Hello Osiriss.
We do not govern how administrators/server owners administrate their servers. However, if the server owner is monetising without our permission, please contact [email protected] with all the relevant information and proof (Screenshots, server IP/Name etc.)
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Apr 26 2023
Hello cleitonitos.
Are all your software drivers up to date and have you checked for any corrupted files/installations?
Hello NotoriousRGC.
Unfortunately no eta we can provide on the fix.
Crossbow isnt repairable by gun cleaning kit but by epoxy putty.
Thank you, we will investigate with BattlEye.
Resolved for the stable 1.21.
Resolved for 1.22.
Resolved for stable 1.21.
New animation will be included for 1.22.
Resolved for stable 1.21.
Resolved for stable 1.21.
Resolved for stable 1.21.
Resolved for stable 1.21.
In T171861#2435369, @markkoky44 wrote:The issue seems to lie internally with how GetGame().CreateStaticObjectUsingP3D functions. There seems to be a difference in how the position coordinates are processed in comparison to normal GetGame().CreateObjectEx() functioniality. After looking into the ObjectSpawnerHandler script level class, there is nothing done to the input of position coordinates and or the orientation data that would result unexpected behavior with placement.
This is resolved and can be closed.
This is resolved and can be closed.
I personally think super high caliber snipers should stay on modded, militarized servers. I don't like the idea of them in the standalone, aka more survival version. M79 is very rare and has several drawbacks ( self dmg and imprecision when it comes to ranging at bigger distances )
The issue seems to lie internally with how GetGame().CreateStaticObjectUsingP3D functions. There seems to be a difference in how the position coordinates are processed in comparison to normal GetGame().CreateObjectEx() functioniality. After looking into the ObjectSpawnerHandler script level class, there is nothing done to the input of position coordinates and or the orientation data that would result unexpected behavior with placement.
Getting fisheye as well. The edge of the screen everything is always stretched on 3440x1440
Issue persists while using 3440x1440. Tooltips appear off screen.
It's on a community I believe.
Apr 25 2023
can confirm this does happen
Apr 24 2023
@Beavis It's possible they are painting areas with the "Historical" usage using the CE editor, and we won't see it until they publish the 1.21 CE files to their Github. We run a vanilla Exp server and the medieval gear is spawning.
This issue is only on single player/offline mode. Sorry
In T171771#2434575, @Nate_LapT wrote:In T171771#2433588, @CosmoDayZ wrote:no i don't think that is a good idea
We already have the pox nade launcher.. difference?
Also, not like you get your hands on a pox vial often...
So your no bad idea... is already in the game but a different mechanic.
This bug is really annoying and also seems like zombies are locked on you after silenced shots in their 'suspicious' state. After shooting silenced a lot of them will follow you while you are behind fences or houses and have absolutely no sight. I'm not talking about them chasing you, they literally follow you around even if they cannot see you and then eventually spot you and then chase.
Sounds very similar to an issue I reported here https://feedback.bistudio.com/T171154 seems likely that this was what happened.
In T171771#2433588, @CosmoDayZ wrote:no i don't think that is a good idea
Aim better next time
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Hello Guf4AN.
Please try the following:
to fix the error search for color management in Microsoft Windows Control Panel, click on Color Management. Click on the Advanced tab in the Color Management window. Make sure all of the dropdowns start with "System default". If they do not, change them so they do. That's it, enjoy DayZ
Thank you AlexTa.
This is a known problem.