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Apr 2 2023

mickeymen added a comment to T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.

This needs new animation files which most likely won't happen at this stage of development.

Apr 2 2023, 1:34 AM · Arma 3

Apr 1 2023

BIS_fnc_KK claimed T171307: Stackable JIP queue for entities with remoteExec.
Apr 1 2023, 9:43 PM
honeyburton changed Severity from severity:none to severity:major on T171311: 4169 DE cheater.
Apr 1 2023, 7:56 PM · DayZ
MyFilm4u added a comment to T171310: 4169 DE cheater.
Apr 1 2023, 7:21 PM · DayZ
NikkoJT added a comment to T79477: Change currentMagazineDetail to return Array.

Ideally all similar magazine detail commands should get this improvement, presumably not as main syntax for back compat but as an alt syntax.

Apr 1 2023, 4:58 PM · Arma 3
honeyburton created T171311: 4169 DE cheater.
Apr 1 2023, 4:46 PM · DayZ
honeyburton created T171310: 4169 DE cheater.
Apr 1 2023, 4:40 PM · DayZ
Leopard20 added a comment to T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.

This needs new animation files which most likely won't happen at this stage of development.

Apr 1 2023, 4:12 PM · Arma 3
SaMatra created T171307: Stackable JIP queue for entities with remoteExec.
Apr 1 2023, 4:05 PM
makosin created T171306: Ability to re-texture facemasks/goggles and HMD.
Apr 1 2023, 1:59 PM · Arma 3
mattysmith22 created T171305: MFD item type="scale" does not work with some custom fonts..
Apr 1 2023, 11:29 AM · Arma 3
mickeymen updated the task description for T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.
Apr 1 2023, 2:01 AM · Arma 3
mickeymen updated the task description for T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.
Apr 1 2023, 1:56 AM · Arma 3
mickeymen updated the task description for T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.
Apr 1 2023, 1:53 AM · Arma 3
mickeymen updated the task description for T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.
Apr 1 2023, 12:58 AM · Arma 3
mickeymen updated the task description for T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.
Apr 1 2023, 12:54 AM · Arma 3
mickeymen created T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.
Apr 1 2023, 12:48 AM · Arma 3

Mar 31 2023

Mr._Macintosh added a comment to T170768: No Requiem Achievement.

Similar problem. There is a solution?

Mar 31 2023, 9:07 PM · Arma 3
BIS_fnc_KK placed T171260: A command to return vehicle that backpack is assembled to up for grabs.
Mar 31 2023, 6:38 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

allObject is just that all objects would be strange to call it all objects and remove some objects the engine collections already include. But what you ask is for the getter to SPECIFICALLY return out of world objects and ONLY out of world objects. I won’t add that. Using other vehicle commands on backpack you know is a vehicle makes sense, but ok, you can still do it via storing a variable on backpack.

Mar 31 2023, 6:38 PM · Arma 3
Logan00 added a comment to T171194: Very Strange Problem .
Mar 31 2023, 6:17 PM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

In summary, I'm against changing existing commands to also handle one specific case of being run on backpacks. Its already possible to do everything you want with packed static\drone, just requires some tricks, this command should have made it clear and easy to do that.

Mar 31 2023, 4:13 PM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

the vehicle is removed from world when it is packed I dont want to make a specific getter for asset that is not supposed to be exposed with api. The fact that it is available via variable reference was overlooked but due to back compatibility would now remain. I am actually trying to make it usable by wider user base, set/getVehicleAmmo is a good example. I can add that and god knows when I will be around that part of the code again, so if you give the list I can do it in one go

I don't get this argument what so ever, even if out vehicles aren't simulated or shouldn't be operated with some scripting commands, so what? And its not like this is arbitrary code execution level security issue, just a matter of entity being limited while hidden. Lets forbid allObjects from returning out vehicles too then, what if user deletes a vehicle from there and ends up getting an RPT error? There are already myriad of ways to break\lag\freeze\crash the game with scripting already, by the nature of modding.

Mar 31 2023, 4:03 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

the vehicle is removed from world when it is packed I dont want to make a specific getter for asset that is not supposed to be exposed with api. The fact that it is available via variable reference was overlooked but due to back compatibility would now remain. I am actually trying to make it usable by wider user base, set/getVehicleAmmo is a good example. I can add that and god knows when I will be around that part of the code again, so if you give the list I can do it in one go

Mar 31 2023, 3:43 PM · Arma 3
BIS_fnc_KK closed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes as Resolved.
Mar 31 2023, 3:36 PM · Arma 3
jadugar added a comment to T171128: Alt syntax for canDeployWeapon/isWeaponDeployed to return weapon deployment position.
Mar 31 2023, 3:00 PM · Arma 3
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Did tests for all possible combination, works properly. Shitty test code:

	if(!isNil"markers") then {{deleteMarker _x} forEach markers;}; markers = [];
	if(!isNil"objects") then {{deleteVehicle _x} forEach objects}; objects = [];
	if(!isNil"locations") then {{deleteLocation _x} forEach locations}; locations = [];
	positions = [];
	if(isNil"testgroups") then {{{deleteVehicle _x} forEach units _x; deleteGroup _x} forEach testgroups};
	testgroups = [];
Mar 31 2023, 2:55 PM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

Preloading the UI is a valid workaround for this bug. In my example I preloaded the UI in a display and closed that display immediately afterwards. This seems to be fast enough so the player doesn't recognize the preloading:

Mar 31 2023, 12:54 PM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

You can do a lots of things with a packed drone\static - repair, refuel, change weapons and magazines, get\set variables, altering a single command to have special handling case for backpacks is not the way. Returning object off backpack can also tell you if backpack was assembled before.

Mar 31 2023, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

In fact it doesnt matter if it is unitBackpack or backpackcontainer or a variable with reference to backpack, it matters what you gonna use it for, like I said for setVehicleAmmo I can make it to look for the vehicle and rearm it. So my question stands, what other commands you want to use on backpack vehicle

Mar 31 2023, 11:57 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Do you suggest having unitBackpack return assembled vehicle instead of backpack entity?

Mar 31 2023, 11:54 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

Sure I can. Would this be enough?

Mar 31 2023, 11:52 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Sure I can. Would this be enough? any other commands you want to use on assembled vehicle apart from setVehicleAmmo?

Mar 31 2023, 11:29 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

I can make it rearm with

unitBackpack player setVehicleAmmo 1;

Mar 31 2023, 11:25 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

I can make it rearm with

Mar 31 2023, 11:21 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

Simplest application example - rearming static weapons\drones when they're in backpack form:

getBackpackVehicle unitBackpack player setVehicleAmmo 1;
Mar 31 2023, 11:16 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

What is the use case? How would this benefit wider audience?

Mar 31 2023, 11:13 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.
  1. Fresh mission, get backpack with player addBackpack "B_UGV_02_Demining_backpack_F"
  2. Run "B_UGV_02_Demining_F" allObjects 4 => []
  3. If command existed, you'd run getBackpackVehicle unitBackpack player => <NULL-object>
  4. Assemble backpack
  5. Disassemble the drone
  6. Run "B_UGV_02_Demining_F" allObjects 4 => [2102463a040# 1781926: ugv_02_f.p3d]
  7. Wear backpack off the ground
  8. Now can run the new command with same getBackpackVehicle unitBackpack player expression and it should return that same vehicle 2102463a040# 1781926: ugv_02_f.p3d
Mar 31 2023, 11:11 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

When you dissemble the drone or static weapon, it doesn't get deleted but gets hidden and link to that entity is stored in the backpack, the command should return that link. When you spawn assemblable backpack it doesn't spawn associated drone\static right away but only when you assemble it the first time.

Mar 31 2023, 11:04 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Now you lost me

Mar 31 2023, 10:57 AM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

getBackpackVehicle unitBackpack player

unitBackpack is null when weapon is assembled

Mar 31 2023, 10:55 AM · Arma 3
SaMatra edited Steps To Reproduce on T171260: A command to return vehicle that backpack is assembled to.
Mar 31 2023, 10:55 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

getBackpackVehicle unitBackpack player

Mar 31 2023, 10:46 AM · Arma 3
dedmen added a comment to T161113: Unintended behavior of __has_include with file patching.

I finally understood your issue.

Mar 31 2023, 10:34 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55642 on T171264: Disassembled UAV groups aren't cleaned up.
Mar 31 2023, 10:15 AM · Arma 3
BIS_fnc_KK closed T170687: Expand ctrlCreate to take CONFIG as argument for control config definition as Resolved.
Mar 31 2023, 9:38 AM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

The UI2Texture fix in the latest profiling build 2.12.150430 does not solve my problem.

Mar 31 2023, 9:37 AM · Arma 3
y0014984 added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

I think my ticket (https://feedback.bistudio.com/T171035) is related to the behavior mentioned here. In my case it's not a nested UI but only a static image. I tested the latest profiling build 2.12.150430 but unfortunately this does not solve my variant of the problem.

Mar 31 2023, 9:36 AM · Arma 3
SaMatra added a comment to T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.

Did some tests, works great!

Mar 31 2023, 9:23 AM · Arma 3
SaMatra added a comment to T171272: preloadTexture command.

Would this also help with textures used by UI, particles or even game assets?

Like one can force preloading via config (PreloadConfig and PreloadTextures) - aka would be good to have also via mission desc.ext or scripting (best).

Mar 31 2023, 9:06 AM · Arma 3
kju-PvPscene added a comment to T171272: preloadTexture command.

Would this also help with textures used by UI, particles or even game assets?

Mar 31 2023, 8:19 AM · Arma 3
SaMatra added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

How bad, and what is the alternative? Mind you any radical change and we gonna have a lot of people complaining about that too

Mar 31 2023, 4:37 AM · Arma 3

Mar 30 2023

BIS_fnc_KK added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

How bad, and what is the alternative? Mind you any radical change and we gonna have a lot of people complaining about that too

Mar 30 2023, 9:57 PM · Arma 3
SaMatra renamed T171273: Switching to pistol from having no weapon in hands and crouching plays launcher animation from Switch to pistol from having no weapon in hands crouching animation, game switches to launcher before pistol to Switching to pistol from having no weapon in hands and crouching plays launcher animation.
Mar 30 2023, 4:19 PM · Arma 3
SaMatra created T171273: Switching to pistol from having no weapon in hands and crouching plays launcher animation.
Mar 30 2023, 4:16 PM · Arma 3
SaMatra added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

I've seen people abuse this to skip reloading animations - drop weapon and mag on the ground and pick it back up, faster than reloading animation.

Mar 30 2023, 4:08 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Made a ticket: T171272

Mar 30 2023, 3:55 PM · Arma 3
SaMatra created T171272: preloadTexture command.
Mar 30 2023, 3:55 PM · Arma 3
Bob_Murphy moved T166550: Voice protocol of INDFOR Asian factions. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Mar 30 2023, 2:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen closed T171253: ACCESS_VIOLATION CTD with high VRAM load as Resolved.

all freezes on 28th, caused by st_intercept_x64.dll, whatever that is.

Mar 30 2023, 1:54 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

BOOL = preloadTexture STRING

Yes. Separate ticket. And its low priority. Texture cache mess will be fun

Fun allowed then. "Can we have a scripting command to check that" was about having such texture preloading scripting command, sorry for hasty confusing replies, really happy to see this addressed.

Mar 30 2023, 1:45 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Can we have a scripting command to check that?

No.

Mar 30 2023, 1:42 PM · Arma 3
dedmen changed the status of T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error from New to Feedback.

Fix next dev and profiling (today)

Mar 30 2023, 1:40 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Refined idea once more, it all can be crammed into single command:
BOOL = preloadTexture STRING
Will return true as soon as texture is loaded.

Mar 30 2023, 1:33 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.
Mar 30 2023, 1:29 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

So one issue, its trying to use the texture before its loaded (because loading is async), so when the display is created, you set the texture, it will only load next frame, but right after creating display it tries to render.
Easy to check for that and skip rendering the texture.

Next issue, you have to manually re-render till its done loading, and there is no way for you to know when its done, it might take multiple frames.

So fix for that, after creation it will automatically trigger re-rendering while there is a non-ready texture inside the display OR there is a UIToTexture inside it that is scheduled for re-render.
That will recursively wait till all sub-textures are loaded.

But this will only happen at creation, if you add a sub texture some time later, you need to take care of that updating yourself.

Mar 30 2023, 1:22 PM · Arma 3
dedmen added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

So one issue, its trying to use the texture before its loaded (because loading is async), so when the display is created, you set the texture, it will only load next frame, but right after creating display it tries to render.
Easy to check for that and skip rendering the texture.

Mar 30 2023, 1:09 PM · Arma 3
SaMatra edited Additional Information on T171270: A scripting command to check if unit can reach vehicle's supply point.
Mar 30 2023, 1:06 PM · Arma 3
SaMatra created T171270: A scripting command to check if unit can reach vehicle's supply point.
Mar 30 2023, 1:04 PM · Arma 3
SaMatra created T171268: A scripting command to return if unit is healing with FAKs\Medkits\Medic vehicles.
Mar 30 2023, 11:58 AM · Arma 3
ameliaglover added a comment to T171265: [Feature Request] Scheduler Script Added Event.
Mar 30 2023, 11:20 AM · Arma 3
SaMatra edited Steps To Reproduce on T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 10:06 AM · Arma 3
BIS_fnc_KK claimed T171260: A command to return vehicle that backpack is assembled to.
Mar 30 2023, 9:47 AM · Arma 3
BIS_fnc_KK claimed T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 9:46 AM · Arma 3
Fraali updated the task description for T171265: [Feature Request] Scheduler Script Added Event.
Mar 30 2023, 8:14 AM · Arma 3
Fraali created T171265: [Feature Request] Scheduler Script Added Event.
Mar 30 2023, 8:13 AM · Arma 3
SaMatra added a comment to T157137: string.

Smaller version of T150388

Mar 30 2023, 7:25 AM · Arma 3
SaMatra added a comment to T150388: Missing A3 strings.

Bumping, had a need to have STR_A3_C_CfgVehicles_B_HMG_02_high_weapon_F0 and STR_A3_C_CfgVehicles_O_HMG_02_high_weapon_F0 fixed, its names for backpacks for disassembled M2 Static gun. Gonna have to use FIA versions instead of proper side versions for now.

Mar 30 2023, 7:24 AM · Arma 3
SaMatra updated the task description for T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 6:11 AM · Arma 3
SaMatra created T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 6:03 AM · Arma 3
SaMatra renamed T171260: A command to return vehicle that backpack is assembled to from A command to return vehicle that backpack is assembled to. to A command to return vehicle that backpack is assembled to.
Mar 30 2023, 5:49 AM · Arma 3
SaMatra created T171260: A command to return vehicle that backpack is assembled to.
Mar 30 2023, 4:56 AM · Arma 3
GhostJB created T171258: Arma 3 [2.12] - selectionVectorDirAndUp reporting error to .rpt even when selection exists.
Mar 30 2023, 2:11 AM · Arma 3

Mar 29 2023

Wirogamesik created T171254: Nie mogę odpalić gry arma 3.
Mar 29 2023, 7:21 PM · Arma 3
JonBons2020 updated the task description for T171253: ACCESS_VIOLATION CTD with high VRAM load.
Mar 29 2023, 3:47 PM · Arma 3
JonBons2020 edited Additional Information on T171253: ACCESS_VIOLATION CTD with high VRAM load.
Mar 29 2023, 2:27 PM · Arma 3
JonBons2020 created T171253: ACCESS_VIOLATION CTD with high VRAM load.
Mar 29 2023, 2:26 PM · Arma 3
Ilyushkius moved T166550: Voice protocol of INDFOR Asian factions. from Awaiting Reply to Backlog on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Mar 29 2023, 1:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
LouMontana renamed T166882: [Feature Request] Add script command to overwrite CfgVehicles armor config from [Feature Request] Add script function to overwrite CfgVehicles armor config to [Feature Request] Add script command to overwrite CfgVehicles armor config.
Mar 29 2023, 12:39 PM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.

Mar 29 2023, 10:54 AM · Arma 3
BIS_fnc_KK changed Ref Ticket from AIII-55530 to AIII-55550 on T164238: Scaffolding is a open object but with 'interior' SFX.
Mar 29 2023, 10:49 AM · Arma 3
dedmen added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.

Mar 29 2023, 10:30 AM · Arma 3
tempsdropz added a comment to T170273: [BUG] A3\functions_f\respawn\fn_getRespawnPositions.sqf breaks with group as input while its meant to be supported.
Mar 29 2023, 10:10 AM · Arma 3
SaMatra edited Additional Information on T171238: Options to cut or fit ui2texture displays when rendering them into non-1:1 textures.
Mar 29 2023, 10:03 AM · Arma 3
dedmen set Ref Ticket to AIII-55635 on T171238: Options to cut or fit ui2texture displays when rendering them into non-1:1 textures.
Mar 29 2023, 9:53 AM · Arma 3
Bigdogreaper11 added a comment to T171247: error system.

have to idea why this crash keeps happing but i would like to get it fixed

Mar 29 2023, 5:51 AM · Arma 3
Bigdogreaper11 created T171247: error system.
Mar 29 2023, 5:51 AM · Arma 3
ehylla93 updated the task description for T166882: [Feature Request] Add script command to overwrite CfgVehicles armor config.
Mar 29 2023, 5:36 AM · Arma 3
brendob47 created T171245: M54 Transport missing VIV/Cargo variant.
Mar 29 2023, 2:00 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Mar 28 2023

BIS_fnc_KK changed the status of T171193: Get model position of an attached object from New to Feedback.
Mar 28 2023, 8:45 PM · Arma 3