Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Bohemia added a project to T77153: Crashing: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77153: Crashing.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77151: Splendid Camera Kills UnitPlay Scripting: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77152: Ability to disable zeus' container editing: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Bohemia edited Steps To Reproduce on T77151: Splendid Camera Kills UnitPlay Scripting.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77152: Ability to disable zeus' container editing.
May 10 2016, 8:19 AM · Arma 3
SilentSpike edited Steps To Reproduce on T77152: Ability to disable zeus' container editing.
May 10 2016, 8:19 AM · Arma 3
Unknown Object (User) added a comment to T77149: Restrictions for divers.

diving straight ahead and swimming would be making aiming easier, i am not sure if its possible though

May 10 2016, 8:19 AM · Arma 3
DI20ID added a comment to T77149: Restrictions for divers.

i meanshooting straight ahead while swimming. i also discovert a bug. it is possible to shoot while swimming, but only with the "swimming up" and "swimming down" buttons. if you press the trigger in these two actions your character will shoot and the bullets will travel in the direction your weapon is pointing, which is to your left side to the bottom.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77150: Cannot see full unit names in creation list: Arma 3.
May 10 2016, 8:19 AM · Arma 3
DI20ID added a comment to T77149: Restrictions for divers.

anyway, what's important is the movement ability. It would add much more immersion to the diving experience if you would have to pay attention where the bottom and the surface are.

May 10 2016, 8:19 AM · Arma 3
SilentSpike edited Steps To Reproduce on T77150: Cannot see full unit names in creation list.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77150: Cannot see full unit names in creation list.
May 10 2016, 8:19 AM · Arma 3
SilentSpike added a comment to T77150: Cannot see full unit names in creation list.

Resolved in latest dev branch

May 10 2016, 8:19 AM · Arma 3
Unknown Object (User) added a comment to T77149: Restrictions for divers.

i think there was already a ticket like this, we ended up agreeing that its hard to dive AND shot at the same time, plus aiming.

May 10 2016, 8:19 AM · Arma 3
Unknown Object (User) added a comment to T77149: Restrictions for divers.

wait, cant you? as far as i remember you can shot from the shoulder without iron sights even when standing still

May 10 2016, 8:19 AM · Arma 3
DI20ID added a comment to T77149: Restrictions for divers.

I get what you mean but at least it would be possible to shoot straight ahead without using the ironsights.

May 10 2016, 8:19 AM · Arma 3
Unknown Object (User) added a comment to T77149: Restrictions for divers.

besides the underwater single mannned vehicle, everything is already inside the game

May 10 2016, 8:19 AM · Arma 3
Humay added a comment to T77149: Restrictions for divers.

Actually, I think you can swim like a plain. I never use the swim up/down commands.

I don't know how weapons handle underwater, or how military SCUBA diving works, but being able to swim into one and fire into another direction would be an awesome feature!

May 10 2016, 8:19 AM · Arma 3
DI20ID added a comment to T77149: Restrictions for divers.

If you go diving in game you will notice that you can not maneuver freely. It is basically the same as if you where on land with the only difference that you can move in three axis and you are only able to fire while being still. So, all the features mentioned above are NOT on the game.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77149: Restrictions for divers: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77149: Restrictions for divers.
May 10 2016, 8:19 AM · Arma 3
DI20ID edited Steps To Reproduce on T77149: Restrictions for divers.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77148: no ground shake for tanks?.
May 10 2016, 8:19 AM · Arma 3
MadDogX added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

Reproducable in latest dev build (126692).

Marking as reviewed.

May 10 2016, 8:19 AM · Arma 3
Bohemia edited Steps To Reproduce on T77148: no ground shake for tanks?.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77148: no ground shake for tanks?: Arma 3.
May 10 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

Possibly Related too

http://feedback.arma3.com/view.php?id=8289

May 10 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

UPDATE

Only appears to be an issue when Zeus addes the NV Goggles to a crate.

May 10 2016, 8:19 AM · Arma 3
AD2001 added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

This used to be an issue during the alpha. When NVGs were added by scripting to a crate or vehicle, they'd have no picture and could only be placed in the binoculars slot. They worked fine, though.

Maybe the issue reappeared with the Zeus update.

May 10 2016, 8:19 AM · Arma 3
ozdeadmeat added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

This is now occuring when addweaponCargo is utilized with NVGoggles Classnames.
Very annoying bug.

May 10 2016, 8:19 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead: Arma 3.
May 10 2016, 8:19 AM · Arma 3
oukej added a comment to T77146: AI consistently shoots at a point beneath infantry with Ghosthawk miniguns..

I find them quite deadly or missing the target in a random fashion. Your experience resembles as if the miniguns were incorrectly aligned, but they seem quite ok as well. Could you please eventually try it with different AI skill / difficulty and see at what approx. values the gunners miss too much?

Thanks a lot!

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77146: AI consistently shoots at a point beneath infantry with Ghosthawk miniguns.: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77145: Body of Zamak Driver Invisible at Distance.

Hello,

thank you for uploading the ticket. The problem was reproduced and assigned to the responsible department.

Have a nice day!

May 10 2016, 8:19 AM · Arma 3
nakor edited Steps To Reproduce on T77146: AI consistently shoots at a point beneath infantry with Ghosthawk miniguns..
May 10 2016, 8:19 AM · Arma 3
Bohemia added a comment to T77145: Body of Zamak Driver Invisible at Distance.

Thanks, Iceman - wow - so polite! :)

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77145: Body of Zamak Driver Invisible at Distance: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77145: Body of Zamak Driver Invisible at Distance.
May 10 2016, 8:19 AM · Arma 3
Bohemia edited Steps To Reproduce on T77145: Body of Zamak Driver Invisible at Distance.
May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77144: GAME crash in multiplayer.

Hello,

thank you for uploading the ticket. However, we cannot determine what exactly caused your game to crash. It is necessary you tried to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 8:19 AM · Arma 3
amooei edited Steps To Reproduce on T77144: GAME crash in multiplayer.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77144: GAME crash in multiplayer: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77142: Air Support module do not synchronize with trigger: Arma 3.
May 10 2016, 8:19 AM · Arma 3
RangerRG edited Steps To Reproduce on T77142: Air Support module do not synchronize with trigger.
May 10 2016, 8:19 AM · Arma 3
Helio edited Steps To Reproduce on T77143: Please add the briefing inventory/ weapon pool to multiplayer games.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77143: Please add the briefing inventory/ weapon pool to multiplayer games: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Helio edited Steps To Reproduce on T77141: Guard-waypoints should only affect certain "guarded by"-triggers when being synchronized.
May 10 2016, 8:19 AM · Arma 3
oukej added a comment to T77141: Guard-waypoints should only affect certain "guarded by"-triggers when being synchronized.

Hey! Thank you for the suggestion.

It's a nice idea. It could however raise an issue - with an ability to create various sets of "Guarded by" triggers it could prove difficult to set and manage their order (and priority).

Leaving the ticket/idea open for more feedback.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77141: Guard-waypoints should only affect certain "guarded by"-triggers when being synchronized: Arma 3.
May 10 2016, 8:19 AM · Arma 3
ceeeb added a comment to T77140: Waiting AIs are always rotating until they face a certain direction.

Possible duplicate of #15170

See also Arma 2 CIT report: https://dev.withsix.com/issues/26868

May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77140: Waiting AIs are always rotating until they face a certain direction.
May 10 2016, 8:19 AM · Arma 3
Helio edited Steps To Reproduce on T77140: Waiting AIs are always rotating until they face a certain direction.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77140: Waiting AIs are always rotating until they face a certain direction: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Helio edited Steps To Reproduce on T77139: Players can always take over vehicles in multiplayer, regardless of setting.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77138: Can't shoot into open Neophron cockpit.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77139: Players can always take over vehicles in multiplayer, regardless of setting.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77139: Players can always take over vehicles in multiplayer, regardless of setting: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77138: Can't shoot into open Neophron cockpit: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Helio edited Steps To Reproduce on T77138: Can't shoot into open Neophron cockpit.
May 10 2016, 8:19 AM · Arma 3
MadDogX added a comment to T77137: losing rating when destroying ennemies inside a friendly vehicle.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77137: losing rating when destroying ennemies inside a friendly vehicle: Arma 3.
May 10 2016, 8:19 AM · Arma 3
giova edited Steps To Reproduce on T77137: losing rating when destroying ennemies inside a friendly vehicle.
May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77137: losing rating when destroying ennemies inside a friendly vehicle.

Hello,
this issue has been fixed on exe revision 124721 and higher.
Thank you for your feedback.

May 10 2016, 8:19 AM · Arma 3
thdman1511 added a comment to T77136: Keep getting connection failed error.

It been several weeks now, and we cannot get onto our server to play Arma 3, the issue still remains. Tried changing the profile using the -profile as suggested on the forums, but with no luck. Can access the server via remote only. Our ip address to the server is 173.199.80.71 port 2322. profile is correctly set to -profiles=C:\games\173_199_80_71_2322\984101\arma3\config -config=server.cfg -port=2322 -IP=173.199.80.71 -world=empty -gtqueryport=9014. This was given to us when the server was set up, and we did re-install arma 3 on our server. We have put in another support ticket with gameservers.com, but still having no luck. Other attemps was: -profiles=C:\games\173_199_80_71_2322\984101\arma3. I was told that this will load in the list of missions in the MPMisson folder. but no luck with that either. So we just reverted back to the profile that was set up when we reinstalled the server. Really need a solution, so that our members can play on our server, otherwise our members will abandon Arma 3 altogether.

May 10 2016, 8:19 AM · Arma 3
George_ added a comment to T77136: Keep getting connection failed error.

Hello, it looks like your server is not visible for Steam (Steam master servers can't reach it) and that is why it's removed by Steam from the list of all available servers. You can setup the Steam port (parameter steamQueryPort, default value 27016) and make sure this port is open and redirected to your machine.

May 10 2016, 8:19 AM · Arma 3
thdman1511 added a comment to T77136: Keep getting connection failed error.

Hi George, the server is public I believe, as we hired it from gameservers.com Not sure hot to determine if the the ip address is behind the NAT. However in the server.cfg script the hostname Oceanic Multi Gamers Arma 3 Server, appears on the server list with gamespy, but not on steam browser, but we just cannot get into the game, it just hangs in both, but accessing it using remote, then we can get to play on the server. Been on the forums trying to get help with this issue, with not much luck.

May 10 2016, 8:19 AM · Arma 3
thdman1511 edited Steps To Reproduce on T77136: Keep getting connection failed error.
May 10 2016, 8:19 AM · Arma 3
George_ added a comment to T77136: Keep getting connection failed error.

Hello, is the server on public IP or is it behind the NAT? Servers don't show up on Steam if they can't be accessed by the Steam servers directly. Also the message could mean the connection is not correctly redirected to the server and client can't reach the server.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77136: Keep getting connection failed error: Arma 3.
May 10 2016, 8:19 AM · Arma 3
BL1P added a comment to T77135: Elite Mode Inconsistencys.

Another thing which most people who use elite mode do is try to disable the player AI radio message and radio subtitles.

Disabling the Radio messages the players send also disables the AI radio messages so that in coop all Enemy AI no longer talk.
There is no current way to disable only the Player radio chat sounds like "enemy spotted" without using a mod.

There is also no way to currently disable radio subtitles without using a mod.

Both of these should be a configurable setting in possibly the description.ext.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77135: Elite Mode Inconsistencys: Arma 3.
May 10 2016, 8:19 AM · Arma 3
the_Demongod added a comment to T77135: Elite Mode Inconsistencys.

It would also be nice if you could disable the HUD reticle in the jets. Their built in HUDs already have a reticle in them, and now that the HUDs are properly aligned now you don't really need the white crosshair overlay. It would look a whole lot nicer. The Orca's HUD works like this and it looks much better.

May 10 2016, 8:19 AM · Arma 3
BL1P edited Steps To Reproduce on T77135: Elite Mode Inconsistencys.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a comment to T77134: Cannot Open Game.

I have a dedicated NVIDIA GeForce GT 745M. I have all my settings to use this card instead of integrated graphics. Though damage of some sort is plausible, I play Dayz and Planetside2 on almost a daily basis with no problems. I have only experienced problems with Arma3.

May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77134: Cannot Open Game.

Hello,
it looks that you have Intel(R) HD Graphics 4600, integrated graphics with no dedicated memory. To run Arma, you need a dedicated graphics card with minimum of 512 MB dedicated memory (recommended is 1 GB).

It is possible that you already have dedicated card, but for some reason it does not work properly (f.e. is damaged or not clipped in its slot).

There is sadly nothing we can do for you. Sorry for inconveniences.

May 10 2016, 8:19 AM · Arma 3
MadDogX added a comment to T77134: Cannot Open Game.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a comment to T77134: Cannot Open Game.

IS there anymore info that you need?

May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77134: Cannot Open Game.

Hello,

could you please upload your DX-Diag file? It would help us a lot.
Also, have you tried to start the game directly from Steam Library?
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

Thank you.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a comment to T77134: Cannot Open Game.

Also have tried opening in windows mode as well. I have uninstalled and re-installed the game at least three times.

May 10 2016, 8:19 AM · Arma 3
Bohemia edited Steps To Reproduce on T77134: Cannot Open Game.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77134: Cannot Open Game: Arma 3.
May 10 2016, 8:19 AM · Arma 3
butteforce edited Steps To Reproduce on T77132: getConnectedUav returns null object for Zeus when remote controlling a unit..
May 10 2016, 8:19 AM · Arma 3
maverick806 edited Steps To Reproduce on T77133: Burn't out Vehicles visible through fog.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77132: getConnectedUav returns null object for Zeus when remote controlling a unit..
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77133: Burn't out Vehicles visible through fog: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Elvaron edited Steps To Reproduce on T77131: Controls Config Class.
May 10 2016, 8:19 AM · Arma 3
Bohemia updated subscribers of T77131: Controls Config Class.
May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77132: getConnectedUav returns null object for Zeus when remote controlling a unit.: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Numrollen added a comment to T77131: Controls Config Class.

Need!

May 10 2016, 8:19 AM · Arma 3
yomar297 added a comment to T77130: Unrealistic crosshairs..

a ok, i didn't know. can you tell me how delete this "issue"?

May 10 2016, 8:19 AM · Arma 3
Koala added a comment to T77130: Unrealistic crosshairs..

The developers (Iceman) already know about. Don't worry, it will be closed soon.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77131: Controls Config Class: Arma 3.
May 10 2016, 8:19 AM · Arma 3
Koala added a comment to T77130: Unrealistic crosshairs..

This is a known "issue" and a duplicate of http://feedback.arma3.com/view.php?id=8592

May 10 2016, 8:19 AM · Arma 3
Iceman added a comment to T77129: AI vehicles skit out and go crazy when laser designator aimed at them.

No problem, closing the ticket. Thank you.

May 10 2016, 8:19 AM · Arma 3
Bohemia added a comment to T77129: AI vehicles skit out and go crazy when laser designator aimed at them.

It's not the laser tracker, it's the convoy problem - sorry! Ticket can be closed, cheers!

May 10 2016, 8:19 AM · Arma 3
Bohemia added a project to T77130: Unrealistic crosshairs.: Arma 3.
May 10 2016, 8:19 AM · Arma 3
yomar297 edited Steps To Reproduce on T77130: Unrealistic crosshairs..
May 10 2016, 8:19 AM · Arma 3
ceeeb added a comment to T77129: AI vehicles skit out and go crazy when laser designator aimed at them.

Unable to reproduce. Possibly coincidental #3233?

May 10 2016, 8:19 AM · Arma 3