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Sep 11 2022

Reticuli updated the task description for T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 11 2022, 11:57 PM · Arma 3
Reticuli updated the task description for T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 11 2022, 11:56 PM · Arma 3
Reticuli updated the task description for T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 11 2022, 11:56 PM · Arma 3
Reticuli updated the task description for T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 11 2022, 11:54 PM · Arma 3
Reticuli updated the task description for T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 11 2022, 11:53 PM · Arma 3
Reticuli updated the task description for T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 11 2022, 11:53 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 11 2022, 11:50 PM · Arma 3
Gmoch edited Additional Information on T167472: 0xC0000005 STATUS_ACCESS_VIOLATION.
Sep 11 2022, 7:22 PM · Arma 3
NikkoJT updated the task description for T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 7:15 PM · Arma 3
Nivek created T167476: Sniper turrets?.
Sep 11 2022, 6:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK edited Steps To Reproduce on T167473: deleteVehicleCrew doesn't work.
Sep 11 2022, 4:27 PM · Arma 3
BIS_fnc_KK renamed T167473: deleteVehicleCrew doesn't work from createVehicleCrew doesn't work to deleteVehicleCrew doesn't work.
Sep 11 2022, 4:27 PM · Arma 3
BIS_fnc_KK changed the status of T167473: deleteVehicleCrew doesn't work from New to Feedback.
Sep 11 2022, 4:20 PM · Arma 3
BIS_fnc_KK added a comment to T167473: deleteVehicleCrew doesn't work.

rev 149928

Sep 11 2022, 4:20 PM · Arma 3
SaMatra created T167473: deleteVehicleCrew doesn't work.
Sep 11 2022, 4:19 PM · Arma 3
Gmoch created T167472: 0xC0000005 STATUS_ACCESS_VIOLATION.
Sep 11 2022, 3:52 PM · Arma 3
BIS_fnc_KK closed T161512: Game crashes to desktop when using 'lbClear' and a couple of mods as Resolved.
Sep 11 2022, 1:18 PM · Arma 3
johnb43 added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

As far as I can tell, this issue has been addressed, I haven't had any crashes since.
For me, this ticket can be closed.

Sep 11 2022, 10:05 AM · Arma 3
johnb43 created T167469: loadAbs returns doubled mass for items within containers inside inventories.
Sep 11 2022, 9:57 AM · Arma 3
BIS_fnc_KK claimed T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 9:00 AM · Arma 3
NikkoJT created T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 4:37 AM · Arma 3
Deltha004 added a comment to T167465: starter problem.

i need help i just download the game 2 times and it steel dosen't Works

Sep 11 2022, 1:16 AM · Arma 3
Deltha004 created T167465: starter problem.
Sep 11 2022, 1:14 AM · Arma 3

Sep 10 2022

Leopard20 created T167461: [Feature Request] New command: getObjectBones.
Sep 10 2022, 7:10 PM · Arma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters and bone hierarchy to [Feature Request] New scripting command for reading animation parameters.
Sep 10 2022, 7:07 PM · Arma 3
mickeymen added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]

This would help advanced mission makers yes but entry level mission makers with just some EDEN experience and little scripting experience will not be able to enjoy this fix (actually a workaround).

To be honest one of the reasons why unmodded arma content is so uncommon/unthinkable for mission makers is that BI demands their players to come up with their own workarounds too much. I bet you learned scripting and eventually over the years became of of the most knowledgeable modders out there due to your own dissatisfaction with the state of the game in many regards. It shouldn't have to be that way in most cases, that players need to learn advanced scripting/modding just to make their missions more fun or less buggy specially when the feature is/was already present and it is just currently broken and/or incomplete for any reason.

Sep 10 2022, 6:22 PM · Arma 3
LSValmont added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 10 2022, 4:09 AM · Arma 3

Sep 9 2022

Reticuli renamed T167453: Reduce all goggle maximum imaging Field of View from Reduce all goggle imaging Field of View to Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:35 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:32 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:32 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:31 PM · Arma 3
Reticuli created T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:30 PM · Arma 3
Reticuli updated the task description for T167452: Make Standard Smoke Mostly Transparent to Thermal Imaging.
Sep 9 2022, 6:19 PM · Arma 3
Reticuli updated the task description for T167452: Make Standard Smoke Mostly Transparent to Thermal Imaging.
Sep 9 2022, 6:16 PM · Arma 3
Reticuli created T167452: Make Standard Smoke Mostly Transparent to Thermal Imaging.
Sep 9 2022, 6:14 PM · Arma 3
Reticuli created T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 9 2022, 6:11 PM · Arma 3
mickeymen added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

Sep 9 2022, 2:11 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 2:05 PM · Arma 3
Leopard20 added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 9 2022, 2:04 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:56 PM · Arma 3
mickeymen changed Category from category:aicontrolcommanding to category:aiissues on T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:54 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:52 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:50 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:47 PM · Arma 3
mickeymen created T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:42 PM · Arma 3
BIS_fnc_KK placed T167429: allMissionObjects "custom" broken since 2.10 update up for grabs.
Sep 9 2022, 1:19 PM · Arma 3
BIS_fnc_KK changed the status of T167444: nearestObjects no longer finding certain terrain objects after last hotfix from New to Feedback.
Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

rev 149916

Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK claimed T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 10:38 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

Reproed, [] broken

Sep 9 2022, 10:37 AM · Arma 3
AgentRev added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

I have implemented a workaround to the affected script: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/commit/9cc182c6aff0dfa2f9f28925ce9d9ac9d2f60339

Sep 9 2022, 10:36 AM · Arma 3
AgentRev added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

The versions I indicated are correct; their bug report is what's incorrect. My ATM locator script they referenced uses allMissionObjects for editor ATMs, but nearestObjects for terrain ATMs. Here's the script with the workaround: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/commit/9cc182c6aff0dfa2f9f28925ce9d9ac9d2f60339

Sep 9 2022, 10:28 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

I’m not sure the versions are correct, here is screenshot in 2.08 https://feedback.bistudio.com/T167429#2354350

Sep 9 2022, 10:07 AM · Arma 3
BIS_fnc_KK claimed T167446: Vehicle Service EH.
Sep 9 2022, 10:04 AM · Arma 3
MDCCLXXVI updated the task description for T167446: Vehicle Service EH.
Sep 9 2022, 9:17 AM · Arma 3
MDCCLXXVI edited Additional Information on T167446: Vehicle Service EH.
Sep 9 2022, 9:15 AM · Arma 3
MDCCLXXVI edited Additional Information on T167446: Vehicle Service EH.
Sep 9 2022, 9:14 AM · Arma 3
MDCCLXXVI updated the task description for T167446: Vehicle Service EH.
Sep 9 2022, 9:13 AM · Arma 3
MDCCLXXVI renamed T167446: Vehicle Service EH from Feature to Vehicle Service EH.
Sep 9 2022, 9:12 AM · Arma 3
MDCCLXXVI created T167446: Vehicle Service EH.
Sep 9 2022, 9:11 AM · Arma 3
AgentRev added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

I was able to work around this bug by using nearestTerrainObjects [[10655.9,12201.3,1.49722], ["HIDE"], 5] instead.

Sep 9 2022, 7:07 AM · Arma 3
AgentRev edited Steps To Reproduce on T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 6:54 AM · Arma 3
AgentRev created T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 6:53 AM · Arma 3
Leopard20 added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Self placed Land_Atm_01_F and a Land_Atm_02_F work.

But It doesnt work on Original map placed ATM's (Land_Atm_01_F/Land_Atm_02_F), for example those on Altis. (As if they dont exist anymore)

Sep 9 2022, 6:52 AM · Arma 3

Sep 8 2022

Rajjo added a comment to T167438: player cannot enter slot when signatures are verified .
Sep 8 2022, 11:06 PM · Arma 3
SaniaKhan123 added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Sep 8 2022, 10:53 PM · Arma 3
Alith created T167439: AI squad members in vehicles that are placed in the editor are bugged but Zeus is not.
Sep 8 2022, 9:00 PM · Arma 3
Ron4Swat created T167438: player cannot enter slot when signatures are verified .
Sep 8 2022, 8:51 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Sep 8 2022, 8:07 PM · Arma 3
NikkoJT added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Atm_01 at [3777.37,13517.8]
Atm_02 at [3281.66,12963.2]

Sep 8 2022, 7:10 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

I tested in 2.08 on Altis, the return is [] Could you give me Altis position of ATM so I could verify that’s the case?

Sep 8 2022, 5:11 PM · Arma 3
nikidone created T167437: signal lost crash.
Sep 8 2022, 5:06 PM · Arma 3
AryxRayx added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Self placed Land_Atm_01_F and a Land_Atm_02_F work.

Sep 8 2022, 4:58 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Please provide exact steps how to reproduce this as well. If I place Land_Atm_01_F or Land_Atm_02_F both get detected. Are you sure you didn place Land_Atm_01_malden_F for example

Sep 8 2022, 4:18 PM · Arma 3
Raidar added a comment to T126021: Issue with multiple tree LODs.

This still happens even in Reforger so don't get your hopes up =p

PS: It is even worst in Reforger btw

Sep 8 2022, 4:15 PM · Arma 3
BIS_fnc_KK changed the status of T167429: allMissionObjects "custom" broken since 2.10 update from New to Need More Info.
Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

what map is this?

Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK changed the status of T167434: A command to return value from hashmap by key and calculate default value only if key is missing from New to Feedback.
Sep 8 2022, 1:58 PM · Arma 3
BIS_fnc_KK added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.

rev 149910

Sep 8 2022, 1:58 PM · Arma 3
SaMatra created T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Sep 8 2022, 11:17 AM · Arma 3
Harri added a comment to T73142: Steering Controls and 1:1 ratio at High Speeds..

Hey @sadovsf this still isn't fixed :(

Sep 8 2022, 10:01 AM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I believe this is old news, but:
Fixed on Dev 2.11.149907

Sep 8 2022, 7:34 AM · Arma 3
TRAGER created T167433: Difficulties with photos in the briefing on my 5:4 aspect ratio.
Sep 8 2022, 7:33 AM · Arma 3
SergeantRock44 added a comment to T167257: 2.10 Thermal Strobing effect..

Update has substantially improved the strobing effect for thermals on my UHD 630 machine! Just played earlier today and the improvements were noted. I typically use the ENVG-II optics as well as the Nightstalker rifle scope in game. The rapid strobing effect has ceased - there's still a flashing that looks like lightning flashing, or perhaps a camera flash at a sporting event, but the thermals behind it are stable and consistent, so it's still an improvement several times over what I was experiencing before, which made the thermals useless to me. Now I can consistently use them, and just ignore the flashing.

Sep 8 2022, 2:13 AM · Arma 3

Sep 7 2022

BIS_fnc_KK claimed T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

I’m going to talk to OP

Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK claimed T167429: allMissionObjects "custom" broken since 2.10 update.
Sep 7 2022, 11:26 PM · Arma 3
AryxRayx created T167429: allMissionObjects "custom" broken since 2.10 update.
Sep 7 2022, 6:53 PM · Arma 3
SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

nils for out of bounds _index might not be really needed as there is

vehicle magazinesTurret [turretPath, includeEmpty]

to get empty magazines so you can find the count yourself.

Sep 7 2022, 3:35 PM · Arma 3
SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Maybe its time to finally fix this command. Lets be honest, 99% of usages of this command are to get currently loaded magazine. Who needs *random* magazine ammo count? Lets make this command prioritize loaded magazines.

Sep 7 2022, 3:33 PM · Arma 3
LSValmont added a comment to T126021: Issue with multiple tree LODs.

This still happens even in Reforger so don't get your hopes up =p

Sep 7 2022, 5:03 AM · Arma 3
LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

Ok this could to be perhaps related to the Ai not forgetting their old generated path? When teleported around the Ai will still try to device a path that uses their previous path point which is now very far away and that makes the process use a lot more resources. A solution could be that the setPos command always resets the Ai path which after being moved has to generate a completely new one (path) without considering their previous paths.

Sep 7 2022, 5:00 AM · Arma 3

Sep 6 2022

Panduhh created T167416: Battlefield Cross for combat zone memorial services.
Sep 6 2022, 9:29 PM · Arma 3
BIS_fnc_KK changed the status of T167414: getDirVisual alternative syntax from New to Feedback.
Sep 6 2022, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T167414: getDirVisual alternative syntax.

rev 149907

Sep 6 2022, 6:55 PM · Arma 3
veteran29 added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

You too ;D

Sep 6 2022, 6:13 PM · Arma 3
BIS_fnc_KK claimed T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:42 PM · Arma 3
Raidar added a comment to T126021: Issue with multiple tree LODs.

Still assigned to "None", still present in the same way in 2.10.
5 years anniversary of the post.

Sep 6 2022, 5:34 PM · Arma 3
SaMatra created T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:33 PM · Arma 3
BIS_fnc_KK added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

And me?

Sep 6 2022, 2:49 PM · Arma 3