so if we spawned 2 soldiers opfor and grouped them and put a trigger with the activated by "detected by opfor" and we kill one of the soldiers will that trigger fire? because technically it shouldnt because the other AI wont know who or what killed the team mate... is this fixed?
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May 10 2016
erm have you not seen the 2nd biggest ticket on here?
http://feedback.arma3.com/plugin.php?page=Vote/list_bugs
duplicate
also nividia are already on the case not sure about shitty AMD whoever has one lol
who you gonna call? GHOST BUSTERS! maybe theyre shooting ghosts hahaha
upvoted
i like nodunits comment they can just wait till the equipment tab is operational then they can add weapons and gear to the female civilians .
dont play with 3 monitors then ;) thats a bit "OTT"
its ridiculous.... if your falling and you let go of a grenade its gonna kill you... as you will be falling at the same rate so... no nothing does stop you but its common sense but i suppose people do lack that
people, please confirm the repro so this issue can be sorted swiftly :)
thanks
they are already planning this feature, if you go and watch the FIRST stream video they did on twitch... you will notice the "EQUIPMENT" tab in the units section.
hope this helps :)
and to the people who are against this idea... you dont have to use it do you...so shut up
and Battlegum... scripting a loadout is very very tedious especially if you want every soldier to have different equipment and clothing! but all means you can carry on scripting
i get this too in my RPT file... loads of errors in this
[EDIT] x2 files uploaded
lets just hope and pray ey ;)
it was only an example "mepwaygame" id rather them make new accents from scratch and NOT port them over
excuse the language... that's bollocks that removes any sort of realism... they would have at least the iranian accent.. (no punn intended)
anyway im just asking for more profile speakers of accents and regions
oh sorry mldri sounded like you was :L
i believe there are people from different countries in the american army hahaha
seriously... we British folk have also joined the US army in certain circumstances.
it sounds like your saying all Americans sound alike.. when infact they do not.
you come to england (if not already) and you go to the north and then south... you tell me if you notice any accent changes XD
even the IRANIAN forces speak american at the moment lol
but what if you needed to whisper?
either way it would be used quite alot regardless :)
i think it would be useful even if the AI knew when to pick up the pace but still have that stealthy actions and sounds...
i want a 40ft lorry :|..... :P haha gotta love toying around with the editor at times.... OMG BUS IED no its a pigoen IED :/ runnn
any news BIS :) would be a great feature so we can also play around if we are bored or what not.
plus. it would save having to keep saving and exporting to test the mission.
the day the game requires less scripting is the day i grow into a giant spider
thanks recon
yeah like sync module to people who respawn and then sync to marker maybe?
and would be good if you could select which units you would like to respawn for example only "your" group and enemies etc.. all other AI die off like animals with rabbies
for example... editor/preview/die then respawn :)
even in singleplayer?
yes i can confirm this is fixed
when i drive across the united kingdome, i dont feel my car going downhill because of the earth being a giant bouncy ball :D
sorry mate, downvoted.
tyler
also depends what ammunition was used to destroy house :)
for example a HE round above 25% chance etc...
devs know about this already... its a known issue my friend :)
will this ever be changed?
voted
hmmm not rooting through thousands of tickets....
ill take my chances :)
ohhh :( I felt important for a second lol
wheres your ticket? I would like to vote please.
would be awesome
classic officer from ARMA 2 would be cool?
i think it looks wierd, the whole outfit looks odd... officers should have a pistol or a SMG
anyone agree?
just no smiley faces or stuff lol
no on COD people painted their weapons like red and blue and shi* so obviously it reminded me of them...
if you meant camouflage i suppose that's a different story...
this is call of duty all over again lol
the weapon painting of course
Not quite, I'm requesting the waypoint if this feature does get implemented
devvvs?
i hope so Dennis.. or what they will say is POST-release?
yup starting to tease me just a bit...
whats your steam
like Blackhawk down lol
im sure BIS will love to be sliding down a rope from a chopper, I just think its a very quick and efficient way of entering a battlefield
I agree, smooth transition also no blocky scripts or ATTEMPTED animations
exactly and if fast roping was made by BIS you wouldn't have that 3rd party blockiness I suppose
AI cannot really use ACE fast-roping unless you script like fu*k
which I am not capable of doing unfortunately.
if BIS implements this feature, it will be done correctly and smoothly.
and well if this waypoint is implemented too 1000% easier :D
:) here to help the community
yeah I will not be creating this SPIE ticket as I do not really know about it.
or I suppose I just could create a REQUEST [SPIE rigging] ticket??
and people can comment and give information etc?
oooo sounds good to me, someone request this quick :)
and I have gathered that fast roping has been requested in the past... hopefully BIS implements this awesome feature as I thought they currently already did WOOPS :(
at least its already supported I guess, I don't see why It cant be put in by BIS also...
yeah i believe so anyway :/
i did see something on that list that mentioned fast-roping
well better do ha-ha otherwise i just made myself look pretty darn stupid
I suppose this will improve over time to be honest nothing we can really do about it now unless you lower your settings.
try turning down filtering to X4 or X2... seemed to work for me
its deffo FPS related... maybe will be fixed as optimization continues
All in Arma have already done this mate...
and a few others are working on porting these islands over.
path finding is trashed inside buildings too just thought you should know :) and the outpost towers... AI cant climb stairs i was thinking of scripting a stair lift but i doubt the AI would be smart enough to use that either :)
bring the loadout editor! :)
can the arguments just stop please?
im sure there wouldnt be no disagreements if there was a option to enable and disable this feature and also a slider bar to control how many bodies or bits debris are going to be produced etc etc
@Anachoretes - shut the fuck up.
@raoul, @plutoto - good job keep up the work you 2
sitrep :P
Ad2001 - they have their own team working on mars just like Dayz stand alone :)
Raoul could Apex be done on like a slider like view distance?
Controls how many bodies etc etc bla de bla de bla
very true my bad apologies!
I would make a forum but its down at the moment
If there was an option
Apex - low, medium, high... That would fix that.
Ad2001 why are you so against this? all your comments are negative lol
Or atleast could the devs release documentation to community so we could add the feature would that be do able?
That would be blood wicked! I'd be a tank or something 24/7!! Hehehe oooo please devs pretty pleaseeee!!!! I'd pay for this feature lol (on a hype)
I hope the devs download this demo, Raoul.. let us know if any devs contact you regarding the demo! :D
mainly..ragdol hahaha
maybe a bit of driving style too
id be happy if APEX was only for explosion and destruction... and that would fix the missiles hitting water.. :D
either, or maybe just a wild guess but would be nice to have some more PhysX in the game not gonna lie.
this also could help with the rain effects for BIS??
http://www.youtube.com/watch?v=f51dzGXyYIg
well done raoul my good friend excellent ticket!!!
this should deffo make it into the game!! would it be easy enough to add in??
something tells me its a task and a half.
regarding the Nvid, AMD argument.... if amd cannot run phsyx then how are u playing arma... shut up then..
and again well done Raoul
i know its a wall.... but its only an example... Jesus Christ who bought the fun police lol
use ur imagination.... if thats a wall what would it be like with houses etc... it was only a demonstration sorry its not 20 hours of acreate documentation and video feeds of code instruction.. my bad
the AI at the moment is Shi* sorry for language but people have been saying this for sometime now and nothing has been done.
there needs to be mixed animations for sitting down not just smoking...
yep i can confirm
repro needs changing...
- place 2 units (including player)
- preview
- set danger mode (select all, 7, 2)
- throw smoke grenade
- observe
not a dupe, maybe a child of this ticket :)
bump!
If they like talked to eachother, tinkering with vehicles, walked about, went inside buildings :O
Checked equipment, went on patrols stuff like that :)