Fair enough. I stick to your suggestion then, thanks!
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Thu, Jun 5
Wed, Jun 4
Confirmed internally, this will not change. You can use alternative methods to obtain the result you expect :-)
Tue, Jun 3
Mon, Jun 2
I thought the point is to pave the way for the future, so backward compatibility should be secondary. Also to consider is that the "default" generators sampling floats from 0 to 1 in modern programming languages are also execluding 1: random.random() in Python, Math.random() in Java, Random.NextDouble() in C#, etc.
I am having the same issue, except I don't have a dell computer. I tried all above what they tried and nothing seems to work and I also tried changing ports on workbench and in blender to see if I can try a different port but still nothing. It doesnt seem like its detecting workbench at all.
The common use case of this method is for handling probabilities
Math.RandomFloat01() is not used only for that, and changing the behaviour after release has the ability to break many existing mods and scripts.
Use Math.RandomFloat(0, 1) instead to obtain the behaviour you mention
Sun, Jun 1
Still happes...
Sat, May 31
Thu, May 29
Wed, May 28
Tue, May 27
Mon, May 26
Sat, May 24
Hey @Geez, I discovered that the "CampaignMPChatEntity.et" tool within Reforger Tools, which is supposed to automatically generate the necessary managers for a scenario, isn't spawning automatically. So, this isn't a bug after all.
The bounds that get reset are the ones under the "world" entity in the hierarchy. They are under the Dimensions section and have Bound Mins, Bound Maxs, and Block Size. Editing the bounds here does nothing. In terms of files, the bounds are found in the default.layer file. You can modify them there, save them, and then open your terrain and the world bounds will be correct. But as soon as you save your terrain in World Editor again they are reverted and you have to modify default.layer again. It's an annoying process.
Fri, May 23
Needs attention
Plz fix the issue
I recommend closing this. I had this issue on one map. Other people aren't seeing it. Not sure what's going on. It would be really nice if there was a list of requirements for things to work correctly.
Thu, May 22
My new workaround
Is there any current method for checking if DisableLOD has been used? I don't see one in AIAgent, so my current workaround is a looped WaitAndExecute with DisableLOD action that just reapplies DisableLOD constantly.
Wed, May 21
all the new mods ive tried making recently, i havent had issues uploading them. Just this one for some reason
new errors now.BACKEND (E): Curl error=Send failed since rewinding of the data stream failed
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[265] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): Curl error=Failed sending data to the peer
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[330] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): Curl error=Send failed since rewinding of the data stream failed
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[395] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
Mon, May 19
Sun, May 18
Sat, May 17
@Geez Just wondering if there's been any movement on this.
Fri, May 16
Wed, May 14
Tue, May 13
Mon, May 12
Sun, May 11
New Upload, same issue!
Fri, May 9
Thu, May 8
Haven't been able to update my scenario mod due to this error out of the blue. My larger mods update fine, but the smaller scenario mod keeps failing to 403 with no explanation given... No servers running the scenario are able to boot up with previous version of the mod after update either.
yep this is currently right now as im posting this took me about 4-5 trys to update this time (i got lucky). My life has dwindled to desperately pressing publish, while the time before I have to go to work slowly gets closer... Will the mod update and server be stable for the rest of the day, the world may never know xD{F5565465}
May 8 2025
On myside? No.
Was it crashing?
May 7 2025
Update: After 5 - 6 trys (3 hours) it worked.
Hello.
Is this still an issue at the moment?
May 6 2025
May 5 2025
@NiiRoZz i did a workround for this issue. I created a new "InventoryStorageSlot"
Hello, this issue should be fixed since version 1.3.0.144 but mention of it was missing in changelogs.
May 3 2025
May 2 2025
@Geez - its not resolved. Please see edited post. Maybe Niirozz knows what happening here. Thanks
May 1 2025
Update: You can set "ShowAllChildrens" on the ItemPreviewAttributes, but this will make thinks strange. The attachment with the Offset will now show double! And on the Deployment Screen, the offset will still not set.