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May 10 2016

Bohemia updated subscribers of T84238: Eden does not recognize description.ext music config.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84238: Eden does not recognize description.ext music config: Arma 3.
May 10 2016, 12:01 PM · Arma 3
debug edited Steps To Reproduce on T84238: Eden does not recognize description.ext music config.
May 10 2016, 12:01 PM · Arma 3
SomeSangheili edited Steps To Reproduce on T84237: Small desert on Altis does not create dust effects when driven over.
May 10 2016, 12:01 PM · Arma 3
loutralep edited Additional Information on T84236: Add command "take my place" in an order menu.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84237: Small desert on Altis does not create dust effects when driven over: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84236: Add command "take my place" in an order menu: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84235: move3DENCamera - camera movement\rotation broken.

Should be fixed in the next dev branch update

May 10 2016, 12:01 PM · Arma 3
Waffle_SS edited Steps To Reproduce on T84235: move3DENCamera - camera movement\rotation broken.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84235: move3DENCamera - camera movement\rotation broken: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84234: HitPart event handler is triggered only when shooter is local: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Tikka edited Additional Information on T84234: HitPart event handler is triggered only when shooter is local.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84233: Object "User Texture (1m)" is needed in its horizontal version: Arma 3.
May 10 2016, 12:00 PM · Arma 3
1212PDMCDMPPM edited Steps To Reproduce on T84233: Object "User Texture (1m)" is needed in its horizontal version.
May 10 2016, 12:00 PM · Arma 3
Skytek set Category to category:aiissues on T84232: dogs pet.
May 10 2016, 12:00 PM · Arma 3
Adam added a comment to T84232: dogs pet.

Please contact the creators of the mod. Thanks!

May 10 2016, 12:00 PM · Arma 3
rdopk2320 edited Steps To Reproduce on T84231: 1 point (or 2 point) sling animation with moving while switching weapon feature.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84232: dogs pet: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84231: 1 point (or 2 point) sling animation with moving while switching weapon feature: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Koala added a comment to T84230: Update Failue.

@john681611

This is a Play With Six issue. Fighting Power is right.

Every kind of issue should be reproducable with the vanilla version of Arma 3 (no mods, scripts, third party software etc.).

Open a ticket in the Play With Six issue tracker!

May 10 2016, 12:00 PM · Arma 3
john681611 added a comment to T84230: Update Failue.

@Fighting Power your note was not useful to the issue at all. The issue is in BattlEye's updating and therefore a issue for BI. Play with six has been running fine and hasn't had a update for a while. A change has been made to BattlEye as its running a update program where the issue is.

As a developer my self I know you always report the issue to the owner of the software that has the issue if they wish to pass it on to other parties that could be involved that's their decision.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84230: Update Failue.

People are you nuts? It play with Six problem, not Bohemia. Please write this to play with six and stop spamming feedback tracker.

May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84230: Update Failue: Arma 3.
May 10 2016, 12:00 PM · Arma 3
R3vo added a comment to T84229: Importing mission crashes the game.

Awesome!

May 10 2016, 12:00 PM · Arma 3
john681611 edited Steps To Reproduce on T84230: Update Failue.
May 10 2016, 12:00 PM · Arma 3
sadovsf added a comment to T84229: Importing mission crashes the game.

So problem was in slightly corrupted SQM. There were missing type name for one module attribute and wrong (maybe old) object id of building in some waypoint. I made sure next time such situation will happen it will no more cause any crash ;)

Fix is on it's way to you and should be in your game in next DEV update :)

May 10 2016, 12:00 PM · Arma 3
sadovsf added a comment to T84229: Importing mission crashes the game.

Hello and thank you for letting us know. I will check it out ASAP ;)

May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84229: Importing mission crashes the game.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84229: Importing mission crashes the game: Arma 3.
May 10 2016, 12:00 PM · Arma 3
R3vo added a comment to T84228: [Feature request] Disable automatic updating of mods.

It's way better now, startup time was probably reduced by more than 50%. Awesome As far as I'm concerned, the ticket can be closed.

May 10 2016, 12:00 PM · Arma 3
BISWizard added a comment to T84228: [Feature request] Disable automatic updating of mods.

Hello,
the new version of Launcher was deployed to the dev branch that should improve the synchronization time. But the synchronization is necessary because Steam doesn't provide any update time-stamp for downloaded data.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84227: 0xc06d007e error code upon startup..

Unchecking is enough... Try disable battleeye in launcher, then try to uncheck all modst in launcher "MODS" tab.

May 10 2016, 12:00 PM · Arma 3
mudchute79 added a comment to T84227: 0xc06d007e error code upon startup..

When you say, disable is that as simple as unchecking them on the mods section of battleye (tried that, no difference) or uninstalling them?

May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84228: [Feature request] Disable automatic updating of mods: Arma 3.
May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:launcher on T84228: [Feature request] Disable automatic updating of mods.
May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84227: 0xc06d007e error code upon startup..

It is some mod's fault. Disable one-by-one and you get the fault.

May 10 2016, 12:00 PM · Arma 3
mudchute79 updated subscribers of T84227: 0xc06d007e error code upon startup..

System information

Date: 2015-09-26 09:35:04 / 2015-09-26 10:35:04 +01
Current dir: E:\Steam\steamapps\common\Arma 3
Command line: "E:\Steam\steamapps\common\Arma 3\arma3launcher.exe"
CLR version: 4.0.30319.42000
OS Version: 10.0.10240.0 (Microsoft Windows NT 10.0.10240.0)
OS 64 bit: True
Process 64 bit: False
Culture: en-US
UI Culture: en-US

----------------------

Last game report

E:\Steam\steamapps\common\Arma 3\arma3.exe

"E:\Steam\steamapps\common\Arma 3\arma3.exe" "-mod=E:\Steam\steamapps\common\Arma 3\@HLC Core;E:\Steam\steamapps\common\Arma 3\@HLC AR15 Pack;E:\Steam\steamapps\common\Arma 3\@HLC AK Pack;E:\Steam\steamapps\common\Arma 3\@HLC M60 Pack;E:\Steam\steamapps\common\Arma 3\@HLC G3 Pack;E:\Steam\steamapps\common\Arma 3\@HLC M14 Pack;E:\Steam\steamapps\common\Arma 3\@HLC MP5 Pack;E:\Steam\steamapps\common\Arma 3\@HLC FAL Pack;E:\Steam\steamapps\common\Arma 3\@PLAYERUNKNOWN's Battle Royale;E:\Steam\steamapps\common\Arma 3\@Exile;E:\Steam\steamapps\common\Arma 3\@HLC SAW Pack;E:\Steam\steamapps\common\Arma 3\@HLC AWM Pack;E:\Steam\steamapps\common\Arma 3\@Project23"

Original output filename: Arma3Retail_DX11
Exe timestamp: 2015/08/25 16:06:38
Current time: 2015/09/26 10:34:47

Type: Public
Branch: Stable
Version: 1.50.131969

Allocator: E:\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll


Exception code: C06D007E at 762B3E28
Version 1.50.131969
Fault time: 2015/09/26 10:34:47
Fault address: 762B3E28 01:000B2E28 C:\WINDOWS\SYSTEM32\KERNELBASE.dll
file:
world:
Prev. code bytes: 75 1F 21 4C 24 10 8D 04 24 50 FF 15 70 43 35 76
Fault code bytes: 8B 4C 24 54 33 CC E8 61 16 02 00 8B E5 5D C2 10

Registers:
EAX:02D5F5F8 EBX:02022CF0
ECX:00000001 EDX:00000000
ESI:00000000 EDI:00000000
CS:EIP:0023:762B3E28
SS:ESP:002B:02D5F5F8 EBP:02D5F654
DS:002B ES:002B FS:0053 GS:002B

Flags:00000212

May 10 2016, 12:00 PM · Arma 3
mudchute79 edited Steps To Reproduce on T84227: 0xc06d007e error code upon startup..
May 10 2016, 12:00 PM · Arma 3
Bohemia updated subscribers of T84227: 0xc06d007e error code upon startup..
May 10 2016, 12:00 PM · Arma 3
Lolay edited Steps To Reproduce on T84226: Launcher crash on first attempt to launch the game.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84227: 0xc06d007e error code upon startup.: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84226: Launcher crash on first attempt to launch the game: Arma 3.
May 10 2016, 12:00 PM · Arma 3
ruPaladin set Category to category:featurerequest on T84225: Make it possible to deny squad.xml on server.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84225: Make it possible to deny squad.xml on server: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84224: Sound preview buttons in the trigger menu have no functionality: Arma 3.
May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84224: Sound preview buttons in the trigger menu have no functionality.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84223: Can be deleted: Arma 3.
May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84222: Pressing restart while previewing a mission opens the Arsenal.

Yeah, for me it opens multiplauer respawn menu. its something wrong with it. Can you give us the RPT files (check "How To" guide on the upper right cornet of this site.

May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84223: Can be deleted.
May 10 2016, 12:00 PM · Arma 3
R3vo set Category to category:edeneditor on T84222: Pressing restart while previewing a mission opens the Arsenal.
May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...

Yes, you are right, they detect "put" as fire weapon. It require some few lines more added with action "put" like "silent, do not attract the AI" etc - i dont know about coding, but it may be usefull for devs. Its logical, if you cant remove some script, add new one to prevent the bug.

May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84222: Pressing restart while previewing a mission opens the Arsenal: Arma 3.
May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...

I would upvote it 100 times if there would be that option. Its known bug since Operation flashpoint. It would be great if it would be fixed some day.

May 10 2016, 12:00 PM · Arma 3
h- added a comment to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...

Did additional testing with this last night and it appears there's some code in the AI routines that deserves a special place in byte-Hell making the AI immediately telepathically aware of satchel setter because can't find anything in the configs that could be to blame..

Oddly the 'FiredNear' eventhandler gets triggered for the enemy when setting explosives near them. So the AI code considers a 'Put' weapon being fired nearby as a weapon being fired.. I feel a triple-facepalm coming..
But it does trigger for all of the demo types so dunno why the satchel is so special, again. >:(

May 10 2016, 12:00 PM · Arma 3
h- edited Steps To Reproduce on T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you..: Arma 3.
May 10 2016, 12:00 PM · Arma 3
sadovsf added a comment to T84220: Markers don't keep their set direction.

This issue was found and fix on friday. Please check it out again and let me know if it is still happening ;)

Thank you for your help and have a nice day :)

May 10 2016, 12:00 PM · Arma 3
h- edited Steps To Reproduce on T84220: Markers don't keep their set direction.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84220: Markers don't keep their set direction: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84219: Feature request: Add Object Builder 3D view camera functionality into 3DEN: Arma 3.
May 10 2016, 12:00 PM · Arma 3
h- set Category to category:edeneditor on T84219: Feature request: Add Object Builder 3D view camera functionality into 3DEN.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84218: Game crashes upon mission start: Arma 3.
May 10 2016, 12:00 PM · Arma 3
ruhtraeel edited Steps To Reproduce on T84218: Game crashes upon mission start.
May 10 2016, 12:00 PM · Arma 3
Glecon set Category to category:gamecrash on T84217: Game Crashes always.
May 10 2016, 12:00 PM · Arma 3
speedweasel edited Steps To Reproduce on T84216: Clients running incompatible mods are disconnected from the server. Error messages are cryptic..
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84216: Clients running incompatible mods are disconnected from the server. Error messages are cryptic.: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84217: Game Crashes always: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84215: Farsi voices are slowed down: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Rogue177 edited Steps To Reproduce on T84215: Farsi voices are slowed down.
May 10 2016, 12:00 PM · Arma 3
Bohemia updated subscribers of T84214: Directional mines face the opposite direction in the editor.
May 10 2016, 12:00 PM · Arma 3
cream253team set Category to category:edeneditor on T84214: Directional mines face the opposite direction in the editor.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84214: Directional mines face the opposite direction in the editor: Arma 3.
May 10 2016, 12:00 PM · Arma 3
digdoug69 edited Steps To Reproduce on T84213: always lose connection with host on this one server and when i quit arma 3 i get this error. every other servers works fine..
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84213: always lose connection with host on this one server and when i quit arma 3 i get this error. every other servers works fine.: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Killzone_Kid added a comment to T84212: SHIFT key does not work as real time modifier for mouse clicks.

+1

May 10 2016, 12:00 PM · Arma 3
ruebe added a comment to T84212: SHIFT key does not work as real time modifier for mouse clicks.

I think the modifiers simply need to be streamlined, such that the SHIFT modifier will toggle to rotation mode while currently in movement mode. Note how you get a different set of modifier options, once you start some editing mode. I.e. there are top-level/mode modifiers, and then there is a different set/assignment of modifiers depending on the editing mode you've entered. Hence, main modifiers (e.g. SHIFT for rotation) should be available in all editing modes, and only redefined if really, really necessary (pls dont).

May 10 2016, 12:00 PM · Arma 3
Bohemia updated subscribers of T84212: SHIFT key does not work as real time modifier for mouse clicks.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84212: SHIFT key does not work as real time modifier for mouse clicks: Arma 3.
May 10 2016, 12:00 PM · Arma 3
ceeeb edited Additional Information on T84212: SHIFT key does not work as real time modifier for mouse clicks.
May 10 2016, 12:00 PM · Arma 3
hieve added a comment to T84211: First Headless Client never connects.

maybe i set up this wrong, but i tried to make it modular and easy as possible

setup headless client HC1

creating units by script/triggering and adding them to a group called "Gruppe1"
i set after that via a gamelogic the owner of this group to HC1

my hc connects and takes the place of hc1, but the first is always not connecting...

May 10 2016, 12:00 PM · Arma 3
hieve edited Steps To Reproduce on T84211: First Headless Client never connects.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84211: First Headless Client never connects: Arma 3.
May 10 2016, 12:00 PM · Arma 3
sadovsf added a comment to T84209: Copied markers do not save.

So i found and fixed it ;) issue was in storing wrong (zeroed) position of copied marker to SQM. You should be able to check it out in next DEV update :)

May 10 2016, 12:00 PM · Arma 3
F2kSel set Category to category:edeneditor on T84210: Moving a Backpack in 3D Eden after playing issue.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a comment to T84209: Copied markers do not save.

Thanks sadovsf! :)

May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84210: Moving a Backpack in 3D Eden after playing issue: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a comment to T84209: Copied markers do not save.

UPDATED 25/09/2015 @ 21:37 GTM:

After further research I have more info - The markers do save in the entities view however, when going to select an unsaved marker the game will crash "Out of Memory" (unfortunately no error code is given). This leads me to believe that the markers are saving, but are failing to save successfully.

May 10 2016, 12:00 PM · Arma 3
sadovsf added a comment to T84209: Copied markers do not save.

Hello and thank you for finding this issue :) i'am fixin it right now ;)

May 10 2016, 12:00 PM · Arma 3
Bohemia edited Steps To Reproduce on T84209: Copied markers do not save.
May 10 2016, 12:00 PM · Arma 3
PiepMGI added a comment to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.

The problem is what behavior you intend to give at this command.
As written now, you can catch nearest enemies even if distant for several kilometers if your side has a knowAbout on it.
So, there are 2 ways thinking about this command should work:

  • this command must return the nearest existing enemies, for scripted scenarii. Then , you should consider allUnits with a non-friend side, excluding all emptied (civilian) vehicles;
  • If you'd rather want a more immersive information (player oriented), it's OK for the delay, but some distances should be taken into account. It's abnormal to have a return on an emptied vehicle at more than one kilometer and no info on infantry in vicinity.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84209: Copied markers do not save: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Killzone_Kid added a comment to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.

Of course the problem is still with editor placed disabled vehicle, when it is not dead but cannot be used by the crew, it is still a target.

May 10 2016, 12:00 PM · Arma 3
Killzone_Kid added a comment to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.

Ah, interesting, this might be it, as if I use leaveVehicle in addition to moving out crew, it gets removed from enemy list straight away.

May 10 2016, 12:00 PM · Arma 3
F2kSel added a comment to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.

I believe the reason for the delay is that it should be seen as a viable target while the group alive and could get back in.

One reason the second may not be seen as a threat is that the vehicle wasn't added to the group.

group tank addVehicle Tank;

This may now produce same results as first script all though you don't really say which is your preferred result.

May 10 2016, 12:00 PM · Arma 3
Killzone_Kid edited Steps To Reproduce on T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84208: Editor placed vehicle continues to be detected as enemy after all crew disembarks: Arma 3.
May 10 2016, 12:00 PM · Arma 3
evpajoker edited Steps To Reproduce on T84207: Game crush in Hunter Six mission.
May 10 2016, 12:00 PM · Arma 3
Bohemia added a project to T84207: Game crush in Hunter Six mission: Arma 3.
May 10 2016, 12:00 PM · Arma 3
Varanon added a comment to T84206: Configured init statements of class is only executed for players..

Still valid. Init event handler is not called for non-player units

May 10 2016, 12:00 PM · Arma 3
Alwarren set Category to category:edeneditor on T84206: Configured init statements of class is only executed for players..
May 10 2016, 12:00 PM · Arma 3