Attached pdf has associated screenshots
First person server - Feedback - Stress Test 11 19.05.18
• Many servers with BattlEye problems
• After an infected attack, bandaging didn’t solve my health depleting until dead. Perhaps other reason but happened after zombie encounterww
• Opening doors often has doors pushing back into you and pushing you backwards
• Low textures on clothes in 1PP look terrible when looking down. Also able to see though body at times
• Cant prone
• Inventory needs an artists pass - combine/swap function is clunky and other aspects in interface not ideal or asthetically pleasing for a 2018 game
• Sprint bar colour too difficult to tell from full bar colour (white/off white)
• Sound/audio tail-off too severe when entering a building (especially when raining)
• [F] - on screen menu too jerky sometimes and difficult to activate in a hurry when being chased by infected
• Loot hovering on red/white radio towers and brick cafes in bar area
• No foot sounds on wooden bridge near lighthouse between elektro and cherno
• Fell off lighthouse due to no F command showing
• No broken bone sounds, seemed to resolve itself quickly and back to full running speed
• Central pole in shed occlusion culls loot. Loot vanishes when behind the pole
• Rags dropped to floor when crating from a hoodie - even tough I had space in pack
• Animation for cutting bush down made knife float above hands using search animation
• Inventory far too bright at nighttime
• Tree clipping big tin building between Prig and Cherno
• Flare lighting effect continues after its run out when in hands and when dropped. Can put into backpack as a light source after running out.
• Server kicked messages overllap reload/what's in hands information on bottom left of screen
Creeping around a small military camp, aggroing a zed (little buggy and catching on assets) then killing him and backing away watching infected swarm the area I was previously at, but not aggroing me, was GLORIOUS.