Rating penality is based on vehicle class side, not on driver/commander side.
In other word, if ennemy steal a vehicle, they attack you but you become renegat if you destroy them !
Description
Description
Details
Details
- Legacy ID
- 1975220093
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Balancing
Steps To Reproduce
1)place a bluefor empty vehicle
2)create one opfor infantray
- set waypoint GETIN to that empty vehicle
- create a blufor unit able to destroy the vehicle
- start game
- check rating player == 0
- as you see the vehicle is RED so ENNEMY
- destroy that vehicle
- check again : rating player, you are now ennemy to all sides
PS : sorry if ticket allready exists, but search "rating" , you'll find "operating","generating","overpenetrating", and so on :)
Additional Information
Suggestion: on killed event, check the commander side , not simply the class property
Event Timeline
Comment Actions
Hello,
this issue has been fixed on exe revision 124721 and higher.
Thank you for your feedback.
Comment Actions
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.