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Jan 12 2020
I have done some more testing concerning this issue, and it seems whatever script/funcion calls for random children to spawn favours the uppermost entries in the list, making the lower entries less and less likely to appear the further down the list you go. The infectedcity list is the longest (62 iirc, 30 female and 32 male) and since all the females are listed first (zmbf comes before zmbm alphabetically) the males will practically never appear. This is the case on all servers, but more apparent where infected count has been increased. When I mixed the list so one line is a zmbf and the next a zmbm, the next a zmbf and so on, I got zombies of both sexes.
@Geez maybe close this ticket cause obsolete?
@Geez maybe close this ticket cause obsolete?
@Geez maybe close this ticket cause obsolete?
@Geez maybe close this ticket cause obsolete?
@troppmannp Try to use like this
@falagor hi :)
Jan 11 2020
Same problem in 1.06.
Crash when opening peach cans.
Jan 10 2020
Sorry. I don't like music.
Hello again.
The problem has been addressed internally and the change will appear on Steam in the future.
Regards,
Geez
Hello Ventolin.
Unfortunately we do not reimburse any items lost due to in game bugs.
Regards,
Geez
@Allantheking Well that's a downer, BUT I had none of the freezes and lag spikes that happen when tabbing out of inventory on stable, and that is very good.
I played on exp just released for 8 hrs ( 4 hrs at a time ) .. not once did I have an inventory issue or client crash. Unlike current stable version
@Beavis its not going to be fixed until 1.07 sumrak said the inventory changes internally wont make it possible.
Jan 9 2020
Still happening in current exp, this short video is from tonight (January 9th) on the EU exp server. :(.
Thanks. Would have been a very strange limit just cutting off the Json output. Any ETA when it will be resolved ? And just one thing to note: the FileSerializer does not seem to have a limit too, if you are still looking into that. It was just a coincidene, that the size of my testfile was around 32768 bytes.
Nothing has changed so far. Only one processor thread is used.
Hello Hvasshjorr.
This was an intended change and we are not planning to make the sunflowers destructible again.
Regards,
Geez
@Geez Hi. It is not included in 1.06. It's very frustrating. On servers where the character is always working on the edge of the weight limit, are often forced to throw the backpack on the floor, after a short run, the fight with zombies, and so on. This often causes a loss of inventory - threw the backpack, I could not pick up, restart the server, or a combination of such problems. It is scheduled for 1.07?
Hello LBmaster.
There is no limit in JsonSerializer. However, there is a character limit when using the debug Print() feature.
Regards,
Geez
Thank you for the report Dusty13.
This is a known issue and it is scheduled for a fix.
Regards,
Geez