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Feb 11 2024
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Jan 26 2024
Further Trouble shooting
Jan 23 2024
Jan 22 2024
Maybe also a separate endpoint just for a mods version.
Many people will want to check simply "is this mod up to date", and fetching the whole description and stats for that everytime would be a waste.
Jan 21 2024
@Arkensor Thanks <3
@Prangerle_Solutions the bug is fixed, and the example code in my reproduction work as intended.
Dear Bohemia, are you still working? The bug has been known to you for over a year and a half and has been classified as "major" in importance. Unfortunately, there is still no progress to be seen from you. Do you not care about us as server creators? Your Arma series remains popular and is played at all thanks to the community's servers. It would be nice if the server developers could also experience more communication. Unfortunately, the description and explanation of RestAPI usage in the wiki is also not helpful if you can't manage to fix this bug. Many thanks for your help, your community
Jan 17 2024
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Dec 27 2023
Adding a single conf file to the blank project works, it publishes successfully. But for my actual mod it doesnt work.
You can try for yourself via my github: https://github.com/ArmaOverthrow/Overthrow.Arma4 basket random
Dec 25 2023
Dec 23 2023
Can be closed.. the EmessiveColor need to be Set as "White" in the Entitiy, otherweise you cant use all colors in Script.
Can be closed.. the EmessiveColor need to be Set as "White" in the Entitiy, otherweise you cant use all colors in Script.
Dec 22 2023
Dec 21 2023
Dec 16 2023
In T170562#2413454, @Geez wrote:Hello TheBonBon.
We are going to implement the "Title" and the result will look like on the attached screenshot.
Regards,
Geez
@Geez not sure in what version but this has been fixed.
@Geez Changelogs are now shown on the web version of the workshop. Will this also come to the game workshop?
Dec 14 2023
Dec 11 2023
Dec 10 2023
I have found some infos. First: The things with the trees were just a problem on my hand. Second, I found out, that for some people it does work. For me, when I click on "break prefab" on the generator, it does clear the roads. Maybe its because it now realized, that something should be done. Its a very weird bug, if it even is one.
Dec 7 2023
Any updates on this?
Edit: This Bug is strange... If you restart workbench an testing again, some times it works.. on the other day it will not work again :-(
Thank you
Dec 6 2023
Dec 4 2023
Dec 2 2023
Dec 1 2023
Update: can be done with manualy using "ParametricMaterialInstanceComponent" and its settings.
Nov 30 2023
definitely a necessitiy for spawn scripts
Nov 28 2023
Nice, thx
Resolved for the next major update.
Hello, we have added InventoryStorageManagerComponent::CountItem which works exactly like FindItem. This will be available in the next major update.
Nov 27 2023
But this is a problem because if I run with multiple peers in play mode, the World Editor is "stealing" FPS fromt the peers. Then the World Editor has more than 60 FPS and the peers are below 10 FPS. Maybe it's intentional but it's not helpful.
Hello y0014984.
The FPS limiter is only for editing. World editor is not using this when in play mode. Works as designed.
Nov 24 2023
Nov 22 2023
Nov 21 2023
Hello Jakerod.
The issue has been resolved for one of the future updates.