - Various Errors, added: Arma Reforger; removed Arma 3.
May 27 2024, 7:57 PM · Arma Reforger
dedmen added a comment to T181489: [Feature Request] sidearrow texture param for drawIcon3D.

If you can mod you could
class Cursor {
outArrow="\A3\ui_f\data\igui\cfg\cursors\outArrow_ca.paa";

May 27 2024, 7:54 PM · Arma 3
dedmen set Ref Ticket to AIII-56425 on T181124: Antiradiation missiles ignore direction restrictions on targets.
May 27 2024, 6:40 PM · Arma 3, Restricted Project
dedmen changed the status of T181531: Introduce: "Reloading" Event || Modify: Upcoming "MagazineUnloaded" Event from New to Feedback.

2.18 "MagazineReloading"
[B Alpha 1-1:1 (dedmen),"arifle_MX_ACO_pointer_F","arifle_MX_ACO_pointer_F",["30Rnd_65x39_caseless_mag",30,1e+07,0],["30Rnd_65x39_caseless_mag",0,1e+07,0]]

May 27 2024, 6:00 PM · Arma 3
dedmen closed T85657: Arma 3 crashes randomly with Windows input method editor enabled as Resolved.
May 27 2024, 2:35 PM · Arma 3

May 21 2024

dedmen changed the status of T181310: [Feature Request] Multiplayer Server Commands with reason from New to Feedback.

With 2.18 the kick/ban commands support quotes and whitespace inside it.
if not using quotes, it will split at whitespace

#kick "user name" ban reason text
#kick "user name" "ban reason text"
#exec ban """user name""" ban reason text" // Its SQF script, so quotes need to be escaped by double quoting
#exec ban """user name""" ""ban reason text"""
May 21 2024, 4:21 PM · Arma 3
dedmen added a comment to T181310: [Feature Request] Multiplayer Server Commands with reason.

2.18 ban also displays the message

May 21 2024, 2:44 PM · Arma 3
dedmen added a comment to T181310: [Feature Request] Multiplayer Server Commands with reason.

I love archeology.

May 21 2024, 12:59 PM · Arma 3
dedmen added a comment to T181310: [Feature Request] Multiplayer Server Commands with reason.

Mh..
Kick already has a reason. Its just not documented on wiki.

May 21 2024, 12:16 PM · Arma 3
dedmen set Ref Ticket to AIII-56422 on T181310: [Feature Request] Multiplayer Server Commands with reason.
May 21 2024, 9:50 AM · Arma 3

May 16 2024

dedmen added a comment to T180870: [Feature] Game/Mission difficulty setting for modelSides[] functionality.

setMissionOptions thing

May 16 2024, 6:30 PM · Arma 3
dedmen changed the status of T180904: NENSORS ARE NOT WORKING from New to Need More Info.

Need steps to reproduce

May 16 2024, 6:29 PM · Arma 3
dedmen set Ref Ticket to AIII-56418 on T180975: setUnitLoadout recreates backpack if nil is provided.
May 16 2024, 6:28 PM · Arma 3
dedmen closed T180996: ban as Resolved.
May 16 2024, 6:25 PM · Arma 3
dedmen added a comment to T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.

Ref https://feedback.bistudio.com/T181170

May 16 2024, 6:23 PM · Arma 3
dedmen added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.

See difference in second return index

May 16 2024, 6:22 PM · Arma 3
dedmen closed T181066: help as Resolved.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

May 16 2024, 6:14 PM · Arma 3
dedmen closed T181094: Random crash on client join as Resolved.

The code that crashed there, doesn't run on profiling branch. It failed trying to copy a script variable, that it doesn't need to copy.
Can't see why it failed

May 16 2024, 6:13 PM · Arma 3
dedmen added a comment to T181116: Arma 3 crashes to desktop after about 20mins of play.

Definitely a bug in our code.
We have a possible fix for next profiling branch update. But I don't know if that will solve this.
You said reproducibility always, but you only included one crashdump.

May 16 2024, 6:05 PM · Arma 3
dedmen closed T181079: Crash Arma 3 Warlords as Resolved.

Crash at game end. Known but we don't know what causes it.

May 16 2024, 5:43 PM · Arma 3
dedmen added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

May 16 2024, 5:39 PM · Arma 3
dedmen set Ref Ticket to AIII-56417 on T181170: Add scripting command to order AI vehicle to turn in a particular direction.
May 16 2024, 5:38 PM · Arma 3

May 15 2024

dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

You don't switch to the countermeasures weapon. If you mean changing the CM firing mode. Don't know, test it and report back :harold:

May 15 2024, 5:34 PM · Arma 3
dedmen added a comment to T174935: [Feature Request] Unloaded EventHandler.

I noticed it didn't work right with vehicles and removeMagazinesTurret.
I fixed that now. But I don't have time to properly fix all possible ways of removing magazines.
And also not sure if it might not double trigger the EH in some case.

May 15 2024, 5:34 PM · Arma 3
dedmen changed the status of T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler from New to Feedback.
May 15 2024, 4:04 PM · Arma 3
dedmen changed the status of T177742: [Feature Request] WeaponSlotItemChanged EventHandler from New to Feedback.
May 15 2024, 4:04 PM · Arma 3
dedmen changed the status of T174935: [Feature Request] Unloaded EventHandler from New to Feedback.

"MagazineUnloaded"
[B Alpha 1-1:3 (dedmen),"arifle_MXC_F","arifle_MXC_F",["30Rnd_65x39_caseless_mag",30,1.00003e+07,0]]
[B Alpha 1-1:3 (dedmen),"hgun_P07_F","hgun_P07_F",["16Rnd_9x21_Mag",16,1.00003e+07,0]]

May 15 2024, 3:58 PM · Arma 3
dedmen set Ref Ticket to AIII-56205 on T174935: [Feature Request] Unloaded EventHandler.
May 15 2024, 2:54 PM · Arma 3
dedmen closed T151696: [Feature Request] New eventhandler: WeaponSwitched as Resolved.

https://feedback.bistudio.com/T178384
No magazine data in there

May 15 2024, 2:25 PM · Arma 3
dedmen closed T151698: [Feature Request] New eventhandler: MuzzleSwitch as Resolved.

https://feedback.bistudio.com/T178384
Its not giving you the magazine in there. But surely you can pull that yourself. If you can't ping me on discord I might miss reply here.

May 15 2024, 2:25 PM · Arma 3
dedmen added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

SlotItemChanged

[B Alpha 1-1:1 (dedmen),"optic_Aco",201,false,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"optic_Aco",201,true,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,false,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,true,"arifle_MX_ACO_pointer_F"]
May 15 2024, 2:23 PM · Arma 3
dedmen added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

"Since SlotItemChanged cannot be used for items in the attachment slots of a weapon"
Well why not add it to the existing EH?

May 15 2024, 2:04 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

I'm looking at WeaponSlotItem/MagazineChanged next

May 15 2024, 9:55 AM · Arma 3

May 14 2024

dedmen added a comment to T180647: Direct Join should allow hostname (cname).

An expansion of this could be that direct connect doesn't directly connect, but instead displays all servers on the domain (If it can).

May 14 2024, 9:22 PM · Arma Reforger
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

Adding one element to an array that already exists anyway, is much much much cheaper than executing a SQF command that looks up the weapon and returns the result.
Yeah it should be somewhat rare, also not many objects will have the EH added anyway. So we'll just leave the many args.

May 14 2024, 6:26 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

IFV-6A Cheetah toggle gunner weapons
EH owner, prev, new, prevMode, newMode, prevMuzzle, newMuzzle, turretIndex

[B Alpha 1-1:3 (dedmen),"autocannon_35mm","missiles_titan_AA","manual","Player","autocannon_35mm","missiles_titan_AA",[0]]
[B Alpha 1-1:3 (dedmen),"missiles_titan_AA","autocannon_35mm","Player","manual","missiles_titan_AA","autocannon_35mm",[0]]
May 14 2024, 5:43 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

params ["_unit","_weaponPrevious","_weaponNew","_vehicle","_turret"];//for vehicles

May 14 2024, 4:56 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

what would you imagine the weapons to be?
In code I have the weapon index. Do you want classnames?

May 14 2024, 3:31 PM · Arma 3
dedmen changed the status of T142540: Magazine loss on reload. from New to Feedback.

next perf/dev

May 14 2024, 10:11 AM · Arma 3

May 8 2024

dedmen changed the status of T177010: Submunition of `shotShell` is duplicated from New to Feedback.

next dev/prof

May 8 2024, 1:14 PM · Arma 3
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.

The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.

May 8 2024, 10:21 AM · Arma 3
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.

May 8 2024, 9:54 AM · Restricted Project, Arma 3
dedmen changed the status of T63879: setUnconscious may be buggy from Assigned to Feedback.

next prof/dev

May 8 2024, 9:44 AM · Arma 3

May 7 2024

dedmen changed the status of T172248: Markers in 3D editor from New to Feedback.

next prof/dev

May 7 2024, 3:31 PM · Arma 3