I don't like it, but, since some people like it,simply add an option in settings for Hit Markers On-Off.
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Nov 6 2021
The idea behind the hit indicator is that in real life, you'd feel on which body part you've received a hit and got hurt, so if you want to make your game more realistic, the player should get some kind of feedback based on that. But how do you do this properly without sacrificing realism?
Just created this account upon finding out of the damage indicator on the experimental branch. In my 1000+ hours on console and 600+ on PC i have never been mad at being sniped, not knowing where it came from, it just makes me wanna get better and pay more attention to my surroundings,honestly it would kill the immersive experience dayz provides. Keeping track of your surroundings is BIG on the game, deciphering where, and how far the shot came from in order to fight back, and if not, well better luck next time.
I had to make an account here just to express how much I do not like this hit marker indicator update. It takes away from the situational awareness required in this game. I always say how realistic this game is but this makes that untrue. Its a bright marker and completely breaks immersion. I don't want this to be a permanent feature in the future and I think it caters to newer players too much. Adding something like this will absolutely take away from my gaming experience. I already think that we have to eat too much but thats not even that difficult to manage provided you go hunting.
This currently makes no sense. If the fire rate can only be a multiple of 0.033 essentially meaning the only rpm settings the game has is 600, 900 and 1800. If that is the case why in 1.14 did every gun have its own set rate regardless of this fact.
It means 99% of automatic weapons will have to be covered by only four cyclic rates: 450, 600, 900 and 1800 rpm.
Nov 5 2021
Can confirm this is definitely a thing and causes trouble big time when you wait in a queue for 30 minutes and get kicked due to this bug.
I could see this feature maybe being more sensical if implemented in a less intrusive way. As it stands however, I would prefer it be heavily reworked at best, and at worst, removed entirely.
Please completely remove the crap. it looks ugly like from a game twenty years ago. doesn't fit at all into the typical dayz hardcore atmosphere and no one really asked for it.
I like the idea of a hit indicator to let you know where the "pain" is coming from, but the way this was added is so cartoonish and out-of-place for a game that strides for a serious and realistic tone. The blood splatter is too brightly colored, the blood effect itself way too arcadey, and also it would favor from being a bit more transparent. Im sure there are good ways to introduce directional hit indicators to this game, but this is not one of them.
Absolutely hate the hit indicators. Way to intrusive.
The hit indicator feels so out of place and just doesn't fit DayZ. It really feels like this is just catering to more casual players. I know myself and many other players find enjoyment figuring out and pin pointing where we are getting shot from. If you give me a hit indicator then that takes away that aspect of the game. Big step in the wrong direction if you ask me. There’s no point in setting up a ambush now because literally the person will just know the direction you shot from and more than likely will just kill you because of that. Please don't implement this to the game. Sadly if it does get implemented I can see a bunch of people stop playing the game all together or just finding a server that doesn't use it. which I imagine all of them will. I never leave feedback for any games but I went out of my way to leave one for this patch. DayZ is a phenomenal game please don't ruin it with this feature.
No. The toxic zone system was arcade-ish enough to make me take some time off the game. But the indicator? That's a insanely huge nope. Literally kills my immersion and it doesn't make any sense.
Hi. I dont know yet. I guess 1 months or 1.5 months
Hi when is 1.15 coming out for PlayStation
Less HUD use = more immersive game is.
You dont need to know what kind of damage you are getting or what is shooting at you. You just need to be aware of the situation and deal with it.
You dont need to know what kind of damage you are getting or what is shooting at you. You just need to be aware of the situation and deal with it.
I kind of agree with you last statement but this thing they are trying to implement is gonna open the flood gates to a very very different game.
People who like this is because they cannot figure out with noise and visuals.
People who like this is because they cannot figure out with noise and visuals.
This game does not represent this kind of mechanics
I see a lot of complaints on here, twitter and Reddit re this change.
Thank you for the report DrDeSync.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Hello Paspalum.
Do you have any other information you could share? Possibly a video of the incident? Are you certain it was the toxic cloud? Have you logged into the zone?
Regards,
Geez
Thank you for the report LordJaws.
We have confirmed the issue and it has been scheduled for a fix. We also have found out that the problem occurs only if you wield the chicken in hands and use the knife from the inventory. If the chicken is in the characters inventory and knife in hands, it should be possible to gut the chicken.
Regards,
Geez
It removes from immersion. Please don't implement it.
The screen already flashes red when you get hurt. All they’re doing is adding a direct directional marker making it easier. All these people trying to counter the argument like they’ve ever been shot irl. Some people don’t even know they’ve been shot at first. Then imagine a silenced sniper shooting you from god knows where like you’re gonna be able to tell right away. It just seem like an awful idea. Why not work on something that the community actually wants
Game Version 1.15.154306
The mods were updated and everything on the server hosting site said it was fine. No issues on the server side. It was always client side. Some for some reason it’s just not loading my mods properly.
Hello OGSlybranman.
If you remove the mods from the server and the client, then you should not need the mods as the game would be running on default setting? Have you possibly not removed the mods from the server correctly?
Regards,
Geez
I feel like the hit marker has not really place in the game as it is right now. It is too arcade.
I think the sound and the muzzle flash should be the only thing that it guide you. Those two thing take some skill to master/
Please give server admins a way to disable this via config. It might be a good candidate for the cfggameplay.json file.
That is one of the ugliest unfitting things for this game I think I've ever seen.
And now, I dont know how. Though I am trapped in my own base. After I managed to get back to my base, I rebuilt the gate with planks[it was made from sheet metal]. And I was cautious worrying about someone could be around my base so I locked the door with 4 combination dial which I believed to be the one I was using and I know the code. Sometime after I realized the code has been changed so cant get out from my own base. I have a hatchet and a plier in my base so I tried to deconstruct gate, yet this didnt work. I am surely inside the fence gate and with proper tool, still the HUD to dismantle the gate doesnt appear. How could it happen? Maybe because someone glitched in? I have no Idea. In options menu, the SHOW HUD is enabled. I was trying to unlock the dials but the ridiculousness of this case let me down and I am getting desperate to get out from the base. What can I do? What would you do for me to help?
1.15 is about to show how unhealthy this is. Buffing the M4 only serves to defeat the only purpose the FAMAS had which was a higher rate of fire.
Nov 4 2021
I think they should keep it, but make them harder to see.
Lots of people posting about it here..https://www.reddit.com/r/dayz/comments/qmn0vz/hit_indicator_test_from_115_experimental_xbox/
I absolutely hate this addition. It takes aware the need to learn good situational awareness in the game. It's like an arcade game feature and doesn't have a place here.
When I pull off all of the mods it’ll load the game but then says “you need these mods” so I’d download them all again so it’s fresh and it would just crash out on me again. We are running two servers. My Takistan server works fine. Only minor issues for a few guys but easy work around. The Chenarus server is the one that’s been crashing me and a few of our guys.
I read the releases notes on experimental and it said give feedback welcome but couldn't find where to leave it, oh well as a player of DAYZ i have to say its getting pretty boring as the game seems to have turned into an eating and drinking simulator and there is not much else you can do in this game as you are constantly looking to eat and drink.
When its on the ground its skinnable btw, this might be intended, but here ya go nontheless
Thank you Manoleitor.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Flamberg.
We have tested this thoroughly and the amount, percentage and state of meat and pelt depends on the damage the anima/carcass takes.
I don't see this added to the latest expie patch, despite there being work on configs. It seems like a perfect time to make the adjustments.
Hello S-K-A-T.
What error are you receiving?
Regards,
Geez
They do work, there is just a little trick to it. With the cable reel: Place the xmas lights on the floor of the tent (not attached to the tent). Then pug in cable reel to lets say generator. With cable reel in hand go the the xmas light on the floor, look at them and you will get the option to attach them. Then character will drop the cable reel and you can now pick up the xmas lights and attach them to the tent. Now switch on the generator and the lights should come on. I have not tried this with a battery but it did work with the cable reel for me. Hope this helps
Hello OGSlybranman.
If you remove any mods from your client and server, do you still experience the error?
Regards,
Geez
0x00000005- STATUS_ACCESS_VIOLATION
i havent been able to connect to my dayz server. first off the server name doesnt even show up on the launcher via steam or dzsa, and now it crashes out every time i try to direct connect via ip. ive reverified my game, all mods, and even deleted and reinstalled the game so idk why i cant get on my damn server! help!
Nov 3 2021
Hello designful.
Weapons are unfortunately limited to the player simulation rate of 40hz and not independent to the server frame rate.
Hello SmOkEwOw.
The problem has been fixed and should no longer occur. We apologise for any inconvenience.
Regards,
Geez
Exactly this problem on DayZ Origins now, since the last patch.