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Aug 31 2022

BIS_fnc_KK changed the status of T153161: [Feature Request] New scripting command: assignedVehiclePositions from New to Feedback.
Aug 31 2022, 11:07 AM · Arma 3
BIS_fnc_KK added a comment to T153161: [Feature Request] New scripting command: assignedVehiclePositions.

rev.149874 fullCrew output is extended

Aug 31 2022, 11:07 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Look, unassignVehicle unassigns unit role and unit diembarks
leavevehicle unassigns vehicle from every member of the group and units disembark, aditionally leavevehicle un-addVehicle from the group

Aug 31 2022, 11:01 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

atm its bit hard to tell with the missing scripting commands for the getters - once these are available, it will make it easier to debug and test the current behavior

Aug 31 2022, 10:53 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

@BIS_fnc_KK what does https://community.bistudio.com/wiki/unassignVehicle do differently?

Aug 31 2022, 10:52 AM · Arma 3
POLPOX added a comment to T167361: Allow retexturing of Art of War Parade Uniform buttons.

This issue only exists in the NATO parade uniform, looks it lacks camo3 selection in the model unlike other models (CSAT, AAF, LDF uniforms).

Aug 31 2022, 10:25 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Also the disembark happens not straight away. Command unassigns the crew from their vehicle positions then after a bit they disembark. IMO looks like intended

Aug 31 2022, 10:25 AM · Arma 3
LEJK created T167361: Allow retexturing of Art of War Parade Uniform buttons.
Aug 31 2022, 9:55 AM · Arma 3
POLPOX created T167360: [Feature Request] More return values for EpeContact EHs.
Aug 31 2022, 9:30 AM · Arma 3
SaMatra updated the task description for T167359: Custom radio channels label localization.
Aug 31 2022, 9:23 AM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

I cannot see explicit order to disembark anywhere so it is probably the result of the effect of removing vehicle from the group use

Aug 31 2022, 9:13 AM · Arma 3
BIS_fnc_KK claimed T167359: Custom radio channels label localization.
Aug 31 2022, 9:12 AM · Arma 3
SaMatra created T167359: Custom radio channels label localization.
Aug 31 2022, 8:29 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

Yeah that doesnt make sense.

Aug 31 2022, 7:34 AM · Arma 3
kju-PvPscene updated the task description for T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Aug 31 2022, 7:34 AM · Arma 3

Aug 30 2022

BIS_fnc_KK claimed T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Aug 30 2022, 10:34 PM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

one removes all assigned vehicles

Aug 30 2022, 9:48 PM · Arma 3
BIS_fnc_KK placed T167348: [Feature Request] Return vehicles belonging to a group up for grabs.
Aug 30 2022, 8:45 PM · Arma 3
BIS_fnc_KK closed T167348: [Feature Request] Return vehicles belonging to a group as Resolved.
Aug 30 2022, 8:45 PM · Arma 3
BIS_fnc_KK changed the status of T153136: [Feature Request] New scripting command: assignedVehicles from New to Feedback.
Aug 30 2022, 8:23 PM · Arma 3
BIS_fnc_KK added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

rev. 149858

Aug 30 2022, 8:23 PM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 2:06 PM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 2:06 PM · Arma 3
Tenshi changed the status of T167324: Add unused black Carryall Backpack from New to Confirmed Internally.
Aug 30 2022, 1:24 PM · Arma 3
Likvidator55 renamed T167353: такая ошибка в АРМА 3 0*C0000005 from 0*C0000005 to такая ошибка в АРМА 3 0*C0000005.
Aug 30 2022, 1:21 PM · Arma 3
Likvidator55 created T167353: такая ошибка в АРМА 3 0*C0000005.
Aug 30 2022, 1:17 PM · Arma 3
BIS_fnc_KK claimed T167348: [Feature Request] Return vehicles belonging to a group.
Aug 30 2022, 1:09 PM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 30 2022, 11:32 AM · Arma 3
MDCCLXXVI created T167348: [Feature Request] Return vehicles belonging to a group.
Aug 30 2022, 11:11 AM · Arma 3
dedmen added a comment to T167257: 2.10 Thermal Strobing effect..

There is a issue specifically with Intel graphics devices, we have a fix prepared that will go out in profiling branch v2 in a few hours: https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/

Aug 30 2022, 10:59 AM · Arma 3
dedmen added a comment to T167258: Thermal doesn't work after update.

There is a issue specifically with Intel graphics devices, we have a fix prepared that will go out in profiling branch v2 in a few hours: https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/

Aug 30 2022, 10:58 AM · Arma 3
dedmen added a comment to T167269: Arma 3.

Thank you I can see what's wrong, It has been fixed internally and will be included in a future hotfix update. Quickest way to get the fix is to get https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/
It will be in v2 which will be released in a few hours

Aug 30 2022, 10:57 AM · Arma 3
dedmen added a comment to T167275: MP CRASH LASER DESIGNATOR.

This seems to be an issue caused by Intel graphics devices, we are pushing a fix for it to todays profiling branch v2 https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/

Aug 30 2022, 10:36 AM · Arma 3
dedmen added a comment to T167296: Thermal vision causes crash.

We are pushing a potential fix to todays profiling branch v2 https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-210-performance-binary-feedback/

Aug 30 2022, 10:30 AM · Arma 3
dedmen changed the status of T167337: Error al abrir arma 3 from New to Need More Info.

Please follow this guide in order to get us the information that we need: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 30 2022, 10:15 AM · Arma 3
dedmen added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Profiling branch today

Aug 30 2022, 10:10 AM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

next dev update probably

Aug 30 2022, 8:13 AM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

When rev.149837 will be on Steam?

Aug 30 2022, 2:56 AM · Arma 3

Aug 29 2022

BIS_fnc_KK changed the status of T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume] from New to Feedback.
Aug 29 2022, 10:50 PM · Arma 3
BIS_fnc_KK added a comment to T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].

rev 149852

Aug 29 2022, 10:50 PM · Arma 3
LLukeL updated the task description for T167330: [Feature Request] getFCSAimPoint.
Aug 29 2022, 10:16 PM · Arma 3
LLukeL added a comment to T167330: [Feature Request] getFCSAimPoint.

It has also just occurred to me that there exists instances of multiple simultaneous types of FCS systems being employed for a single weapon/unit, for this reason the Task is edited as follows:

Aug 29 2022, 10:15 PM · Arma 3
LLukeL added a comment to T167330: [Feature Request] getFCSAimPoint.

For clarity, I'll be using example cases (numbers are not exact, but demonstrative) for such scenarios for both the unitAimPosition command and this one; the ones where they'd provide an identical result, or one that can extrapolate an identical result are in bold underline.

Aug 29 2022, 10:10 PM · Arma 3
BIS_fnc_KK changed the status of T167317: A command to return vehicle turret laser targets from New to Feedback.
Aug 29 2022, 8:14 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

rev. 149851

Aug 29 2022, 8:13 PM · Arma 3
NikkoJT added a comment to T167330: [Feature Request] getFCSAimPoint.

unitAimPosition is for finding the point on a unit's model that AI will aim at. This request is for finding the point in space a vehicle's FCS is currently trying to aim at. There's a little overlap in the 0 and 2 cases, but the other cases are well outside what unitAimPosition can provide - it's coming at it from the opposite angle.

Aug 29 2022, 6:15 PM · Arma 3
LSValmont added a comment to T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.

That would be so useful, to prevent physics bugs and even decreasing the negative performance impact of having many rocks with collision on a composition for example... hopefully it gets considered in the future.

Aug 29 2022, 6:14 PM · Arma 3
NikkoJT added a comment to T122701: Possibility to fire any guided missiles to any vehicle.

The Launcher category refers to the Arma 3 Launcher software, not to missile launchers in the game.

Aug 29 2022, 6:08 PM · Arma 3
Leopard20 updated the task description for T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:40 PM · Arma 3
Leopard20 updated the task description for T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:39 PM · Arma 3
Leopard20 updated the task description for T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:37 PM · Arma 3
Leopard20 created T167338: [Feature Request] New command for weather forecast.
Aug 29 2022, 5:35 PM · Arma 3
Josemi created T167337: Error al abrir arma 3.
Aug 29 2022, 4:44 PM · Arma 3
foenixburn changed Category from category:gameplay to category:launcher on T122701: Possibility to fire any guided missiles to any vehicle.
Aug 29 2022, 3:06 PM · Arma 3
foenixburn changed Reproducibility from reproducibility:none to reproducibility:always on T122700: Using RPG in prone position.
Aug 29 2022, 3:03 PM · Arma 3
foenixburn changed Operating System from os:w7 to os:w10x64 on T76222: Mi-48 needs to be improved.
Aug 29 2022, 3:01 PM · Arma 3
foenixburn changed Severity from severity:none to severity:tweak on T76222: Mi-48 needs to be improved.
Aug 29 2022, 3:01 PM · Arma 3
BIS_fnc_KK changed the status of T167311: A command to check if two variables reference same array or hashmap from New to Feedback.
Aug 29 2022, 1:12 PM · Arma 3
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.

rev.149842 isSameAs

Aug 29 2022, 1:12 PM · Arma 3
Munga1 created T167335: Arma 3 Launcher has encountered an unexpected error described below..
Aug 29 2022, 11:35 AM · Arma 3
BIS_fnc_KK added a comment to T167330: [Feature Request] getFCSAimPoint.

What about https://community.bistudio.com/wiki/unitAimPosition

Aug 29 2022, 9:24 AM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

With Default Rifleman ("Rifleman" in EDEN) it works:
https://imgur.com/EVYsssu

Aug 29 2022, 4:28 AM · Arma 3

Aug 28 2022

LLukeL created T167330: [Feature Request] getFCSAimPoint.
Aug 28 2022, 11:38 PM · Arma 3
BIS_fnc_KK changed the status of T167313: nearestObjects not work with "Final" unit classes (2.10) from New to Feedback.
Aug 28 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Should be fixed in rev.149837

Aug 28 2022, 11:33 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

its fine, reproed, but it is weird indeed

Aug 28 2022, 11:06 PM · Arma 3
Leopard20 added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

That's weird. It works for me.

Aug 28 2022, 10:01 PM · Arma 3
holgerhollebolle edited Steps To Reproduce on T167327: Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 9:01 PM · Arma 3
holgerhollebolle renamed T167327: Spawned Units Detect Enemies to early when spawn is close to player from Spawned Units Detect Enemies to early when spwan is close to player to Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 9:00 PM · Arma 3
holgerhollebolle updated the task description for T167327: Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 9:00 PM · Arma 3
holgerhollebolle created T167327: Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 8:59 PM · Arma 3
BIS_fnc_KK claimed T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:25 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Got it. Try with default rifleman

Aug 28 2022, 8:25 PM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Here a image: https://imgur.com/OwtesFi
No mods, map Altis, unit "B_Soldier_A_F".

Aug 28 2022, 6:54 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I ran your repro it returns player object

Aug 28 2022, 6:42 PM · Arma 3
SaMatra created T167324: Add unused black Carryall Backpack.
Aug 28 2022, 5:53 PM · Arma 3
bugmanus2002 added a comment to T167245: Error compiling Shader PSSpecularAlpha.

Oo thank you so much

Aug 28 2022, 5:44 PM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I tested in 2.11.149816 and it's not fixed, still have the problem.

Aug 28 2022, 4:05 PM · Arma 3
GreenNumber edited Steps To Reproduce on T167323: I can't save and load my compositions..
Aug 28 2022, 2:37 PM · Arma 3
GreenNumber edited Steps To Reproduce on T167323: I can't save and load my compositions..
Aug 28 2022, 2:32 PM · Arma 3
GreenNumber created T167323: I can't save and load my compositions..
Aug 28 2022, 2:30 PM · Arma 3
BIS_fnc_KK changed the status of T167219: lbSelection is not updated in time when used inside onLBSelChanged from New to Feedback.
Aug 28 2022, 1:49 PM · Arma 3
BIS_fnc_KK added a comment to T167219: lbSelection is not updated in time when used inside onLBSelChanged.

Should be fixed in rev.149836

Aug 28 2022, 1:49 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

<Vehicle> laserTarget <Turret> should be doable

Aug 28 2022, 1:04 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What I propose after more tests:

Aug 28 2022, 12:49 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So in total:

  1. You can have LDs working in seats without any units in them as long as there is unit somewhere in the vehicle (and turret is local to them maybe?)
  2. You can have LTs from both turret LD and personal LD, but turret LD will delete after a bit.
Aug 28 2022, 12:46 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:42 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:30 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:28 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Here is repro to have two laser targets at once which this change to scripting command won't cover:

Aug 28 2022, 12:23 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:17 PM · Arma 3
BIS_fnc_KK reassigned T167313: nearestObjects not work with "Final" unit classes (2.10) from BIS_fnc_KK to dedmen.
Aug 28 2022, 12:15 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Right now:
laserTarget playerOnFoot => Target if laser designator is fired
laserTarget playerInVehicle => Always null
laserTarget vehicle => Target if primary turret designator is fired

Aug 28 2022, 12:11 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

Just thought about a case, what if turret has laser designator but player can also turn out and use their weapons as FFV turret and use their personal laser designator?

Aug 28 2022, 12:08 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Just tested that, it is indeed a case, you can have both laser designator on a turret, then turn out and use your own laser designator, both laser targets will exist at the same time and only one will be accessible after proposed changes to the command.

Aug 28 2022, 12:06 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

If we are to change original command behavior, then I would also make laserTarget iterate through turrets to find first laser target, so you can safely execute it on Strider and return laser target from commander.

Aug 28 2022, 11:57 AM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Works fine in 2.11, could you please confirm this works on dev? @keel

Aug 28 2022, 11:55 AM · Arma 3
BIS_fnc_KK claimed T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 11:53 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Yes, this will make all laser targets accessible.

Aug 28 2022, 11:47 AM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

So would fixing that be sufficient?

Aug 28 2022, 11:32 AM · Arma 3