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Widget::SetSize breaks adaptive resolution
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Description

Calling the method to resize the widget removes the “scaled” flag. This flag cannot be set back via scripts, which completely breaks the adaptability of layout

someWidget.SetSize(100, 100); //removes the "scaled" flag

the “scaled” flag in question

Below are examples at a resolution of 2560x1440

Widget in workbench (scaled flag enabled)

Widget in workbench (scaled flag disabled)

Widget in game after "SetSize" method called

As you can see the widget from the game and the widget from the workbench with the scaled flag turned off look identical

Please fix this bug as soon as possible, it is very much hindering the development of adaptive layouts

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Armor created this task.Tue, Feb 11, 10:38 AM