Agreed change it back its absolute rubbish.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 17 2017
Placing backpack inside other backpack, entering arsenal, backpack inside disappearing.
I don't really know but i notice that the back of aircraft carrier (the one a little bit down where you can put a turret) is correctly calculating hitbox.
Btw when i put an object in zeus on the aircraft carrier, he's leaning, he isn't flat.
I've started to encounter this crash after the 1.70 jets update. So far it's fairly inconsistent and I've only produced it during development work for ACE - seems to happen while I'm alt tabbed out of arma working in my text editor. Has happened while idle in eden, while idle in game, while idle at the pause menu. Seemingly always when I'm tabbed out though.
+1 Pretty much everyone on Olympus is upset about the new 3rd person heli camera and wants it to be reverted to the old one.
I've done some more testing and it seems I also get this bug when driving in vehicles in first person but I have not yet experienced it in buildings as others have. The best way I have found to trigger the bug is to spin in circles as fast as possible by yawing right or left in place and then after it triggers the first time it continues to be a problem no matter what way you are moving. This is just to trigger the effect faster for testing it also happens after a min or so of regular play.
Gaming-Asylum started having the issue in May/June (more heavily in June).
Should be alright now, can anyone confirm?
Should be alright now, can anyone confirm?
Should be alright now, can anyone confirm?
Should be alright now, can anyone confirm?
Should be alright now, can anyone confirm?
this issue should be no longer present, can anyone confirm?
Of course we are expecting a definitive solution from Boehmia, but we know that linux users are always left last in the priorities
Thank you for taking the time to review this issue and the information on the cargo containers. I was unaware that they did not have an inventory as I have not attempted to work with them before.
I think I restarted for a patch in early April, I don't recall 100%. I moved away from hosting any games on Centos in late April.
Hey razazel,
thank you for your feedback.
thank you for your feedback.
thank you for your feedback.
I am running Debian 8 this also fixed it for me:
Here is mine :)
are you still experiencing this issue after the latest update?
Would you mind providing your DxDiag files please ?
Apologies for the salt but communication is important.
we are currently tracking these issues and doing our best to resolve it. Do not have much more specific info at the moment, will let you know once I have.
thank you for the feedback.
I confirm this issue is exactly the same for me and many others.
thank you for the feedback.
Still thats 6(or 7 if you use the middle pylon thats not present on the wipeout) not a metric shit ton.
your pic shows A10A not the modern A10C. A10C can carry far more bombs then the A10A
Check the Picture its the RL A10 loadout.
The biggest amount of bombs is when you use small ones or cluster bombs
thank you for the feedback.
Hello razazel,
thank you for the feedback.
thank you for the feedback.
I have ASUS ROG Spitfire 7.1 usb headset and fixed this issue with next workaround:
- open pulseaudio preferences and enable "Add virtual output device for simultaneous output on all local sound cards" checkbox.
- set this virtual device as default
- reboot system
- set volume on speaker and mic on "default" soundcard via alsamixer > F6 (select sound card) > - (default) > F5 (view: playback + capture)
thank you very much for the feedback. We will look into that.
I know this is quite stupid question but did you physically restart server? I had exactly the same issue after update to v1.68 and it fixed only after Linux restart.
thank you for your feedback.
In T124761#1604455, @34ti wrote:In T124761#1604416, @Gibbo_ wrote:Same error here since 1.70.
[613242.610126] arma3server[1019]: segfault at 1 ip 000000009aad9bd6 sp 00000000f52f97a0 error 4 in steamclient.so[99ea5000+10b3000]
Ubuntu 16.04.2 LTS
Based on this information I was able to do so:
cd /home/steam/steamcmd
cp linux32/steamclient.so arma3work for me !
thank you for the feedback.
thank you for the feedback.
So or so, the amount of bombs the Wipeout carries is to low and far anway from RL.
For B_Boat_Armed_01_minigun_F and I_Boat_Armed_01_minigun_F
RearTurret uses "LMG_Minigun", has FCS zeroing but probably shouldn't
No crash on these, (they have a non-empty discreteDistance)
they are manually zeroable and show lazed zero distance, which seems odd