Hello, it is broad issue caused by recent changes in our infrastructure as it was announced on official Twitter X account https://x.com/ArmaPlatform/status/1889721127624385000 and Discord.
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Seriously, please answer if this is the case for anyone else because it seems like no one cares, how do I know if I'm doing something wrong, it's not mentioned here, but it's exactly the same for me on the exp version only
Thu, Feb 13
Can be closed, as it can be fixed by enabling AutoHierarchy on the RplComponent (since 1.3.0.76).
Tue, Feb 11
Mon, Feb 10
Can be closed, since EnumBitFlag attribute has been introduced in 1.3.0.x.
Sat, Feb 8
Fri, Feb 7
I have the exact same problem with identical tshoot results. Is there a workaround, other than the manually downloadin hundreds of mods? My server is Ubuntu 22.04 LTS.
Wed, Feb 5
Tue, Feb 4
I remember when reforger tools were first released 2 years ago and experimenting with map creation. Once confident, I attempted to build a larger map and imported the heightmap I was working on, immediately hit this bug... after days of messing around I abandoned the project.
Mon, Feb 3
Thank you, the next 1.2.1 update should contain a fix for this problem.
Regards,
Geez
Sun, Feb 2
I would like to leave the same feedback as bewilderbeest:
Thu, Jan 30
In 1.3.0.52 upload will now retry instead of failing when EBREQ_WORKSHOP_UploadAssetFile fails on timeout
In 1.3.0.52 upload will now retry instead of failing when EBREQ_WORKSHOP_UploadAssetFile fails on timeout
Issue was fixed in 1.3.0.52
Tue, Jan 28
Creating exactly that server from local hosting from the game (not server) works just fine, cause the mods are already downloaded with the Ingame-Workshop.
Here is a full console log of a server start test, where that issue appears:
strange, it happened to me and I always solved it this way
Mon, Jan 27
He podido arreglar el error Microsoft me ha ayudado he reiniciado reseteado mi xbox manteniendo las aplicaciones y borrando los datos todos los de arma y esto ha funcionado
I put a video to the problem
I know, it's what I've always done when I wanted to download mods from servers and it wouldn't let me, but I did that when they were saved, now they're not even saved.
you have to delete them from the game's reserved space, but if you do this you will have to re-download them all
HELP PLEASE
Yes, on my Xbox when I could play mods I also had that limitation, unfortunately now I can't even save them
yes, but I would like more space for mods. I can't download more than 20GB
??
You can play serverd mods in you xbox?
Sun, Jan 26
Sat, Jan 25
Fri, Jan 24
Hello again, the links to the mods are dead. Can you please upload them to the feedback tracker itself? Also please provide a mod version with the issue so we can test it on our end.
Thu, Jan 23
The mod cannot be fixed because the problem is an engine issue. That is the entire point of this post.
I'd also love this as a method of adding stat tracking to our community server, so people can automatically have their kills and deaths tracked on an external site by us hooking REST calls into the relevant onPlayerDeath callbacks. If it was server side only, then no mods are required, it just works invisibly.
It can't even be fixed via modded, cuz WB tool cannot be overridden.
i can add that fastest way to work around this bug is to pick addons line from the console output and wrap addons list in the "quotes"
Wed, Jan 22
Hello jahpeg.
The mod creators will have to fix the issue on their end.
Regards,
Geez
Tue, Jan 21
Mon, Jan 20
Sun, Jan 19
Sat, Jan 18
Fri, Jan 17
Thanks for the report, it's been fixed internally.
Jan 17 2025
Jan 16 2025
Jan 15 2025
Jan 14 2025
Hello, JsonApiStruct does not work with static arrays so you have to use dynamic arrays.
Jan 12 2025
After some testing, it seems to be related to setting the bounds of the world further than the default. I tried making a new terrain and I was able to press F5 without crashing, however after editing the bounds to go past the 3000 default, F5 no longer worked.
Jan 11 2025
In 1.2.1 login fails with:
DEFAULT (E): Login failed. Error code: 0 (422)
I dont have experimental version currently, so cant test there.