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May 10 2016

tyl3r99 added a comment to T70224: Killing a soldier reveals the exact killer's position to the rest of AI squad.

so if we spawned 2 soldiers opfor and grouped them and put a trigger with the activated by "detected by opfor" and we kill one of the soldiers will that trigger fire? because technically it shouldnt because the other AI wont know who or what killed the team mate... is this fixed?

May 10 2016, 5:04 AM · Arma 3
tyl3r99 added a comment to T70207: PLEASE CLOSE.

upvoted ;)

May 10 2016, 5:04 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70198: when parachuting you spiral out of control too often even on a sunny day.
May 10 2016, 5:03 AM · Arma 3
tyl3r99 added a comment to T70196: very low GPU and CPU use from the game.

erm have you not seen the 2nd biggest ticket on here?

http://feedback.arma3.com/plugin.php?page=Vote/list_bugs

duplicate

also nividia are already on the case not sure about shitty AMD whoever has one lol

May 10 2016, 5:03 AM · Arma 3
tyl3r99 added a comment to T70180: AI, in stealth use "Covering Fire" while moving..

who you gonna call? GHOST BUSTERS! maybe theyre shooting ghosts hahaha

upvoted

May 10 2016, 5:03 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70169: when rain is back can there be particle effects for when driving, running, on road, off-road? and WIPERS.
May 10 2016, 5:02 AM · Arma 3
tyl3r99 added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

i like nodunits comment they can just wait till the equipment tab is operational then they can add weapons and gear to the female civilians .

May 10 2016, 5:00 AM · Arma 3
tyl3r99 added a comment to T70119: With triple monitors configuration the game looks extremely stretched in the side monitors..

dont play with 3 monitors then ;) thats a bit "OTT"

May 10 2016, 5:00 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70113: 3rd person visual glitches when free falling from 10,000 or around that and below..
May 10 2016, 5:00 AM · Arma 3
tyl3r99 added a comment to T70112: able to throw grenade and smoke etc while jumping from 10,000ft free falling.

its ridiculous.... if your falling and you let go of a grenade its gonna kill you... as you will be falling at the same rate so... no nothing does stop you but its common sense but i suppose people do lack that

May 10 2016, 5:00 AM · Arma 3
tyl3r99 added a comment to T70112: able to throw grenade and smoke etc while jumping from 10,000ft free falling.

people, please confirm the repro so this issue can be sorted swiftly :)
thanks

May 10 2016, 5:00 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70112: able to throw grenade and smoke etc while jumping from 10,000ft free falling.
May 10 2016, 5:00 AM · Arma 3
tyl3r99 added a comment to T70094: costimize gear loadout in editor.

they are already planning this feature, if you go and watch the FIRST stream video they did on twitch... you will notice the "EQUIPMENT" tab in the units section.

hope this helps :)

and to the people who are against this idea... you dont have to use it do you...so shut up
and Battlegum... scripting a loadout is very very tedious especially if you want every soldier to have different equipment and clothing! but all means you can carry on scripting

May 10 2016, 4:59 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70081: [REQUEST] bring our beloved SKIRMISH module back :(.
May 10 2016, 4:59 AM · Arma 3
tyl3r99 added a comment to T70073: 903 items are being listed twice.

i get this too in my RPT file... loads of errors in this

[EDIT] x2 files uploaded

May 10 2016, 4:59 AM · Arma 3
tyl3r99 added a comment to T70071: can you add more speakers from different regions or accents.

lets just hope and pray ey ;)

May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70071: can you add more speakers from different regions or accents.

it was only an example "mepwaygame" id rather them make new accents from scratch and NOT port them over

May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70071: can you add more speakers from different regions or accents.

excuse the language... that's bollocks that removes any sort of realism... they would have at least the iranian accent.. (no punn intended)

anyway im just asking for more profile speakers of accents and regions

May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70071: can you add more speakers from different regions or accents.

oh sorry mldri sounded like you was :L

May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70071: can you add more speakers from different regions or accents.

i believe there are people from different countries in the american army hahaha

seriously... we British folk have also joined the US army in certain circumstances.
it sounds like your saying all Americans sound alike.. when infact they do not.

you come to england (if not already) and you go to the north and then south... you tell me if you notice any accent changes XD

May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70071: can you add more speakers from different regions or accents.

even the IRANIAN forces speak american at the moment lol

May 10 2016, 4:58 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70071: can you add more speakers from different regions or accents.
May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70070: make the NATO recon units wear BOONIE hats :) and camo faces.

heres a picture

https://www.google.co.uk/search?newwindow=1&biw=1920&bih=971&tbm=isch&sa=1&q=boonie+hats+SAS&oq=boonie+hats+SAS&gs_l=img.3...32901.33772.0.34213.4.4.0.0.0.0.70.237.4.4.0....0.0..1c.1.20.img.N804ksLNTHM#facrc=_&imgdii=_&imgrc=w3INf-rZMvkXLM%3A%3BOonIpx7PRhqr-M%3Bhttp%253A%252F%252Fbp1.blogger.com%252F_1luLRXKoJM8%252FSI2Crjzg3QI%252FAAAAAAAAGP0%252F7MFbAQrEswo%252Fs400%252Fheadset.jpg%3Bhttp%253A%252F%252Ftoyhaven.blogspot.com%252F2008%252F07%252Faustralian-sas-regiment-trooper.html%3B300%3B400

May 10 2016, 4:58 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70070: make the NATO recon units wear BOONIE hats :) and camo faces.
May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70067: can we have a STEALTH - AWARE and a STEALTH - COMBAT combat mode.

but what if you needed to whisper?
either way it would be used quite alot regardless :)

i think it would be useful even if the AI knew when to pick up the pace but still have that stealthy actions and sounds...

May 10 2016, 4:58 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70067: can we have a STEALTH - AWARE and a STEALTH - COMBAT combat mode.
May 10 2016, 4:58 AM · Arma 3
tyl3r99 added a comment to T70043: Civilian Vehicles.

i want a 40ft lorry :|..... :P haha gotta love toying around with the editor at times.... OMG BUS IED no its a pigoen IED :/ runnn

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

any news BIS :) would be a great feature so we can also play around if we are bored or what not.

plus. it would save having to keep saving and exporting to test the mission.

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

the day the game requires less scripting is the day i grow into a giant spider

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

thanks recon

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

yeah like sync module to people who respawn and then sync to marker maybe?

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

and would be good if you could select which units you would like to respawn for example only "your" group and enemies etc.. all other AI die off like animals with rabbies

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

for example... editor/preview/die then respawn :)

May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T70019: make respawn module work in SP mode + EDITOR .

even in singleplayer?

May 10 2016, 4:57 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70019: make respawn module work in SP mode + EDITOR .
May 10 2016, 4:57 AM · Arma 3
tyl3r99 added a comment to T69941: Player direction changes when releasing the LOOK key.

yes i can confirm this is fixed

May 10 2016, 4:54 AM · Arma 3
tyl3r99 added a comment to T69940: Planet curvature for ArmA maps....

when i drive across the united kingdome, i dont feel my car going downhill because of the earth being a giant bouncy ball :D

sorry mate, downvoted.

tyler

May 10 2016, 4:53 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T69857: make the ability to OVERWRITE your saved missions on editor.
May 10 2016, 4:50 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T69856: make the ability to spectate your own mission ;).
May 10 2016, 4:50 AM · Arma 3
tyl3r99 added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

also depends what ammunition was used to destroy house :)

for example a HE round above 25% chance etc...

May 10 2016, 4:48 AM · Arma 3
tyl3r99 added a comment to T69712: Error on Main Menu Screen.

devs know about this already... its a known issue my friend :)

May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69711: objects with "?" symbols need a specific icon.

will this ever be changed?

May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69711: objects with "?" symbols need a specific icon.

voted

May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69711: objects with "?" symbols need a specific icon.

hmmm not rooting through thousands of tickets....
ill take my chances :)

May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69711: objects with "?" symbols need a specific icon.

ohhh :( I felt important for a second lol

wheres your ticket? I would like to vote please.

May 10 2016, 4:45 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T69711: objects with "?" symbols need a specific icon.
May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69707: AI spawn trigger module.

would be awesome

May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69707: AI spawn trigger module.

upvoted

May 10 2016, 4:45 AM · Arma 3
tyl3r99 added a comment to T69684: blufor Officer looks extremely ridiculous... even maybe opfor too....

classic officer from ARMA 2 would be cool?

May 10 2016, 4:44 AM · Arma 3
tyl3r99 added a comment to T69684: blufor Officer looks extremely ridiculous... even maybe opfor too....

i think it looks wierd, the whole outfit looks odd... officers should have a pistol or a SMG

May 10 2016, 4:44 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T69684: blufor Officer looks extremely ridiculous... even maybe opfor too....
May 10 2016, 4:44 AM · Arma 3
tyl3r99 added a comment to T69683: Helipads in wrong section on editor...

anyone agree?

May 10 2016, 4:44 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T69683: Helipads in wrong section on editor...
May 10 2016, 4:44 AM · Arma 3
tyl3r99 added a comment to T69642: Gear customization menu.

just no smiley faces or stuff lol

May 10 2016, 4:43 AM · Arma 3
tyl3r99 added a comment to T69642: Gear customization menu.

no on COD people painted their weapons like red and blue and shi* so obviously it reminded me of them...

if you meant camouflage i suppose that's a different story...

May 10 2016, 4:43 AM · Arma 3
tyl3r99 added a comment to T69642: Gear customization menu.

this is call of duty all over again lol
the weapon painting of course

May 10 2016, 4:43 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

Not quite, I'm requesting the waypoint if this feature does get implemented

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

devvvs?

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

i hope so Dennis.. or what they will say is POST-release?

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

yup starting to tease me just a bit...

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

@Raoul1234

whats your steam

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

like Blackhawk down lol

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

im sure BIS will love to be sliding down a rope from a chopper, I just think its a very quick and efficient way of entering a battlefield

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

I agree, smooth transition also no blocky scripts or ATTEMPTED animations

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

exactly and if fast roping was made by BIS you wouldn't have that 3rd party blockiness I suppose

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

AI cannot really use ACE fast-roping unless you script like fu*k
which I am not capable of doing unfortunately.

if BIS implements this feature, it will be done correctly and smoothly.
and well if this waypoint is implemented too 1000% easier :D

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

:) here to help the community

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

yeah I will not be creating this SPIE ticket as I do not really know about it.
or I suppose I just could create a REQUEST [SPIE rigging] ticket??
and people can comment and give information etc?

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

oooo sounds good to me, someone request this quick :)

and I have gathered that fast roping has been requested in the past... hopefully BIS implements this awesome feature as I thought they currently already did WOOPS :(

at least its already supported I guess, I don't see why It cant be put in by BIS also...

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

yeah i believe so anyway :/
i did see something on that list that mentioned fast-roping

well better do ha-ha otherwise i just made myself look pretty darn stupid

May 10 2016, 4:41 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).
May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69588: Inconsistent rate of fire depending on FPS.

I suppose this will improve over time to be honest nothing we can really do about it now unless you lower your settings.

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69588: Inconsistent rate of fire depending on FPS.

try turning down filtering to X4 or X2... seemed to work for me
its deffo FPS related... maybe will be fixed as optimization continues

May 10 2016, 4:41 AM · Arma 3
tyl3r99 added a comment to T69565: Please put a new CHERNARUS MAP in final release....

All in Arma have already done this mate...

and a few others are working on porting these islands over.

May 10 2016, 4:40 AM · Arma 3
tyl3r99 added a comment to T69556: AI pathfinding issues in Agia Marina, especially bridges..

path finding is trashed inside buildings too just thought you should know :) and the outpost towers... AI cant climb stairs i was thinking of scripting a stair lift but i doubt the AI would be smart enough to use that either :)

May 10 2016, 4:40 AM · Arma 3
tyl3r99 added a comment to T69533: Please Fix/Improve/Finish the editor.

bring the loadout editor! :)

May 10 2016, 4:39 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

can the arguments just stop please?

May 10 2016, 4:39 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

im sure there wouldnt be no disagreements if there was a option to enable and disable this feature and also a slider bar to control how many bodies or bits debris are going to be produced etc etc

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

@Anachoretes - shut the fuck up.

@raoul, @plutoto - good job keep up the work you 2

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

sitrep :P

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

Ad2001 - they have their own team working on mars just like Dayz stand alone :)

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

Raoul could Apex be done on like a slider like view distance?

Controls how many bodies etc etc bla de bla de bla

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

very true my bad apologies!

I would make a forum but its down at the moment

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

If there was an option

Apex - low, medium, high... That would fix that.

Ad2001 why are you so against this? all your comments are negative lol

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

Or atleast could the devs release documentation to community so we could add the feature would that be do able?

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

That would be blood wicked! I'd be a tank or something 24/7!! Hehehe oooo please devs pretty pleaseeee!!!! I'd pay for this feature lol (on a hype)

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

I hope the devs download this demo, Raoul.. let us know if any devs contact you regarding the demo! :D

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

mainly..ragdol hahaha

maybe a bit of driving style too

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

id be happy if APEX was only for explosion and destruction... and that would fix the missiles hitting water.. :D

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

either, or maybe just a wild guess but would be nice to have some more PhysX in the game not gonna lie.

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

this also could help with the rain effects for BIS??

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

http://www.youtube.com/watch?v=f51dzGXyYIg

well done raoul my good friend excellent ticket!!!

this should deffo make it into the game!! would it be easy enough to add in??
something tells me its a task and a half.

regarding the Nvid, AMD argument.... if amd cannot run phsyx then how are u playing arma... shut up then..

and again well done Raoul

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69522: Use of Apex physx features..

i know its a wall.... but its only an example... Jesus Christ who bought the fun police lol

use ur imagination.... if thats a wall what would it be like with houses etc... it was only a demonstration sorry its not 20 hours of acreate documentation and video feeds of code instruction.. my bad

May 10 2016, 4:38 AM · Arma 3
tyl3r99 added a comment to T69479: AI is omniscient.

the AI at the moment is Shi* sorry for language but people have been saying this for sometime now and nothing has been done.

May 10 2016, 4:36 AM · Arma 3
tyl3r99 added a comment to T69445: Tobacco/cigarettes.

there needs to be mixed animations for sitting down not just smoking...

May 10 2016, 4:35 AM · Arma 3
tyl3r99 added a comment to T69403: "Throwing Smoke" when throwing Chem Light.

yep i can confirm

May 10 2016, 4:34 AM · Arma 3
tyl3r99 added a comment to T69403: "Throwing Smoke" when throwing Chem Light.

repro needs changing...

  1. place 2 units (including player)
  2. preview
  3. set danger mode (select all, 7, 2)
  4. throw smoke grenade
  5. observe
May 10 2016, 4:34 AM · Arma 3
tyl3r99 added a comment to T69385: Improvement of all vehicle-wreckings.

not a dupe, maybe a child of this ticket :)

May 10 2016, 4:33 AM · Arma 3
tyl3r99 added a comment to T69348: Would like more casual animations.

bump!

May 10 2016, 4:32 AM · Arma 3
tyl3r99 added a comment to T69348: Would like more casual animations.

If they like talked to eachother, tinkering with vehicles, walked about, went inside buildings :O
Checked equipment, went on patrols stuff like that :)

May 10 2016, 4:32 AM · Arma 3