Page MenuHomeFeedback Tracker

Guard-waypoints should only affect certain "guarded by"-triggers when being synchronized
Reviewed, WishlistPublic

Description

Guard-waypoints can be a very effective and very useful tool for mission creating, however it would be nice if you could tell the AI which guard-triggers they should protect.

In its current state, any synchronization between guard-wayoints and "guarded by"-triggers will be ignored, so when you have two or more bases on opposite ends of the island, the AI will try to walk from one end of Altis to the other.

Instead, as soon as you synchronize one or more of these triggers with a certain waypoint, the appropriate AI should only check those.

Details

Legacy ID
318145196
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion

Event Timeline

Helio edited Steps To Reproduce. (Show Details)May 9 2014, 1:16 PM
Helio edited Additional Information. (Show Details)
Helio set Category to AI Pathfinding / Motion.
Helio set Reproducibility to Always.
Helio set Severity to None.
Helio set Resolution to Open.
Helio set Legacy ID to 318145196.May 7 2016, 6:35 PM
Helio edited a custom field.
oukej added a comment.Jul 15 2014, 1:34 PM

Hey! Thank you for the suggestion.

It's a nice idea. It could however raise an issue - with an ability to create various sets of "Guarded by" triggers it could prove difficult to set and manage their order (and priority).

Leaving the ticket/idea open for more feedback.