As of DayZ version 1.21.156073, there's no way for us to get the model path of an object spawned via CGame::CreateStaticObjectUsingP3D. Using Object::GetModelPath just returns UNKNOWN_P3D_FILE, as it's looking at the rvconfig CfgVehicles defined type for the Object's instance. Since this feels similar to how Buldozer spawns an object, how would we go about finding the model path of an object spawned this way via script?
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- General
Additional Information
DayZ Version 1.21.156073