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Aug 28 2022

BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Confirmed Internally to Feedback.
Aug 28 2022, 11:32 AM · Arma 3
kju-PvPscene edited Additional Information on T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 11:31 AM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Should be fixed in rev.149832

Aug 28 2022, 11:31 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

No it doesn't, laserTarget always returns null when executed on a unit that's on in turret with enabled laser designator.

Aug 28 2022, 11:18 AM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

Aug 28 2022, 11:13 AM · Arma 3
BIS_fnc_KK placed T167316: Strange behaviour of MissionProfileNamespace in InitServer up for grabs.
Aug 28 2022, 11:09 AM · Arma 3
BIS_fnc_KK changed the status of T167316: Strange behaviour of MissionProfileNamespace in InitServer from New to Feedback.
Aug 28 2022, 11:08 AM · Arma 3
BIS_fnc_KK added a comment to T167316: Strange behaviour of MissionProfileNamespace in InitServer.

Should be fixed in rev.149831

Aug 28 2022, 11:08 AM · Arma 3
SaMatra changed Severity from severity:none to severity:feature on T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:17 AM · Arma 3
SaMatra updated the task description for T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:07 AM · Arma 3
SaMatra created T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:03 AM · Arma 3
Socrates updated the task description for T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 10:01 AM · Arma 3
BIS_fnc_KK claimed T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:57 AM · Arma 3
Socrates renamed T167316: Strange behaviour of MissionProfileNamespace in InitServer from Strange behaviour of to Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:55 AM · Arma 3
Socrates created T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:54 AM · Arma 3
BIS_fnc_KK claimed T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 9:12 AM · Arma 3
BIS_fnc_KK claimed T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 9:00 AM · Arma 3
kju-PvPscene created T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 8:57 AM · Arma 3
keel renamed T167313: nearestObjects not work with "Final" unit classes (2.10) from nearestObjects not work with "Final" classes (2.10) to nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:54 AM · Arma 3
BIS_fnc_KK claimed T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:53 AM · Arma 3
keel created T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:49 AM · Arma 3
BIS_fnc_KK closed T162441: "str" command triggers "Circular reference found in HashMap" warning as Resolved.
Aug 28 2022, 8:31 AM · Arma 3
SaMatra created T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 8:31 AM · Arma 3
SaMatra added a comment to T162441: "str" command triggers "Circular reference found in HashMap" warning.

Fixed as of 2.10, please set to resolved.

Aug 28 2022, 8:15 AM · Arma 3

Aug 27 2022

BIS_fnc_KK claimed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 4:46 PM · Arma 3
mohagamer24 created T167297: Arma 3 Launcher Exception Log.
Aug 27 2022, 4:18 PM · Arma 3
veteran29 added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Unable to reproduce issue 2 anymore too... weird.

Aug 27 2022, 3:40 PM · Arma 3
Knightin added a comment to T136844: ctrlSetAngle distortion when using Custom FOV.

@dedmen Please let me know if there is any chance this problem gets fixed. Thank you!

Aug 27 2022, 2:49 PM · Arma 3
wefreut54 edited Additional Information on T167296: Thermal vision causes crash.
Aug 27 2022, 2:24 PM · Arma 3
wefreut54 created T167296: Thermal vision causes crash.
Aug 27 2022, 2:17 PM · Arma 3
SaMatra edited Additional Information on T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3
SaMatra created T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3
BIS_fnc_KK closed T123940: Vehicle Respawn Module broken after 1.68 as Resolved.
Aug 27 2022, 1:25 PM · Arma 3
BIS_fnc_KK claimed T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

quite some time ago

Aug 27 2022, 1:24 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:23 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:22 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:22 PM · Arma 3
Nivek created T167293: SOG death screen not showing after 2.10.
Aug 27 2022, 1:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
celticalliance created T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:20 PM · Arma 3
celticalliance added a comment to T123940: Vehicle Respawn Module broken after 1.68.

My mistake. I meant to say it worked fine quite some time ago. I'll create a new ticket for the current issue.

Aug 27 2022, 1:04 PM · Arma 3
artemiseritu added a comment to T167235: Mikeforce UI/Progress bar bug.

I've heard that getting downed, and then reviving also clears this bug... which isn't a fix, but a workaround.

Aug 27 2022, 1:15 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 26 2022

BIS_fnc_KK closed T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0 as Resolved.
Aug 26 2022, 11:16 PM · Arma 3
BIS_fnc_KK added a comment to T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.

After looking into it, I can tell you that this is not a bug, this has been done deliberately in the code to have HC stand out for some reason. On top, changing this behaviour may break not only engine handling but existing missions where people might have used this peculiarity to identify HCs. In short is a won't fix. If you really need to have owner of the headless client, send it via param with callback.

Aug 26 2022, 11:15 PM · Arma 3
artemiseritu added a comment to T167235: Mikeforce UI/Progress bar bug.

Additionally, I have a white dashed circle just below my crosshair with a translucent grey background in the middle of it. It looks like a bombing reticle. It's part of the same system. I tracked it down to one of the first two functions in: .\config\ui\hudShared\shared.hpp I didn't have time to go through it with a fine tooth comb, but when I comment out any of the first two functions, it just breaks the game (as expected).

Aug 26 2022, 10:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
GregoryAlexander added a comment to T167264: I have a problem when entering the game.
Aug 26 2022, 9:48 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

It used to work before but not anymore.

I just tested it on 2.08 and there is no difference, delay doesn't work in this scenario. Please make another ticket as I am going to close this one as resolved

Aug 26 2022, 8:27 PM · Arma 3
sharp1337 added a comment to T167185: FPS drop when changing AI behaviour.

If this is confirm to happen on all missions and not only in your particular mission setup then I hope devs can look into it and resolve it.

Aug 26 2022, 8:14 PM · Arma 3
celticalliance added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Just tried the Respawn vehicle module after the mentioned fix and I can confirm vehicles do respawn every time now, but I think there's a new issue now. The delay before the vehicle respawns doesn't work. Right now every time you reach the abandoned distance the vehicle does respawn but not with the delay you have set. It just respawns immediately.

Repro please, concrete module setting, concrete actions sequence, expected result vs actual result

Aug 26 2022, 8:10 PM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Need More Info to Confirmed Internally.
Aug 26 2022, 7:41 PM · Arma 3
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@veteran29 thank you, kind sir

Aug 26 2022, 7:41 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Ok issue 2 cannot repro with spawn or without it works as expected

Aug 26 2022, 7:40 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@veteran29 I must have looked at it dozen of times and couldn't see it. A typo! Issue1 is sorted, gonna investigate issue 2

Aug 26 2022, 7:32 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Just tried the Respawn vehicle module after the mentioned fix and I can confirm vehicles do respawn every time now, but I think there's a new issue now. The delay before the vehicle respawns doesn't work. Right now every time you reach the abandoned distance the vehicle does respawn but not with the delay you have set. It just respawns immediately.

Aug 26 2022, 7:10 PM · Arma 3
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from New to Need More Info.
Aug 26 2022, 7:06 PM · Arma 3
BIS_fnc_KK added a comment to T167270: Issue with vehicle spawn since update 2.10.

Could you provide concrete repro steps for both issues?

Aug 26 2022, 7:06 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Aug 26 2022, 7:01 PM · Arma 3
veteran29 added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

There seem to be two issues:

Aug 26 2022, 5:53 PM · Arma 3
RagcBaker added a comment to T167270: Issue with vehicle spawn since update 2.10.

I installed the arma 3 completely new with version 2.10.149799
same issue. I don´t use the RC or DEV Branch.

Aug 26 2022, 5:42 PM · Arma 3
LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

In the video > https://www.youtube.com/watch?v=IXDaHrGk2ak&t=96s
It is pretty clear that the FPS drop is quite significant of -20/-40 FPSs...

Aug 26 2022, 5:06 PM · Arma 3
LSValmont added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

This issue still happens extensively as of August 2022! Here is a video to clearly illustrate how and when it is happening so there is absolutely no doubt about it: >

Aug 26 2022, 4:42 PM · Arma 3
celticalliance added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Just tried the Respawn vehicle module after the mentioned fix and I can confirm vehicles do respawn every time now, but I think there's a new issue now. The delay before the vehicle respawns doesn't work. Right now every time you reach the abandoned distance the vehicle does respawn but not with the delay you have set. It just respawns immediately.

Aug 26 2022, 4:30 PM · Arma 3
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@BIS_fnc_KK do you mind if I upload the mod's config.cpp here?

Aug 26 2022, 3:32 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Could you give me quick repro?

Aug 26 2022, 3:04 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Which error messages? @Reticuli

Aug 26 2022, 3:02 PM · Arma 3
dedmen closed T151533: Cloud Provider is not running as Resolved.
Aug 26 2022, 11:24 AM · Arma 3
Whatleywarrior created T167275: MP CRASH LASER DESIGNATOR.
Aug 26 2022, 5:57 AM · Arma 3
Reticuli added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

These eventhandler error messages are annoying.

Aug 26 2022, 4:25 AM · Arma 3
Knokke added a comment to T62013: Moaning sounds.

It is now 2022 and this maddening issue with the of the injury/fatigue system has still not been fixed.
I'm not complaining about the wounding system as it works now; I'm not even complaining about the character moaning and groaning when overloaded and fatigued. I'm only complaining about the sound itself not being an option that can be turned on or off.
This constant moaning and groaning happen continually during the whole playing session. When you've been killed and re-spawn, or re-start from a previous save, the character still keeps moaning and groaning constantly even when not injured, not overloaded and even not moving ! and after a few hours of been continually subjected to it, it becomes a nuisance to the point that one wants to quit playing the game.
Ideally, the way the sound works should be entirely redone. This should not be a constantly playing loop , but should be connected to what the player is doing (not random, but connected to some action that is aggravating the wound, like changing stance or when moving while injured).

Aug 26 2022, 1:48 AM · Arma 3

Aug 25 2022

abiyjohn added a comment to T167270: Issue with vehicle spawn since update 2.10.
Aug 25 2022, 10:06 PM · Arma 3
Domcho edited Additional Information on T167263: Triggers owned by a grouped unit in exported missions outside the editor don't work properly.
Aug 25 2022, 9:06 PM · Arma 3
RagcBaker created T167270: Issue with vehicle spawn since update 2.10.
Aug 25 2022, 7:31 PM · Arma 3
luis1977 created T167269: Arma 3.
Aug 25 2022, 6:29 PM · Arma 3
kju-PvPscene added a comment to T167264: I have a problem when entering the game.

make sure to read: https://feedback.bistudio.com/w/ft_a3_howto/

Aug 25 2022, 5:35 PM · Arma 3
st7105 added a comment to T167240: Crash in game.

Okay, I will try.

Aug 25 2022, 3:42 PM · Arma 3
kk666 added a comment to T167258: Thermal doesn't work after update.

GPU: Intel(R) HD Graphics Family

Aug 25 2022, 3:10 PM · Arma 3
PiepMGI added a comment to T167263: Triggers owned by a grouped unit in exported missions outside the editor don't work properly.

Tested with "any member of the group" :
All mission.sqm (pboed or not) have an emptyDetector (trigger) set with :
activationByOwner="MEMBER";
and a link (of course) type = "TriggerOwner"; between items referring of the group and the trigger. Fine!

Aug 25 2022, 2:06 PM · Arma 3
dedmen added a comment to T167188: Failed Game Launch.

"followed all steps on community wiki"
dll file not found is usually (in every case that I've seen) the c++ redistributable being missing, but that is listed on the steps on community wiki

Aug 25 2022, 12:45 PM · Arma 3
dedmen changed the status of T167240: Crash in game from New to Need More Info.

Can you send us some more crash dumps? make your game crash a couple times more and send a new report.
So far all the crashes are actually different things.
Also please don't start your Arma with the "NoLogs" start parameter, it removes important log messages

Aug 25 2022, 12:44 PM · Arma 3
GhostJB added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

In case it helps, I was also encountering this issue back in 2.0.8, but I didn't get around to looking into its cause until after 2.10 dropped, so this bug is older than just this last patch.

Aug 25 2022, 12:36 PM · Arma 3
GhostJB created T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.
Aug 25 2022, 12:28 PM · Arma 3
abdolah001 added a comment to T167264: I have a problem when entering the game.

Please Help

Aug 25 2022, 12:23 PM · Arma 3
abdolah001 created T167264: I have a problem when entering the game.
Aug 25 2022, 12:22 PM · Arma 3
gamersfuneral added a comment to T167257: 2.10 Thermal Strobing effect..

All drivers are up to date, i'll get the .rpt next time i'm at my computer

Aug 25 2022, 12:22 PM · Arma 3
Domcho created T167263: Triggers owned by a grouped unit in exported missions outside the editor don't work properly.
Aug 25 2022, 12:16 PM · Arma 3
Tenshi added a comment to T167257: 2.10 Thermal Strobing effect..


Hello, i'm not able to reproduce the issue, this is what Virtual Arsenal looks like on Retail A3 for me.
Could you send us your most recent .rpt so we can look into it a bit deeper?
It looks like there might be a issue with your GPU, can you check if there are updates?

Aug 25 2022, 11:42 AM · Arma 3
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

I'm using a very simple mod that's basically just

class Extended_InitPost_EventHandlers {
  class AllVehicles {
    class CrewInImmobile { init = "(_this select 0) allowCrewInImmobile true;"; };
  };
};

It worked fine in 2.08, but after I updated to 2.10 it stopped working (crew will exit vehicles when wheels/tracks are destroyed).

Aug 25 2022, 11:15 AM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@Sam_Fisher Could you elaborate? The change should not have affected the legacy functionality

Aug 25 2022, 10:49 AM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Feedback to Need More Info.
Aug 25 2022, 10:48 AM · Arma 3
dedmen closed T167245: Error compiling Shader PSSpecularAlpha as Resolved.

!Workshop\@ToH Core
Remove that mod and please tell the mod author that their mod is broken

Aug 25 2022, 10:35 AM · Arma 3
dedmen changed the status of T167258: Thermal doesn't work after update from New to Need More Info.

Please attach your RPT, here is how to get it: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 25 2022, 10:24 AM · Arma 3
Sam_Fisher added a comment to T127255: Rotor RPM (NR) hunting.

OMG @Gazoo sorry I haven't seen this post sooner.

Aug 25 2022, 10:09 AM · Arma 3
Leopard20 updated the task description for T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 9:34 AM · Arma 3
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Is it mandatory to use the Alternative Syntax in 2.10?

Aug 25 2022, 9:29 AM · Arma 3
HolidayMaker added a comment to T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 9:02 AM · Arma 3
Leopard20 updated the task description for T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 8:50 AM · Arma 3
Leopard20 added a comment to T167258: Thermal doesn't work after update.

What is your GPU?

Aug 25 2022, 8:43 AM · Arma 3
Leopard20 created T167261: [Feature Request] New commands for filtering arrays of objects..
Aug 25 2022, 8:41 AM · Arma 3