you're probably already aware, but, when you throw any item on the ground there's a 90% chance that it will get stuck on the floor, and start glitching around and then be either released or be bound to that exact spot after it "calms down" . There's no rule on which impact/bounce it will get stuck.. sometimes it's first one, sometimes it's 4th one.. and everything in between. Maybe something with collision box orientation or something ... no idea..
Could it be the same issue that's causing this in the presented video ?
timestamped.