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Spawned Units Detect Enemies to early when spawn is close to player
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I have investigated a lot in the KnowsAbout routine in combination with the Camouflage Coeficient as I develop a Mod for Camouflage. I first thought that the Camouflage Coeficient is completly broken. But I figured out that it is working just when you spawn enemies far away (800m Plus). When you spawn Enemies closer (<600m) enemies detect the player at much farer distances than they should.
I have build a sofisticated TestScript and Mission which spawns Enemies and let them run to the Player. When they detect the Player they Get killed an create a marker at the possition they detected me.
This way I was able to test this very good. In the Attached File

Arma Branch : Main Branch
Arma Version: 2.10.149799


Operating System
Windows 10 x64
AI Spotting / Detection
Steps To Reproduce

Let Enemies Spawn at around 400-500 Meters distance to the Player and let them walk to the player. Some Enemies detect the player at arround 150-200 Meter as they should. But randomly some detect the player at 400-500 Meters just after they spawn already. This does not happen when you place the Spawn at >900m from the player. That the detection allways works.
(This was all tested in the saltdessert of Altis on a bright day)

Attached is some screenshots. The red Dots are the possitions the AI detected the Player and the Flag shows the Camouflage Coefficient of the Player I used.
I also Attached my test scene with Script so you can test this yourself.

Event Timeline

holgerhollebolle updated the task description. (Show Details)
holgerhollebolle renamed this task from Spawned Units Detect Enemies to early when spwan is close to player to Spawned Units Detect Enemies to early when spawn is close to player.