Hey, adding sloted items to a Helmet, the "HeadClipping_A.edds" will not work.
So if you switch to First-Person view, the Helmet get hide, but the Items in the Slot will still show. All Textures using the "HeadClipping_A.edds" in the Opaqu-Map.
Hey, adding sloted items to a Helmet, the "HeadClipping_A.edds" will not work.
So if you switch to First-Person view, the Helmet get hide, but the Items in the Slot will still show. All Textures using the "HeadClipping_A.edds" in the Opaqu-Map.
It will be good, that we can use "HeadClipping_A.edds" on all Entitiys, to hide them in First-Person.
Update: can be done with manualy using "ParametricMaterialInstanceComponent" and its settings.