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Configured init statements of class is only executed for players.
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Description

While encoding Takistani Army, I noticed that in the Eden editor the init event handler is only executed for the player. The following init code is defined for the Taki infanty:

class EventHandlers : EventHandlers
{
init = "_this call SLX_XEH_EH_Init;(_this select 0) execVM ""\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Taki\scripts\CUP_tk_scarf_brown.sqf""";
};

However, as this screenshot shows (http://steamcommunity.com/sharedfiles/filedetails/?id=524553365), only the player gets the scarf, while all others are empty. When I build the same team in the old 2D editor, all units get the right neck scarf.

Details

Legacy ID
2940294985
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Eden Editor

Event Timeline

Alwarren set Category to Eden Editor.Sep 25 2015, 10:16 PM
Alwarren set Reproducibility to Have Not Tried.
Alwarren set Severity to None.
Alwarren set Resolution to Open.
Alwarren set Legacy ID to 2940294985.May 8 2016, 12:48 PM

Still valid. Init event handler is not called for non-player units