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BaseLoadoutClothComponent (Mesh to Hide) - Override/Priority issue
Awaiting internal Testing, NormalPublic

Description

There is a Problem with the "Meshes to Hide" in the BaseLoadoutClothComponent. You can not set Priroity and it will override by other Items.

Example:

If you equip a T-Shirt where you can Hide (Torso, ArmUpper_L and ArmUpper_R)

  • it will work if you equip only the Shirt. But if you now add a Vest, it will override the setting.

This will only work if you equip the Vest first and then the T-Shirt.

It will be good if we can set the Priority of the Meshes to hide, so it get not overwritten by other Cloth components.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Equip "Jacket_US_BDU_rolledup" and then a Vest which will not have any "Meshes to hide"

Event Timeline

R34P3R created this task.Nov 30 2023, 12:55 PM
Geez changed the task status from New to Awaiting internal Testing.Dec 4 2023, 10:57 AM

Edit: This Bug is strange... If you restart workbench an testing again, some times it works.. on the other day it will not work again :-(

Example Nr.2: If you have a shirt which included gloves in a slot, you can hide the Hand_L and Hand_R, this will work. If you now change the Shirt to anotherone without Gloves, the Hands are still hidden. But the second one does not have any Hidden Meshes. I think this is a "refresh" bug. So, the game does not always refresh the current Hidden Meshes.