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Jun 12 2024
Jun 11 2024
Jun 10 2024
Jun 9 2024
I just wanted to add something I've noticed. It's related to FindFirstFreeLocation
Jun 8 2024
Jun 6 2024
@Nate_LapT That's why you should set your client's profiles folder, my errors are from the client side, not from the server, so it shouldn't matter if it's your server or not. Appreciate the help here.
wasn't my servers I've seen it on.
I'll try testing on mine later after work though.
@Nate_LapT You should configure your client's profiles folder and see if the logs are related to the mentioned issue. It may be related, but it also could be something else. Appreciate the the call out 🥰
This is probably related, I've noticed on other servers, the first 30 seconds or so players are stuck in a desync state rubberbanding around, sometimes not able to open doors.
First time we assumed it was the normal handstate bug due to lag, then I noticed it with many other streamers over the following days as they played various other maps.
Jun 4 2024
Jun 3 2024
Jun 2 2024
Jun 1 2024
can be closed, small animals are now using ragdoll to allow go thru.
May 31 2024
May 30 2024
This would be very helpful indeed.
May 29 2024
May 27 2024
https://feedback.bistudio.com/T171341 duplicate
An update was released, but this problem was not fixed(
In T181415#2611910, @BooBooSpooky wrote:Now I have solved all such problems. By moving the game to another SSD, it can be said that all the problems that occurred were caused by my own SSD. Therefore, I would like to thank Mr. Geez for taking care of the problems that occurred. Thank you very much. You can now close this ticket.
May 26 2024
May 25 2024
Now I have solved all such problems. By moving the game to another SSD, it can be said that all the problems that occurred were caused by my own SSD. Therefore, I would like to thank Mr. Geez for taking care of the problems that occurred. Thank you very much. You can now close this ticket.
May 24 2024
In T181415#2611422, @BooBooSpooky wrote:Now I've followed Mr. Geez's advice, but it still doesn't seem to help with the lag or freezes. Moreover, the symptom of not being able to render texure is not just the trees. But there are some items in the game. If you have any further suggestions please help. Thank you very much.
Now I've followed Mr. Geez's advice, but it still doesn't seem to help with the lag or freezes. Moreover, the symptom of not being able to render texure is not just the trees. But there are some items in the game. If you have any further suggestions please help. Thank you very much.
so it looks like that some game update break that
May 23 2024
у меня такая же ошибка выходит, получилось у вас решить? я все испробовал ничего не помогает
There might be something wrong with addons/plants.pbo as well.
Please make sure it got replaced during the verification or delete that specific addon before the verification to make sure it is replaced.
Regards,
Geez
Hello BooBooSpooky.
Plese try to verify the game data through Steam (also please make sure Steam cloud sync is disabled before doing so).
Regards,
Geez
May 22 2024
May 21 2024
May 20 2024
May 19 2024
May 15 2024
May 14 2024
@Geez Ticket can be closed. Bug is gone. I have nothing changed... .
May 13 2024
oh, apologies then - well, this mistake made me create that page at least ;-) it seems to "just" be a "pointer keeper" but I unfortunately do not know DayZ code so I cannot help on this matter. Hope you find out everything you need!
In T180931#2604842, @LouMontana wrote:Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
Resolved for the 1.25 stable update.
Regards,
Geez
May 10 2024
This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).
@Geez bot or spam post above.
May 9 2024
May 8 2024
May 6 2024
!
May 5 2024
In T179349#2573141, @Geez wrote:Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:modded class PlayerBase { override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) { HumanInputController hic = GetInputController(); float movementSpeed; vector movementDirection; hic.GetMovement(movementSpeed, movementDirection); // Only raise if player is moving if (movementSpeed > 0) { hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true); } super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished); } }
May 4 2024
Looks like it should work. I found that node type in infected animgraph. It looks like problem is I am trying use IK anim as additive (want have modified fingers). I apologize, ticket can be closed.
May 3 2024
May 2 2024
In T180598#2596218, @Geez wrote:Just to specify:
This crash is caused by the dynamic lights with shadows. If one creates a light source (with shadows on) with too big of a radius, the client may crash depending on how complex the surroundings may be. We are aware of the crash, but sadly, lack solid repro at the moment.
Looking to close up some of my tickets, and figured out the cause of this specific issue.
May 1 2024
In T177818#2600164, @d146ales wrote:There is ways to see binarized P3ds, as a text form from Mikeros Eliteness or as complete debin tool, i dont see a reason why not to use them for learning purpose. The tools arent hard to find (simple google search found it) if you want to invest a time in modding.
Yes such things are possible and Eliteness does get you part of the way, but the point is that debin tools are not actually allowed (despite their availability). The main thrust here is to make such things legit and sanctioned rather than a "don't ask, don't tell" policy.
There is ways to see binarized P3ds, as a text form from Mikeros Eliteness or as complete debin tool, i dont see a reason why not to use them for learning purpose. The tools arent hard to find (simple google search found it) if you want to invest a time in modding.
Apr 30 2024
There are all kinds of things we can learn from unbinarized models. One example is memory points positions.
A lot can be learned at beginning by just mimicking vanilla even if it might not all be best practices. Those get improved in time as you learn and discover things. That's how i started with modding. Mimicked vanilla and other mods and improved over time after understanding what I'm doing.