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Dec 12 2022

Tenshi merged task T169296: Error 0xc06d007e into T169295: Error 0xc06d007e.
Dec 12 2022, 2:44 PM · Arma 3
Manchot edited Additional Information on T167993: Server crash - 130+ players - Linux x64.
Dec 12 2022, 11:30 AM · Arma 3

Dec 11 2022

ehylla93 created T169312: Game Crash / BattlEye Query Timeout.
Dec 11 2022, 6:51 PM · Arma 3
vaishalimg1996 added a comment to T168444: Error in configViewer.
Dec 11 2022, 4:22 PM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3
philniemeyer11 created T169310: Gamecrash.
Dec 11 2022, 2:18 PM · Arma 3
Rocketman_02 created T169307: Y-32 Xi'an emblem and numbers are not a Hiddenselection.
Dec 11 2022, 5:32 AM · Arma 3

Dec 10 2022

LuizBarros99 added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.

I am also experiencing this issue, and I would like to add that this workaround should be implemented officially through STEAM as soon as possible. Because STEAM keeps replacing the fixed launcher with the old, currently official one

Dec 10 2022, 6:40 PM · Arma 3
ibo changed Reproducibility from reproducibility:none to reproducibility:always on T169295: Error 0xc06d007e.
Dec 10 2022, 9:51 AM · Arma 3
ibo created T169296: Error 0xc06d007e.
Dec 10 2022, 9:44 AM · Arma 3
ibo created T169295: Error 0xc06d007e.
Dec 10 2022, 9:39 AM · Arma 3
Vespade created T169291: [Feature Request] Direction Animation Source Compatibility for Weapons.
Dec 10 2022, 6:33 AM · Arma 3

Dec 9 2022

dedmen closed T166936: Cannot load mission.sqm in map editor as Resolved.
Dec 9 2022, 3:19 PM · Arma 3
dedmen added a comment to T166936: Cannot load mission.sqm in map editor.

Line 89 in the SQM says it has 231 entities. But there are only 230 Item classes below it.
If you set items=230 all is fine.

Dec 9 2022, 2:28 PM · Arma 3

Dec 8 2022

adminofpsnet created T169281: Arma 3 engine syntax error.
Dec 8 2022, 7:34 PM · Arma 3
dedmen added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.

Update:
We figured out what's going on.
It looks like, end of last week, Valve added a limit of 1000 items to a API method that we use.
If you have more than 1000 subscribed workshop items it will now just fail and not even tell us what's wrong.
We will implement a workaround, See #arma3_launcher channel on discord.gg/arma to stay updated.

Dec 8 2022, 5:26 PM · Arma 3
badanov added a comment to T169265: spawn has stopped working.

One other element to note:

Dec 8 2022, 3:38 PM · Arma 3
badanov added a comment to T169265: spawn has stopped working.

**This fails silently:

Dec 8 2022, 3:35 PM · Arma 3
badanov added a comment to T169265: spawn has stopped working.

Not meaning to belabor your point, but the spawn says:

Dec 8 2022, 2:24 PM · Arma 3
waywardtyrant created T169274: Unable to use Mic in game.
Dec 8 2022, 2:11 PM · Arma 3
dedmen closed T169265: spawn has stopped working as Resolved.
Dec 8 2022, 12:50 PM · Arma 3
dedmen added a comment to T169265: spawn has stopped working.
if !(_isMan>
16:52:53 Error >>: Type Config entry, expected String
16:52:53 File /temp/bin/A3/Functions_F/Spawning/fn_spawnGroup.sqf..., line 127

Well as it says, expects string, not config entry

Dec 8 2022, 12:50 PM · Arma 3
dedmen merged task T169206: Launcher not showing ANY steam mods, wont downlaod new mods into T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
Dec 8 2022, 9:23 AM · Arma 3
dedmen merged T169206: Launcher not showing ANY steam mods, wont downlaod new mods into T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
Dec 8 2022, 9:23 AM · Arma 3
dedmen changed the status of T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop from New to Assigned.
Dec 8 2022, 9:22 AM · Arma 3
badanov created T169265: spawn has stopped working.
Dec 8 2022, 12:13 AM · Arma 3

Dec 7 2022

honger added a comment to T169131: ctd please help.

Load only the mods you actually need for the mission first. And do that always, starting game with 123s mods because you want to play two or three missions without having to restart the game is asking for such issues.

Dec 7 2022, 7:23 PM · Arma 3
dedmen added a comment to T164496: Key bindings overriding other key bindings.

Its generally key combo's.
If you press a combo with modded keybindings, the game blocks the main key, so CTRL+W, SHIFT+W, ALT+W , while held, will block all actions that only have W key assigned.

Dec 7 2022, 5:49 PM · Arma 3
dedmen added a comment to T164496: Key bindings overriding other key bindings.

Aha! Can repro if I set it to SHIFT+W, but not if I make it just shift or just W

Dec 7 2022, 4:50 PM · Arma 3
LouMontana added a comment to T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.

https://community.bistudio.com/wiki/remoteExecutedOwner done :)

Dec 7 2022, 4:15 PM · Arma 3
dedmen added a comment to T164496: Key bindings overriding other key bindings.

I'm wondering if this really still exists. I cannot reproduce.

Dec 7 2022, 4:09 PM · Arma 3
snowsong created T169251: US-NY 4913.
Dec 7 2022, 11:09 AM

Dec 6 2022

Leopard20 created T169248: [Feature Request] Use the roadway LOD for placing objects in Zeus, just like 3DEN.
Dec 6 2022, 10:31 PM · Arma 3
xKSAx added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.

same

Dec 6 2022, 5:08 PM · Arma 3
WestTGD created T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
Dec 6 2022, 4:55 PM · Arma 3
WestTGD added a comment to T169206: Launcher not showing ANY steam mods, wont downlaod new mods.

I also have this issue, as do many people in the official Arma3 Discord. While my launcher recognizes old mods it does not recognize new ones.

Dec 6 2022, 4:48 PM · Arma 3
dedmen changed the status of T154274: [Feature Request] New scripting command for returning the first element of array1 in array2: findIn/findAny from Assigned to Feedback.

Released in 2.10

Dec 6 2022, 11:15 AM · Arma 3
dedmen added a comment to T169150: plees help.

See the error message that you got before the game crashed. That says what's actually wrong

Dec 6 2022, 11:10 AM · Arma 3

Dec 5 2022

ShootingManGold added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

Select Play Scenario then attempt to place down the composition or have the helos having the other camo

What do you mean by placing a composition after playing? You mean placing it in Zeus? Custom camo not working when the composition is placed via Zeus?

Edit: Okey I got it now, when starting mission it reverts to default texture, I couldn't repro when I last tried.
And I don't know what you mean by compositions.

Dec 5 2022, 10:42 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Could you remove this multiplier?

No, too late to change it now, it can break backward compatibility

Dec 5 2022, 9:16 PM · Arma 3
Tenshi added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.

Hello,
We've checked your crashfiles and the issue seems to be connected to the steam overlay.
Can you try with that turned off?

Dec 5 2022, 4:23 PM · Arma 3
kju-PvPscene updated the task description for T169233: [Feature Request] Extended drawIcon/drawIcon3d with isVisible parameter.
Dec 5 2022, 4:21 PM · Arma 3
kju-PvPscene created T169233: [Feature Request] Extended drawIcon/drawIcon3d with isVisible parameter.
Dec 5 2022, 4:15 PM · Arma 3
Tenshi added a comment to T169198: Arma 3 não abre via launcher 0xc0000135 dll not found.

Hello, i checked your report but there are no crashes logged.
They also seem to be from 24-30 November.
Can you look in your files and look for your most recent .rtp and .mdmp of the same date.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Dec 5 2022, 3:47 PM · Arma 3
Tenshi closed T169208: Misstake as Resolved.
Dec 5 2022, 3:07 PM · Arma 3
Tenshi added a comment to T169186: Can't launch game .

Does the game also crash without mods?

Dec 5 2022, 3:05 PM · Arma 3
dedmen added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

Select Play Scenario then attempt to place down the composition or have the helos having the other camo

Dec 5 2022, 11:44 AM · Arma 3
GunterSeverloh added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.

Review this
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit

Dec 5 2022, 4:09 AM · Arma 3

Dec 4 2022

ShootingManGold added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

The hurons simply save a composition with the different camo or use a script command to change their looks then place now in the editor and they will be in their original textures.

I'm unable to follow these steps.
Can you explain better what to do?
I can place hurons and set them to their opposite color.
I can also copy-paste them and they keep the color I set. I can also save them as a composition and place them, and they still have the color that I set.

Dec 4 2022, 8:07 PM · Arma 3
GBAppss added a comment to T169217: Increased Map Detail When Zoomed Out.
Dec 4 2022, 6:07 PM · Arma 3

Dec 3 2022

ZachSmith updated the task description for T169217: Increased Map Detail When Zoomed Out.
Dec 3 2022, 6:40 PM · Arma 3
ZachSmith created T169217: Increased Map Detail When Zoomed Out.
Dec 3 2022, 6:37 PM · Arma 3
je.sus edited Additional Information on T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.
Dec 3 2022, 3:05 PM · Arma 3
je.sus added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.

Dec 3 2022, 3:01 PM · Arma 3
je.sus created T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.
Dec 3 2022, 2:57 PM · Arma 3
R3vo edited Steps To Reproduce on T169213: [No mods] Script errors when starting new Old Man Scenario.
Dec 3 2022, 12:53 PM · Arma 3
R3vo created T169213: [No mods] Script errors when starting new Old Man Scenario.
Dec 3 2022, 12:49 PM · Arma 3
JerseyD911 renamed T169208: Misstake from Question for Geez to Misstake.
Dec 3 2022, 8:59 AM · Arma 3
TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.
Dec 3 2022, 8:25 AM · Arma 3
JerseyD911 created T169208: Misstake.
Dec 3 2022, 6:56 AM · Arma 3
turfy created T169206: Launcher not showing ANY steam mods, wont downlaod new mods.
Dec 3 2022, 12:04 AM · Arma 3

Dec 2 2022

w86w added a comment to T169198: Arma 3 não abre via launcher 0xc0000135 dll not found.

Dec 2 2022, 7:02 PM · Arma 3
w86w created T169198: Arma 3 não abre via launcher 0xc0000135 dll not found.
Dec 2 2022, 7:02 PM · Arma 3
YaBoiJonnyBoi added a comment to T169186: Can't launch game .

Yes, I have. I've done both. I am also running mods that's normally when the game crash and does not respond

Dec 2 2022, 5:06 PM · Arma 3
Gilfor created T169195: Movement error.
Dec 2 2022, 3:15 PM · Arma 3
Tenshi added a comment to T168104: total freeze during game.

Hello, i've checked your crashfiles.
Seems to be a known issue related to the map, its a complex issue but we are looking into it.
Sorry for the inconvenience.

Dec 2 2022, 1:41 PM · Arma 3
Tenshi added a comment to T169186: Can't launch game .

Have you tried verifying your files through steam or reinstalling Arma 3?

Dec 2 2022, 1:06 PM · Arma 3
Tenshi changed the status of T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue from New to Need More Info.
Dec 2 2022, 1:03 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What you are suggesting is rewriting half the engine, it is not doable

Dec 2 2022, 10:42 AM · Arma 3
YaBoiJonnyBoi created T169186: Can't launch game .
Dec 2 2022, 2:49 AM · Arma 3

Dec 1 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

The idea is not to change vehicle precision itself. the idea is to make it changeable if the value is taken into account for path planning at all. The default would be "yes". When mission creator decides by additional optional parameter of completion radius to switch off precision value, the path planning would take into account only the given completion radius of the specific waypoint.

Dec 1 2022, 11:54 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

Dec 1 2022, 9:34 PM · Arma 3
REMT144 added a comment to T168104: total freeze during game.

Dec 1 2022, 8:52 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the safety range. Maybe as an optional parameter to switch off safety distance.
As new, optional parameter it would not break the default setup and give the chance for existing missions to "react" to the new cirmustances with minimum effort.
An advantage of this would be, that the multplier can be introduced again for Non-PLaer AI groups

Dec 1 2022, 8:05 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the safety range. Maybe as an optional parameter to switch off safety distance.
As new, optional parameter it would not break the default setup and give the chance for existing missions to "react" to the new cirmustances with minimum effort.
An advantage of this would be, that the multplier can be introduced again for Non-PLaer AI groups

Dec 1 2022, 6:46 PM · Arma 3
Tenshi added a comment to T169150: plees help.

I see your using a lot of mods, can you see if the game works fine if you run it vanilla?

Dec 1 2022, 2:37 PM · Arma 3
amutha added a comment to T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Dec 1 2022, 1:20 PM · Arma 3
kju-PvPscene updated the task description for T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Dec 1 2022, 12:55 PM · Arma 3
kju-PvPscene created T169166: [Features Request] SQF command to toggle marker scaling on and off per marker.
Dec 1 2022, 12:53 PM · Arma 3
dedmen changed the status of T167206: doStop command breaks AI units in Dedicated Serrvers from New to Feedback.

dev-branch next week

Dec 1 2022, 11:58 AM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Dec 1 2022, 8:47 AM · Arma 3
dedmen added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

The hurons simply save a composition with the different camo or use a script command to change their looks then place now in the editor and they will be in their original textures.

Dec 1 2022, 8:41 AM · Arma 3

Nov 30 2022

BIS_fnc_KK changed the status of T123262: Fog banding issue from Confirmed Internally to Feedback.
Nov 30 2022, 11:06 PM · Arma 3
BIS_fnc_KK added a comment to T123262: Fog banding issue.

should be fixed in rev 150110

Nov 30 2022, 11:05 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Assigned to Feedback.
Nov 30 2022, 9:54 PM · Arma 3
BIS_fnc_KK changed the status of T167798: Trigger condition check interval is not linear from New to Feedback.
Nov 30 2022, 9:53 PM · Arma 3
BIS_fnc_KK added a comment to T167798: Trigger condition check interval is not linear.

Should be fixed in rev 150108

Nov 30 2022, 9:53 PM · Arma 3
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from Need More Info to Feedback.
Nov 30 2022, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T167270: Issue with vehicle spawn since update 2.10.

should be fixed in next dev

Nov 30 2022, 8:21 PM · Arma 3
dedmen changed the status of T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes from New to Feedback.

dev-branch next week

Nov 30 2022, 3:55 PM · Arma 3
zachery created T169150: plees help.
Nov 30 2022, 1:20 PM · Arma 3
britishgoggles4u added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 30 2022, 11:30 AM · Arma 3
POLPOX created T169148: [Feature Request] A Tree View control EH for when a search performed.
Nov 30 2022, 10:34 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Could you remove this multiplier?

Nov 30 2022, 10:29 AM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 30 2022, 10:21 AM · Arma 3
BIS_fnc_KK closed T161243: Getter for ctrlMapSetPosition as Resolved.
Nov 30 2022, 10:20 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 150093

Nov 30 2022, 1:37 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Thanks for the thorough investigation

Nov 30 2022, 1:22 AM · Arma 3

Nov 29 2022

BIS_fnc_KK added a comment to T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.

alt syntax rev 150092

Nov 29 2022, 11:01 PM · Arma 3
BIS_fnc_KK closed T168937: allObjects command doesn't return houses as Resolved.
Nov 29 2022, 10:55 PM · Arma 3
BIS_fnc_KK added a comment to T168937: allObjects command doesn't return houses.

If those buildings are not added to slow vehicles by the engine, then they wont return, use nearestTerrainObjects for those

Nov 29 2022, 10:55 PM · Arma 3