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Reduce all goggle maximum imaging Field of View
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Description

After reverting the TI changes from 210 back to 208 while keeping the new manually-adjustable contrast parameters, I recommend all possible goggle thermal imaging in Arma 3 have their field of view dramatically limited and hard-coded (that is, not easily alterable by mods simply removing some black screen mask) to a square central area of the screen that is the width that the screen resolution is tall or even smaller of an area... not dissimilar to the ENVG-B, though not necessarily circular. A slightly smaller square than the full height of a 16:9 screen would be acceptable. Black screen masks like on the ENVG-B could still overlay and cover the corners further.

I recommend that all NV (LLTV and phosphor tubes rather than TI) modes for goggles be limited to a hard maximum FOV of 16:9 or lower (personally, I think 16:9 is sufficient restriction), even on the Viper helmet. Obviously the ENVG-B and older NV-only goggles should remain their even smaller FOVs.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7 x64
Category
Feature Request

Event Timeline

Reticuli created this task.Sep 9 2022, 6:30 PM
Reticuli updated the task description. (Show Details)
Reticuli updated the task description. (Show Details)
Reticuli updated the task description. (Show Details)Sep 9 2022, 6:32 PM
Reticuli renamed this task from Reduce all goggle imaging Field of View to Reduce all goggle maximum imaging Field of View.Sep 9 2022, 6:35 PM
Reticuli updated the task description. (Show Details)Sep 11 2022, 11:50 PM
Tenshi added a subscriber: Tenshi.Sep 13 2022, 12:22 PM

I'm a little confused to why you'd want this to be applied to all users.
If in your opinion these settings look better/ more realistic, then making a mod for it would be a great solution for any who feel the same way.

This comment was removed by BIS_fnc_KK.