Feature Request:
This page lists the available overrides for files when editing the cfgeconomycore.xml file:
DayZ:Central Economy mission files modding
Currently you can split off mod additions for the following files to keep things tidy/easy to update:
- types.xml
- spawnabletypes.xml
- globals.xml
- economy.xml
- events.xml
- messages.xml
Request you also add a way to override/include mod additions for the cfgeventspawns.xml file, so any mods that deal with spawn locations which have to be set in this file, can also have their own seperated modded files included in the same way as above.
Reason:
Many of us like to keep mod files seperated from the main server files to keep things clean when adding and removing mods.
The CE addition in economycore.xml is a godsend for us, as we can create our own folders and seperate the config files easily.
One of the files seems to have been overlooked/isn't documented, and I'd like that to be added to the mission file modding feature that is already present.
If this file can already be included, can you please tell me the type it's assigned to?
I've tried both "eventspawns" and "eventposdef" as file types, but neither seem to work.
Example:
<ce folder="ModFiles/ModName"> <file name="cfgeventspawns.xml" type="eventposdef" /> <file name="cfgeventspawns.xml" type="eventspawns" /> </ce>
It may also be an idea to expose overrides for some of the other config files there too, in case they are needed.