So I play on Spaggie's servers, which are unfortunately in Europe, and I live in Central America. My normal latency pinging out to those servers tends to be about 130-140 ms, but my connection is obviously susceptible to a lot of possible issues. At any rate, I tend to stick to the high max ping servers, and since 1.13 at least, even that has proven difficult. Last night for instance, I was playing on a server with a 300 max ping limit, and I got kicked off a couple times. I left a ping running to the server in the background (please bear in mind I was running a large download as well, which obviously didn't help), and while I was seeing pings jumping upwards of 220-230 here and there, things were pretty good. After about 10 minutes or so, I did in fact get kicked, and sure enough, there was one (1!) ping > 300 ms. Now obviously ping as a tool has it's limitations, but we can assume it was no more than a couple seconds of ping that high, as pings on either side were < 200. This leads me to believe that the ping filter in DayZ is incredibly oversensitive and reacts on seeing a single event, rather than any kind of smoothing or average ping. Even taking a sampling of 3-5 pings over say 10-30 seconds and averaging those out would probably be a drastic improvement and give some forgiveness (it would also allow you some room to filter for packetloss, though you probably want an increased sample rate).
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Sep 7 2021
Hello again.
The issue has been resolved internally and the fix will be deployed as soon as possible.
Regards,
Geez
Hello again.
The issue has been resolved internally and the fix will be deployed as soon as possible.
Regards,
Geez
Thank you for the report Dropqt.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello Kershaw_P.
Is this a case with multiple objects, or has this been a case in a specific object? Have you experienced this more often or was this just one time occurrence?
Regards,
Geez
In T160583#2231228, @toupeira wrote:The fix is removing the ability to cook grenades, it doesnt make sense and it is not realistic in the first place
Where was your servers hosted ?
Hello CosmoDayZ.
This is not a bug, boiled potatoes turn lighter than their raw counterparts, you can notice it still does produce shades of yellow.
Regards,
Geez
^ Moved from Arma to DayZ Project
In T160565#2231415, @Geez wrote:Hello Mischkov.
Can you please provide us with screenshots of the error?
Regards,
Geez
Done 6 complete restarts of the server and the client. And it works again. So strange.
Stopped working again. So it is random for me.
Now it works for almost no reason.
Even with BattlEye=0;
And removing the ""-BEpath=D:\Program Files (x86)\Steam\steamapps\common\DayZServer\battleye"" from launch
10:34:11 [IdleMode] Entering IN - save processed
10:43:01 [Login]: Adding player -=PA=-Mikhail (915883123) to login queue at position 0
10:43:01 [LoginMachine]: Add player -=PA=-Mikhail (915883123)
10:43:01 [StateMachine]: Player -=PA=-Mikhail (dpnid 915883123 uid ) Entering AuthPlayerLoginState
10:43:02 [IdleMode] Leaving OUT
10:43:02 BattlEye Server: Player #0 -=PA=-Mikhail (192.168.11.150:2316) connected
10:43:02 Игрок -=PA=-Mikhail соединяется.
10:43:02 [StateMachine]: Player -=PA=-Mikhail (dpnid 915883123 uid ) Entering WaitAuthPlayerLoginState
10:43:02 BattlEye Server: Connected to BE Master
10:43:12 [Disconnect]: No packets from 915883123
10:43:12 [Disconnect]: No identity -> remove player info 915883123
10:43:12 [LoginMachine]: Force remove player -=PA=-Mikhail (915883123)
10:43:12 [Disconnect]: DisconnectPlayerFinish 915883123
10:43:13 [Disconnect]: Remove player info 915883123
10:43:13 [Disconnect]: Player destroy 915883123
10:43:13 Игрок -=PA=-Mikhail отсоединился.
10:43:13 BattlEye Server: Player #0 -=PA=-Mikhail disconnected
I confirm the same problem.
Well, Expansion-Vehicles and Expansion-Market are going to be getting an increase in the number of scripts soon, sorry about that. There will be an active effort to reduce the number of scripts in the future though once we know what needs to be reduced.
I agree with this feature.
Sep 6 2021
I forgot to add it's on experimental 1.4
Agree and good thought. I was thinking that they should be less frequent, but I like your idea that they should be less deadly. Instead of reducing maximum health, I would make it so you get the same stages and symptoms as now, but a lot slower. I think they should force you to leave but not immediately, like you can stay some time in them but not forever because you get the gas poisoning sickness and if too long you eventually die. I would make the same stages and symptoms as now, but a lot slower. Still, I would make this dynamic toxic events rarer in terms of frequency.
Couldn't agree more toupeira, nailed it
In T160463#2231514, @4NDRO1D wrote:I also have rx 5700 xt and don't have any problems with fps at all on new driver. Maybe its some problem with windows or configuration.
I also have rx 5700 xt and don't have any problems with fps at all on new driver. Maybe its some problem with windows or configuration.
Well, if you take a look at this site(at 1:00 AM UTC) you probably will see that it's "Failed to respond the query", wich means that it's offline sometimes.
https://www.battlemetrics.com/servers/dayz/11595319
It's probably a problem with Fragnet.com, who Host the Brazilian official servers. But i don't think i can resolve this with them.
The site that i send have some graphics to look at other moments, so you don't need to see at 1:00 AM UTC, you can just look the times that the server is not online and how long was that.
in short: The servers (ALL BR OFFICIAL) at 20:00 - 00:00 (UTC-3) is unstable and sometimes give the players a rollback, with can being able us to lose some loot
Cheers for the work Geez, you do really well on here to respond to stuff. Much love mate <3
Its just unbalanced man, its clearly not supposed to be in the game this way. For one you cannot just "re pin" a grenade IRL. Landmines don't even kill players anymore, so it makes no sense for a tripwire grenade to do it, and yes, if you time it right...it IS instant. Cooking grenades isnt really hard or risky at all tbh, if you have the ability to move your fingers you can cook a grenade to perfection very easily, you literally just need to drop it and pick it back up...i wouldn't call it risky. Pile that on top of how hard it is to see the tripwires, and how easy it is to make a tripwire...literally all this is going to lead to is many pointless, frustrating deaths. Doesn't belong in the game at all
Thank you for the report sileed.
We have confirmed the issue and we will attempt to deploy as fix as soon as possible.
Regards,
Geez
Also, can you please provide us the time of the occurrence, your Steam ID/In game nickname of your player character and from where do you connect?
Regards,
Geez
Hello Mischkov.
Can you please provide us with screenshots of the error?
Regards,
Geez
Hello John_Koda.
Have you tried to do a traceroute towards the server?
Regards,
Geez
Hello Edwardo394.
What kind of problems do the servers have?
Regards,
Geez
Hello Yakub.
Please upload the full contents of your C:\Users\*username*\AppData\Local\DayZ to this ticket.
The folder is hidden by default, so you will have to enable hidden files and folders in Windows in case you haven't done that yet.
Regards,
Geez
Hello Unt0t3n209 and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Thank you for the report jotan.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Thank you for the report Fido.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
The range on the bat can be a bit strange, the running heavy attacks seem to be okay, but the regular swings, and regular heavy attacks feel very short ranged
We should be able to hit zombies a bit further with the bats.
This is not an Exploit and should not be fixed. I like the idea of shorting the fuse on the grenades it's also risky for yourself because you can blow up if you're not careful.
I doubt the grenade explodes immediately, Its probably like 1.5 - 2 seconds.
Just to add. I tested again but this time splitting the sticks within my bag and it splits the sticks fine no issues.
True True
I've just had the same issue of crashing to desktop on 1.14 when try to split a bundle of sticks for a fire.
Sep 5 2021
very disappointed that theres been no response from devs on this. :(
same.
Just a heads up that this is still happening on 1.14 Experimental.
Checked on DayZ EU - UK 0-3 (Experemental/unstable)