crash_2025-02-19_16-26-44.zip261 KBDownload
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Feb 19 2025
Feb 19 2025
Genriet1 changed Reproducibility from reproducibility:none to reproducibility:always on T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
In T189196#2755849, @YouCanCallMeAlex wrote:@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.
The Kamyshovo coordinates according to iZurvice are: X: 1.2 Y: 1.18 (11966.92 / 3551.30)
YouCanCallMeAlex added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.
@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.
Genriet1 edited Additional Information on T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
Hello ArtemDozhd.
Please provide crash dumps from the occurrence.
Regards,
Geez
In T188989#2755806, @Geez wrote:In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Hello intenso2891.
Unfortunately this is dependent on the responsible developer to check. Currently there are internal priorities which come first. We understand this might be frustrating and we apologise for the prolonged time it might take to check this.
Geez changed the status of T189181: misc_woodencrates can't be jumped onto from all sides. from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189168: Hand bug from Awaiting internal Testing to Confirmed Internally.
Geez closed T189148: Gear dropped on convoy´s left floating in air long after convoy despawn experimental 1.27 as Resolved.
This is normal behavior.
DE spawned convoy and its items has same lifetime. Once it runs out, all DE spawned items and the convoy itself will despawn.
If player drops their items, the lifetimes will differ and they will not despawn, so the items will float after the convoy disappears.
Hello Rayvex.
This is too trivial of an issue that is not relevant to the tutorial screen - wont fix for now.
Hello YouCanCallMeAlex.
Do you possibly have coordinates of this particular spot? As we cannot seem to reproduce the issue on our end.
Regards,
Geez
Geez changed the status of T189200: Filter bottle does not remove disease agents from water when transfering to another container from New to Awaiting internal Testing.
Geez changed the status of T189198: Suggestion: Bone Knife should be attachable to Rope Belt, Sheath and Assault Boots from New to Feedback.
In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Nate_LapT updated the task description for T189133: cfgweather.xml Provided has incorrect settings..
Feb 18 2025
Feb 18 2025
According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.
on this hosting work 3 servers, and problem only with one.
In T188989#2755456, @intenso2891 wrote:In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
I don't understand what the server crash and the game crash and ping have to do with it. the server cannot crash from ping.
Vanilla PlayerBase::CommandHandler, line 2990 (1.27):
Any update to this? Considering the coming changes with "re-texture" options @Geez
In T189163#2755716, @lava76 wrote:This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Hello lava76.
This is intended. When you need the current command ID, use 'Human.GetCurrentCommandID'. For a reference in scripts, see the comment above 'ActionManagerClient.Update'.
any news about ?^^
Geez closed T189197: Hacker report - SY3644 18/02/2025 at 18:38pm Western Australian time (10:38 GMT) - my steam id 76561197975455185 - name "llama - no sound" as Resolved.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T189196: Small Train Station: Both inside doors' sounds are panned wrong from New to Awaiting internal Testing.
Geez changed the status of T189186: [DayZ EXP 1.27] Cannot plant potatoes in a garden plot or greenhouse from Awaiting internal Testing to Confirmed Internally.
YouCanCallMeAlex added a comment to T188986: Cooking Pot on Gas Stove cargo space slightly cut off at the bottom in UHD.
Amazing, thanks!
Hello! With upcoming changes to the launcher, I wanted to ask if this could be tackled as well. Figured I'd shoot my shot. Thanks!
Geez changed the status of T189071: Visual bug in "land_tisy_barracks" building - 1.27.159315 from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189063: 1.27 EXP. Floating radio in air from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189189: Certain lootpoint in Land_Ship_Big_Castle are inaccessible from New to Awaiting internal Testing.
Hi Guys,
Feb 17 2025
Feb 17 2025
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
This also doesn't work unfortunately(
disabled hardware accelerated GPU scheduling on Windows
Traqu edited Additional Information on T189189: Certain lootpoint in Land_Ship_Big_Castle are inaccessible.
@Geez Please take 5 minutes of your time. I can't find the reason for the crashes.
Geez changed the status of T189186: [DayZ EXP 1.27] Cannot plant potatoes in a garden plot or greenhouse from New to Awaiting internal Testing.
In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Well spotted. I didn't even see it was moved to the lower left corner...
It used to be in the middle of the screen just like the "Get on" message box which makes much more sense in my opinion.
Geez closed T189122: report about an error with the problem of not being able to run DayZ as Resolved.
hello BANAN_BAN.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Geez changed the status of T189106: Widget::SetSize breaks adaptive resolution from New to Assigned.
Geez changed the status of T189103: No loot spawns and dropped loot does not de-spawn Damborg Bunker from New to Need More Info.
Hello everyone, this should be fixed for 1.27 stable, please let us know in case the issue persists after the release.
Regards,
Geez
Resolved for 1.27 stable.
Thank you for the report.
All hacking incidents are being investigated by BattlEye team.
Regards,
Geez
Geez changed the status of T189133: cfgweather.xml Provided has incorrect settings. from New to Assigned.
Geez changed the status of T189142: All remaining DayZ Compiler undetected syntax errors from New to Assigned.
Geez changed the status of T189148: Gear dropped on convoy´s left floating in air long after convoy despawn experimental 1.27 from New to Awaiting internal Testing.
Geez changed the status of T189149: [DayZ EXP 1.27] Invisible door/wall in doorway from New to Awaiting internal Testing.
Geez changed the status of T189151: [DayZ EXP 1.27] No 'Get off' message on ladder from New to Feedback.
Geez changed the status of T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID from New to Assigned.
This is a known bug. Thank you!
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T189181: misc_woodencrates can't be jumped onto from all sides. from New to Awaiting internal Testing.
Also one error I often ran into is, that double escaped quotes cause a problem with the parser. I though I already opened a ticket for that, but I cannot find it anymore, so here again in short:
string str = "\"\""; will cause a compile error. The content of the str variable should be "", so I have to escape both quotes with a backslash, but there seesm to be some problem with the index being put one too far ahead or something else. I currently have to workaround the problem by using string str = "\"" + "\"", which is quite annoying to do
Geez closed T188986: Cooking Pot on Gas Stove cargo space slightly cut off at the bottom in UHD as Resolved.
Thank you.
This should be resolved for 1.27
@Geez any intentions on fixing the compiler?
yeah, probably has been an issue before, but now we see the leaked instances in the logs, we did not have this before
Never mind. Wind does whatever it wants.
after a few hours, I haven't had a jump scare of the wind going from 20 to 0, or 0 to 20.
Nate_LapT renamed T189133: cfgweather.xml Provided has incorrect settings. from cfgweather.xml PLEASE Improve to cfgweather.xml Provided has incorrect settings..
Nate_LapT updated the task description for T189181: misc_woodencrates can't be jumped onto from all sides..
Been testing with the settings above for little over the past hour. Wind speed was aprox the max (reduced to only 16 on the server) And gradually reduced over time without any harsh cuts from max to 0
I haven't tested yet... but Is THIS whats wrong? Cause this is whats documented Here https://community.bistudio.com/wiki/DayZ:Weather_Configuration?useskin=darkvector
But isn't it right there? Just not middle of your screen.
Feb 16 2025
Feb 16 2025
BaconBuns added a comment to T189148: Gear dropped on convoy´s left floating in air long after convoy despawn experimental 1.27.
Well was 6 hours later still there
@Geez please help. please..
Feb 15 2025
Feb 15 2025
When pulling the gun into your hands it doesn't make a sound if you have empty hands or if it's inside your backpack.
- when trying add new collumn which name already exist workbench crash
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions