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Sep 6 2022

veteran29 added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

Always a pleasure to give you weird bugs to fix <3

Sep 6 2022, 1:56 PM · Arma 3
dedmen changed the status of T166710: Preprocessor bug - file is empty if there's nested defines from New to Feedback.

next dev or prof v4

Sep 6 2022, 12:44 PM · Arma 3
dedmen added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

I think I also found the issue with nested ifdef's because of you :D
When it finds a if or ifdef with a false condition, it then proceeds to skip all data until the next #endif
But, that also means it skips if's and ifdefs, causing it to misscount the #endif

Sep 6 2022, 11:59 AM · Arma 3
Tenshi added a comment to T167389: 0xC0000135 - STATUS_DLL_NOT_FOUND.

https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Please try the steps in the link above and let us now if that fixes the issue.

Sep 6 2022, 10:54 AM · Arma 3
dedmen set Ref Ticket to AIII-55359 on T164496: Key bindings overriding other key bindings.
Sep 6 2022, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-55358 on T166710: Preprocessor bug - file is empty if there's nested defines.
Sep 6 2022, 10:28 AM · Arma 3

Sep 5 2022

mickeymen edited Steps To Reproduce on T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 5 2022, 11:49 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.

Sep 5 2022, 11:31 PM · Arma 3
BIS_fnc_KK closed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does) as Resolved.
Sep 5 2022, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).

Wont fix, it could change how dialogs handling key presses now, and break something

Sep 5 2022, 11:08 PM · Arma 3
LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

If this is confirm to happen on all missions and not only in your particular mission setup then I hope devs can look into it and resolve it.

My mission setup was nothing special, opening editor, placing a single soldier (player), and creating units at runtime (exactly like in the video). I'm able to reproduce this on any map, Altis, Stratis, even VR.

Sep 5 2022, 9:01 PM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Fine with the fleeing restriction personally, and I look forward to testing the update. I would have thought that allowFleeing 0 was appropriate for any use case where you wanted to be stricter about following waypoints.

Sep 5 2022, 5:54 PM · Arma 3
NikkoJT added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

"rev 149887" is a revision number, a change number. There have been 149,886 logged changes to the Arma 3 code before this one - see how this other fix, committed right before this one, is 149886. The current dev branch contains revisions up to 149863, so 149887 will probably be included in the next dev branch update (this week?). It will probably come to stable in the next release, but it's not guaranteed - the next stable release is likely to be the thermals hotfix, and it's possible that's already locked down for QA, which would push this change out to 2.12.

Sep 5 2022, 5:00 PM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?

What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.

Sep 5 2022, 4:47 PM · Arma 3
mickeymen updated the task description for T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 5 2022, 2:24 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?

Sep 5 2022, 2:14 PM · Arma 3
Leopard20 edited Steps To Reproduce on T167397: Check for isGameFocused before registering draw*3D calls.
Sep 5 2022, 12:02 PM · Arma 3
P4tCrf4ft created T167404: Crash after loading user saved game.
Sep 5 2022, 10:49 AM · Arma 3
dedmen closed T132287: cloud file provider is not working as Resolved.
Sep 5 2022, 10:48 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

no, fleeing units should not accidentally complete waypoints when they run for cover

Sep 5 2022, 8:13 AM · Arma 3
LSValmont added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 5 2022, 2:47 AM · Arma 3

Sep 4 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 4 2022, 8:57 PM · Arma 3
mickeymen edited Steps To Reproduce on T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 6:59 PM · Arma 3
mickeymen updated the task description for T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 6:55 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 149887

Fleeing units will still ignore completion radius

Sep 4 2022, 6:54 PM · Arma 3
Grave created T167400: Pistol magazines being forces to top of inventory (Edit, Primary Magazines, crash occurring).
Sep 4 2022, 6:26 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:09 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:06 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from New to Feedback.
Sep 4 2022, 3:06 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 149887

Sep 4 2022, 3:06 PM · Arma 3
Leopard20 updated the task description for T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:05 PM · Arma 3
Leopard20 created T167397: Check for isGameFocused before registering draw*3D calls.
Sep 4 2022, 3:05 PM · Arma 3
BIS_fnc_KK claimed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 12:45 PM · Arma 3
BIS_fnc_KK changed the status of T167375: [Request] Alternate syntax for LBSetSelected from New to Feedback.
Sep 4 2022, 12:05 PM · Arma 3
BIS_fnc_KK added a comment to T167375: [Request] Alternate syntax for LBSetSelected.

rev 149886

Sep 4 2022, 12:04 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

They just use their default type-dependent completion radius (which they don't always reach, separate issue) and ignore the command.

Sep 4 2022, 11:56 AM · Arma 3

Sep 3 2022

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Doesn't work with AI land or air vehicles either, IME. They just use their default type-dependent completion radius (which they don't always reach, separate issue) and ignore the command.

Sep 3 2022, 11:01 PM · Arma 3
ignacio created T167390: problema con la termica .
Sep 3 2022, 2:57 AM · Arma 3
simavo added a comment to T167374: wrong params in GETIN/GETOUT Eventhandler on Wiki.
Sep 3 2022, 12:24 AM · Arma 3

Sep 2 2022

LouMontana closed T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness as Resolved.
Sep 2 2022, 9:06 PM · Arma 3
52b306933 created T167389: 0xC0000135 - STATUS_DLL_NOT_FOUND.
Sep 2 2022, 8:21 PM · Arma 3
BIS_fnc_KK changed the status of T167380: A command to return WeaponHolderSimulated link to the dead body from New to Feedback.
Sep 2 2022, 7:33 PM · Arma 3
BIS_fnc_KK added a comment to T167380: A command to return WeaponHolderSimulated link to the dead body.

rev 149883 getCorpse

Sep 2 2022, 7:32 PM · Arma 3
dedmen set Ref Ticket to AIII-55351 on T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
Sep 2 2022, 3:33 PM · Arma 3
zraajinx1 created T167385: How Do Unbalanced Tyres Affect Your Car’s Safety? Let’s Find Out.
Sep 2 2022, 3:32 PM
ShootingManGold edited Additional Information on T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
Sep 2 2022, 3:31 PM · Arma 3
ShootingManGold edited Additional Information on T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
Sep 2 2022, 3:30 PM · Arma 3
ShootingManGold created T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
Sep 2 2022, 3:25 PM · Arma 3
BIS_fnc_KK placed T167311: A command to check if two variables reference same array or hashmap up for grabs.
Sep 2 2022, 2:03 PM · Arma 3
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.

rev 149882

Sep 2 2022, 2:03 PM · Arma 3
BIS_fnc_KK claimed T167311: A command to check if two variables reference same array or hashmap.
Sep 2 2022, 11:17 AM · Arma 3
SaMatra added a comment to T167311: A command to check if two variables reference same array or hashmap.

An idea for a better name for the command: isEqualRef to be in line with existing isEqualTo

Sep 2 2022, 10:00 AM · Arma 3
BIS_fnc_KK claimed T167380: A command to return WeaponHolderSimulated link to the dead body.
Sep 2 2022, 8:57 AM · Arma 3
SaMatra created T167380: A command to return WeaponHolderSimulated link to the dead body.
Sep 2 2022, 8:24 AM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 2 2022, 12:32 AM · Arma 3
CommandDDOS added a comment to T167374: wrong params in GETIN/GETOUT Eventhandler on Wiki.

I’m like 99.9% sure you made mistake

Sep 2 2022, 12:23 AM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 2 2022, 12:00 AM · Arma 3

Sep 1 2022

Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:50 PM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:41 PM · Arma 3
Leopard20 updated the task description for T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:39 PM · Arma 3
Leopard20 created T167378: [Feature Request] Return component index in lineIntersectsSurfaces to reliably get wall thickness.
Sep 1 2022, 11:30 PM · Arma 3
BIS_fnc_KK added a comment to T167374: wrong params in GETIN/GETOUT Eventhandler on Wiki.

I’m like 99.9% sure you made mistake

Sep 1 2022, 9:28 PM · Arma 3
BIS_fnc_KK claimed T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 9:25 PM · Arma 3
Larrow updated the task description for T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:33 PM · Arma 3
Larrow updated the task description for T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:32 PM · Arma 3
Larrow updated the task description for T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:20 PM · Arma 3
Larrow updated the task description for T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:17 PM · Arma 3
Larrow updated the task description for T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:17 PM · Arma 3
Larrow updated the task description for T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:16 PM · Arma 3
Larrow created T167375: [Request] Alternate syntax for LBSetSelected.
Sep 1 2022, 8:09 PM · Arma 3
CommandDDOS created T167374: wrong params in GETIN/GETOUT Eventhandler on Wiki.
Sep 1 2022, 7:58 PM · Arma 3
Loss73 created T167373: ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -mod= Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2022/08/11 11:58:45 Current time: 2022/09/02 01:30:04 Type: Public Build: Stable Version: 2.10.149799 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] .
Sep 1 2022, 7:37 PM · Arma 3
xanaxist edited Steps To Reproduce on T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 1:21 PM · Arma 3
Likvidator55 renamed T167368: закрывается на некоторых серверах игра from такая ошибка в АРМА 3 0*C0000005 to закрывается на некоторых серверах игра .
Sep 1 2022, 1:11 PM · Arma 3
Likvidator55 created T167368: закрывается на некоторых серверах игра .
Sep 1 2022, 1:06 PM · Arma 3
xanaxist edited Steps To Reproduce on T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 12:35 PM · Arma 3
xanaxist changed Category from category:modding to category:engine on T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 12:34 PM · Arma 3
Lukyy changed the status of T167203: Smoke and light flares not visible when viewed through some CSLA windows from Acknowledged to Awaiting internal Testing.
Sep 1 2022, 12:07 PM · Arma 3 Creator DLC - CSLA Iron Curtain
xanaxist renamed T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work. from "recoilcoef" parameter in Muzzlecoef doesn't seem to work. to "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 12:01 PM · Arma 3
Lukyy changed the status of T166738: unable to navigate on river Vltava from New to Awaiting internal Testing.
Sep 1 2022, 11:53 AM · Arma 3 Creator DLC - CSLA Iron Curtain
xanaxist updated the task description for T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 11:52 AM · Arma 3
Lukyy changed the status of T167203: Smoke and light flares not visible when viewed through some CSLA windows from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:52 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T167041: Fuel consumption are far too low from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T166722: Bug on csla border fences from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T166389: Vehicle additional markings don't work on dedicated server from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T166378: Some or all CSLA vehicles aren't compatible with forceFlagTexture from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:50 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T166348: MH-60 DAP has no first-person aiming device from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:50 AM · Arma 3 Creator DLC - CSLA Iron Curtain
xanaxist edited Steps To Reproduce on T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 11:50 AM · Arma 3
xanaxist updated the task description for T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 11:49 AM · Arma 3
Lukyy changed the status of T165628: Ground models for DH-132 helmets have broken textures from New to Acknowledged.

Thank you for the report, we'll look into it.

Sep 1 2022, 11:49 AM · Arma 3 Creator DLC - CSLA Iron Curtain
xanaxist created T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..
Sep 1 2022, 11:48 AM · Arma 3
BIS_fnc_KK changed the status of T167360: [Feature Request] More return values for EpeContact EHs from New to Feedback.
Sep 1 2022, 1:01 AM · Arma 3
BIS_fnc_KK added a comment to T167360: [Feature Request] More return values for EpeContact EHs.

rev 149877

Sep 1 2022, 1:01 AM · Arma 3

Aug 31 2022

BIS_fnc_KK changed the status of T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles from New to Feedback.
Aug 31 2022, 12:02 PM · Arma 3
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

unless there is a bug so i will set it to feedback

Aug 31 2022, 12:02 PM · Arma 3
BIS_fnc_KK changed the status of T167359: Custom radio channels label localization from New to Feedback.
Aug 31 2022, 11:59 AM · Arma 3
BIS_fnc_KK added a comment to T167359: Custom radio channels label localization.

rev 149876

Aug 31 2022, 11:59 AM · Arma 3
kju-PvPscene added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.

alright. so this request can be closed as obsolete with assignedVehicles becoming available

Aug 31 2022, 11:57 AM · Arma 3
kju-PvPscene added a comment to T153161: [Feature Request] New scripting command: assignedVehiclePositions.

thank you!

Aug 31 2022, 11:41 AM · Arma 3
BIS_fnc_KK claimed T167360: [Feature Request] More return values for EpeContact EHs.
Aug 31 2022, 11:10 AM · Arma 3