In T146563#1982920, @razazel wrote:does this for both SP
Do you by any chance have a SP mission where this issue is easy to reproduce ?
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Nov 19 2019
Nov 19 2019
Nov 18 2019
Nov 18 2019
does this for both SP
Hello, are you having trouble while trying to run the game without the mod?
Why is there still no resolution to this 5 years later. Even with Tanks DLC there's no improvement. What the heck Bohemia.
I run 32Bit because the game literally freezes up and sound artifacts occur if i run 64Bit and it's been this way for 2 years now. Which i can't have if im flying in the air and it starts to artifact and freeze up, does this for both SP and MP.
ArmaReport_Log_20191118T011700_Alaura.zip19 MBDownload
Nov 16 2019
Nov 16 2019
Nov 15 2019
Nov 15 2019
motivatedharp06 added a comment to T146493: Arma III crashing consistently as soon as I hit the play button.
I have tried pretty much all of them so far, no dice. I'd also like to point out I'm not getting this sort of problem with any other game, not sure if that helps narrow down the problems
In T146487#1981920, @razazel wrote:Hello, does this happen even when running game without any mods ?
Hey, thanks for the suggestion. But it still does not work :( Several new installations of Visual C ++ 2013 and DirectX already tried, server still does not start! What strikes me is this message "unable to get DLC data" once the 3 and 22 Maybe it's because in the 32-bit version, this error does not occur! Of course I can be wrong ..... Attached a log of DirectX (Dedicated Root Server) With best regards{F1356033}
Hello, does this happen even when running game without any mods ?
Hello, please try to go through these suggested steps. Should any of them help, please let me know.
razazel changed the status of T146493: Arma III crashing consistently as soon as I hit the play button from New to Reviewed.
Hello, try to go through these and let me know whether any of them have helped.
Nov 14 2019
Nov 14 2019
I can't check -bepath, but I'm gonna assume thats solved and we can just close this ticket now @Astaroth
arma3server_x64_2019-11-13_16-26-02.rpt817 KBDownload
Hello, would you mind uploading the RPT as well? Thank you
Nov 13 2019
Nov 13 2019
Leopard20 changed Category from category:aicontrolcommanding to category:aiissues on T146461: CombatMode doesn't return the correct combat mode of units.
Leopard20 edited Steps To Reproduce on T146461: CombatMode doesn't return the correct combat mode of units.
Leopard20 edited Steps To Reproduce on T146461: CombatMode doesn't return the correct combat mode of units.
Groove_C renamed T146447: List of buildings with window(s) completely/partially missing view blocking for AI from List of buildings with window(s) comletely/partially missing view blocking for AI to List of buildings with window(s) completely/partially missing view blocking for AI.
Nov 12 2019
Nov 12 2019
And fixed in 1.96 hotfix 1.96.146.114
Please don't let it come back until I get my own hands on that ^^
Signatures issue is now fixed
parseSimpleArray fix is confirmed.
boxtruck fix I confirmed last RC.
memory leak fix confirmed (I'll fix that properly once I get my new job :D)
non ascii characters in pbo names confirmed fixed, but only tested on windows client, not on Linux server.
Hello, thank you for the ticket.
razazel changed the status of T146142: signatures error of obfuscate and non-obfuscate pbo's files from New to Need More Info.
Hello, we've updated RC branch just recently and a fix for this should be in, could anyone please confirm ? Thank you
Will be fixed once Stable branch is hotfixed
Nov 11 2019
Nov 11 2019
Assigned to none. This "guy" is the greatest worker at BI. Not very efficient, but so busy. Permanent employee of the month.
Nov 9 2019
Nov 9 2019
Same error here.
ArmaReport_Log_20191109T164151_JorgeXFrederico.zip21 MBDownload
Yonif edited Additional Information on T146393: Arma 3's Random Crash: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.
@Astaroth, it's resolved (see screenshot).
https://i.imgur.com/pZrad0K.jpg
update, doing it in 32 bit now. going to do a reinstall again. hopefully 4th time is the charm
Nov 8 2019
Nov 8 2019
Hello Bohemia? is there a possibility to change the color? because by changing the setGroupIconParams the color of the hexagon does not change at all? Any suggestions so far? Or do i have to disable the inbuild indicators and build it myself to get the color changed?
Seems to be fixed on RC. Confirm?
Nov 7 2019
Nov 7 2019
So it's 2019 and this request from 2013/2015 is still relevant.
This should still be a consideration for implementation in my opinion as milsim and vanilla players alike would benefit from this like crazy.
It's somewhat annoying if I'm honest that an Alien DLC takes precedent over something so small but yet so big for the wider community, this feature would effect how people interact with your product ArmA 3 for the better and I think it's crazy that feedback that goes as far back as 2013 when the game was in Alpha still is overlooked.
Nov 6 2019
Nov 6 2019
It has pretty much been confirmed that this bug is caused by having your original TeamLeader killed before the shooting range is secured. The next-in-line TL managed to inherit the waypoints leading to the final extraction point but only the original TL can trigger the AAF reinforcement event.
Nov 5 2019
Nov 5 2019
startLoadingScreen does that.
Yes except that we can't tell it how much time the scheduler now has for each frame, it's fixed at 50ms which is too much. Also it's not a valid solution for clients with interface.
startLoadingScreen does that.
Cannot really do this. We can't just have a script command that lower fps for everyone.
Sparker updated the task description for T146326: New SQF command to change sheduler execution time per frame.
Astaroth changed the status of T146310: CTD with code 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Reviewed.
Hi,
thanks for the report. We will look on it.
Could you please attach your logs?
Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Nov 4 2019
Nov 4 2019
Glad to hear. Thank you for the info.
Nov 3 2019
Nov 3 2019
Nov 2 2019
Nov 2 2019
Without any details noone can help you.
only the error appears in the game.
Duplicate of https://feedback.bistudio.com/T146148
can confirm
Come on now, hasn't anyone looked into this yet?
Hello, after the last update I am able to get into the server without the problem of BattlEye as mentioned in the description, Thank you.
Fixed.
Fixed.
Fixed.
Nov 1 2019
Nov 1 2019
In T146159#1976953, @dedmen wrote:@K.Hunter old signatures will keep working.
@K.Hunter old signatures will keep working.
GalComT changed the status of T145212: Driver seat dashboard issues from New to Confirmed Internally.
Anyone can load any mods with verify signatures turned off. Verify signatures turned off is an open invite for trolls to join the server. I hope they fix it soon...
Oct 31 2019
Oct 31 2019
Could we get some more information about these v3 signatures you guys have been trying to push since the last few patches? It's caused issues with every release attempt so far. Is this intended to work with old signatures, or will some v2 signatures that have worked until now won't work anymore? Because that's what is happening again now and if that's intended, then it's going to be a real problem with trying to maintain a secure server that uses mods that haven't been updated since some time.
I am sorry for troubles.
I'm a programmer, you don't need to tell me that :D Hope youre not having too much of a hard time over there o7
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