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AI spawn trigger module
Closed, ResolvedPublic

Description

I know there are ways to spawn groups of AI with set behavior and waypoints. But I feel that it would be much better and easier to have a feature which allows you to place a unit with a waypoint in the editor and then place a trigger where he would spawn only when it is activated.

I.E:

  1. Place AI
  2. Give command
  3. Add spawn trigger module.

This would simplify many not-so-experienced scripters mission editing lives. It would also boost the missions performances immensly if you plan to have alot of AI.

Details

Legacy ID
1402008446
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

HatchetJesus edited Additional Information. (Show Details)
HatchetJesus set Category to Feature Request.
HatchetJesus set Reproducibility to N/A.
HatchetJesus set Severity to None.
HatchetJesus set Resolution to Open.
HatchetJesus set Legacy ID to 1402008446.May 7 2016, 3:24 PM

would be awesome

Simplifying creating missions = upvote

MadDogX added a subscriber: MadDogX.May 7 2016, 3:24 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.