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Projectile entity - add ability to override Projectile Model and Cartridge Model materials
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Description

Currently modders are not able to override Projectile class/entity materials, because both Projectile Model and Cartridge Model accepts only .xob's with baked-in materials. In other cases, - for example, in BaseLoadoutClothComponent you're able to override clothing materials by using GenericEntity-classed prefabs with MeshObject component where you can set your tweaked material (so, ItemModel property accepts both .xob's and .et's).

Proposed solution:
I suggest to allow usage of prefabs in Projectile Model and Cartridge Model properties in Projectile class/entity type.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Socrates created this task.Tue, Jun 24, 8:14 PM