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losing rating when destroying ennemies inside a friendly vehicle
Closed, ResolvedPublic

Description

Rating penality is based on vehicle class side, not on driver/commander side.
In other word, if ennemy steal a vehicle, they attack you but you become renegat if you destroy them !

Details

Legacy ID
1975220093
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Balancing
Steps To Reproduce

1)place a bluefor empty vehicle
2)create one opfor infantray

  1. set waypoint GETIN to that empty vehicle
  2. create a blufor unit able to destroy the vehicle
  3. start game
  4. check rating player == 0
  5. as you see the vehicle is RED so ENNEMY
  6. destroy that vehicle
  7. check again : rating player, you are now ennemy to all sides

PS : sorry if ticket allready exists, but search "rating" , you'll find "operating","generating","overpenetrating", and so on :)

Additional Information

Suggestion: on killed event, check the commander side , not simply the class property

Event Timeline

giova edited Steps To Reproduce. (Show Details)May 9 2014, 9:13 AM
giova edited Additional Information. (Show Details)
giova set Category to Balancing.
giova set Reproducibility to Always.
giova set Severity to None.
giova set Resolution to Fixed.
giova set Legacy ID to 1975220093.May 7 2016, 6:35 PM
giova edited a custom field.
Iceman added a subscriber: Iceman.May 7 2016, 6:35 PM

Hello,
this issue has been fixed on exe revision 124721 and higher.
Thank you for your feedback.

MadDogX added a subscriber: MadDogX.May 7 2016, 6:35 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.