Calling the method to resize the widget removes the “scaled” flag. This flag cannot be set back via scripts, which completely breaks the adaptability of layout
someWidget.SetSize(100, 100); //removes the "scaled" flag
the “scaled” flag in question
Below are examples at a resolution of 2560x1440
Widget in workbench (scaled flag enabled)
Widget in workbench (scaled flag disabled)
Widget in game after "SetSize" method called
As you can see the widget from the game and the widget from the workbench with the scaled flag turned off look identical
Please fix this bug as soon as possible, it is very much hindering the development of adaptive layouts