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Feb 26 2023

SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think that drawEllipse/drawRectangle shapes not being rotated along with the map is a bug. These are map shapes, no display shapes and their coordinates and dimensions should be relative to the map. I'll have a fix in the mission but this should be addressed on engine level if you ask me.

Feb 26 2023, 12:56 PM · Arma 3

Feb 19 2023

SaMatra renamed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from inAreaArrayIndexes to inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 2:27 PM · Arma 3
SaMatra created T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 2:26 PM · Arma 3

Feb 17 2023

SaMatra updated the task description for T170480: An option to allow swapping seats with "live" dead players.
Feb 17 2023, 4:58 PM · Arma 3
SaMatra created T170480: An option to allow swapping seats with "live" dead players.
Feb 17 2023, 4:54 PM · Arma 3

Feb 16 2023

SaMatra created T170431: ARRAY createHashMapFromArray CODE.
Feb 16 2023, 11:02 AM · Arma 3
SaMatra created T170425: unitIsUAV returns false for UAV units.
Feb 16 2023, 7:45 AM · Arma 3

Feb 15 2023

SaMatra updated the task description for T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Feb 15 2023, 2:09 PM · Arma 3
SaMatra edited Additional Information on T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Feb 15 2023, 2:04 PM · Arma 3
SaMatra created T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Feb 15 2023, 2:04 PM · Arma 3

Dec 27 2022

SaMatra added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.

Did a brief testing, works good.

Dec 27 2022, 10:38 AM · Arma 3
SaMatra added a comment to T167414: getDirVisual alternative syntax.

Tested, works great!

Dec 27 2022, 10:14 AM · Arma 3
SaMatra added a comment to T167311: A command to check if two variables reference same array or hashmap.

Did some testing, works as expected so far.

Dec 27 2022, 10:05 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Tested seemingly all possible scenarios, including MP cases, new alt syntaxes all work perfectly, no issues found.

Dec 27 2022, 9:33 AM · Arma 3
SaMatra added a comment to T167380: A command to return WeaponHolderSimulated link to the dead body.

Did some tests, including MP with different locality, no issues found. Works good!

Dec 27 2022, 8:47 AM · Arma 3
SaMatra added a comment to T167359: Custom radio channels label localization.

Did some short tests, works great so far, no issues in MP with JIP players.

Dec 27 2022, 8:44 AM · Arma 3
SaMatra added a comment to T167324: Add unused black Carryall Backpack.

Looks great in game under different lighting, fits other vanilla content great, as expected with it being part of original vanilla content.

Dec 27 2022, 8:30 AM · Arma 3

Nov 14 2022

SaMatra updated the task description for T167324: Add unused black Carryall Backpack.
Nov 14 2022, 4:27 PM · Arma 3

Sep 11 2022

SaMatra created T167473: deleteVehicleCrew doesn't work.
Sep 11 2022, 4:19 PM · Arma 3

Sep 8 2022

SaMatra created T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Sep 8 2022, 11:17 AM · Arma 3

Sep 7 2022

SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

nils for out of bounds _index might not be really needed as there is

vehicle magazinesTurret [turretPath, includeEmpty]

to get empty magazines so you can find the count yourself.

Sep 7 2022, 3:35 PM · Arma 3
SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Maybe its time to finally fix this command. Lets be honest, 99% of usages of this command are to get currently loaded magazine. Who needs *random* magazine ammo count? Lets make this command prioritize loaded magazines.

Sep 7 2022, 3:33 PM · Arma 3

Sep 6 2022

SaMatra created T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:33 PM · Arma 3

Sep 2 2022

SaMatra added a comment to T167311: A command to check if two variables reference same array or hashmap.

An idea for a better name for the command: isEqualRef to be in line with existing isEqualTo

Sep 2 2022, 10:00 AM · Arma 3
SaMatra created T167380: A command to return WeaponHolderSimulated link to the dead body.
Sep 2 2022, 8:24 AM · Arma 3

Aug 31 2022

SaMatra updated the task description for T167359: Custom radio channels label localization.
Aug 31 2022, 9:23 AM · Arma 3
SaMatra created T167359: Custom radio channels label localization.
Aug 31 2022, 8:29 AM · Arma 3

Aug 28 2022

SaMatra created T167324: Add unused black Carryall Backpack.
Aug 28 2022, 5:53 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What I propose after more tests:

Aug 28 2022, 12:49 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So in total:

  1. You can have LDs working in seats without any units in them as long as there is unit somewhere in the vehicle (and turret is local to them maybe?)
  2. You can have LTs from both turret LD and personal LD, but turret LD will delete after a bit.
Aug 28 2022, 12:46 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:42 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:28 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Here is repro to have two laser targets at once which this change to scripting command won't cover:

Aug 28 2022, 12:23 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Right now:
laserTarget playerOnFoot => Target if laser designator is fired
laserTarget playerInVehicle => Always null
laserTarget vehicle => Target if primary turret designator is fired

Aug 28 2022, 12:11 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Just tested that, it is indeed a case, you can have both laser designator on a turret, then turn out and use your own laser designator, both laser targets will exist at the same time and only one will be accessible after proposed changes to the command.

Aug 28 2022, 12:06 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

If we are to change original command behavior, then I would also make laserTarget iterate through turrets to find first laser target, so you can safely execute it on Strider and return laser target from commander.

Aug 28 2022, 11:57 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Yes, this will make all laser targets accessible.

Aug 28 2022, 11:47 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

No it doesn't, laserTarget always returns null when executed on a unit that's on in turret with enabled laser designator.

Aug 28 2022, 11:18 AM · Arma 3
SaMatra changed Severity from severity:none to severity:feature on T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:17 AM · Arma 3
SaMatra updated the task description for T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:07 AM · Arma 3
SaMatra created T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:03 AM · Arma 3
SaMatra created T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 8:31 AM · Arma 3
SaMatra added a comment to T162441: "str" command triggers "Circular reference found in HashMap" warning.

Fixed as of 2.10, please set to resolved.

Aug 28 2022, 8:15 AM · Arma 3

Aug 27 2022

SaMatra edited Additional Information on T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3
SaMatra created T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3

Jun 15 2022

SaMatra added a comment to T150204: Add command to get machine time and date.

@SaMatra please make a new request - otherwise this will get missed

Jun 15 2022, 5:10 PM · Arma 3

Jun 14 2022

SaMatra added a comment to T150204: Add command to get machine time and date.

Would be great if systemTime accepted time offset argument so we can easily display server time. The idea is following: Get how much your time is offset from the server and feed the number of hours as arguments into the command. Yes, you can calculate all that with SQF, but when you need to display timer constantly, this eats a bit of CPU time when it could be handled by the engine very efficiently.

<Array> = systemTime <Number>
Jun 14 2022, 1:13 PM · Arma 3

Jun 11 2022

SaMatra added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

Still needs a fix

Jun 11 2022, 12:29 PM · Arma 3

Mar 18 2022

SaMatra added a comment to T163751: Custom profile namespaces.

Sure, this can work.

Mar 18 2022, 7:16 AM · Arma 3
SaMatra added a comment to T163751: Custom profile namespaces.

Are new commands isMissionProfileNamespaceLoaded, missionProfileNamespace and saveMissionProfileNamespace result of this ticket? If so, how are they connected to the mission itself? Through the mission filename? If so, then it won't fit for our purposes because we use different mission filenames for different communities (to avoid mission re-download when switching servers) like:
KingOfTheHill_by_Sa-Matra_for_CODE4.Altis.pbo
KingOfTheHill_by_Sa-Matra_for_ARMASU.Altis.pbo
but we need a namespace accessible between these different mission files but within our mission's "universe".

Mar 18 2022, 4:45 AM · Arma 3

Mar 17 2022

SaMatra edited Additional Information on T163751: Custom profile namespaces.
Mar 17 2022, 2:24 AM · Arma 3

Mar 16 2022

SaMatra updated the task description for T163751: Custom profile namespaces.
Mar 16 2022, 9:47 AM · Arma 3
SaMatra updated the task description for T163751: Custom profile namespaces.
Mar 16 2022, 9:31 AM · Arma 3
SaMatra created T163751: Custom profile namespaces.
Mar 16 2022, 9:30 AM · Arma 3

Dec 21 2021

SaMatra edited Steps To Reproduce on T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:57 AM · Arma 3
SaMatra updated the task description for T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:56 AM · Arma 3
SaMatra created T162441: "str" command triggers "Circular reference found in HashMap" warning.
Dec 21 2021, 6:54 AM · Arma 3

Feb 24 2021

SaMatra created T156981: magazinesTurret doesn't accept more than one dimensional arrays anymore, ex: [0,0].
Feb 24 2021, 1:42 PM · Arma 3

Nov 1 2020

SaMatra created T154769: Suppressors compatibility issues since 2.00.
Nov 1 2020, 2:18 PM · Arma 3

Oct 28 2020

SaMatra added a comment to T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.

6 years later and its still an issue.

Oct 28 2020, 5:25 PM · Arma 3

Sep 13 2017

SaMatra added a comment to T70460: Add "cursorToWorld" command.

Cursor might not be in center of the screen

Sep 13 2017, 2:40 PM · Arma 3
SaMatra added a comment to T66280: [Feature Req] Introduce new scripting command to prevent breakable objects (fences, lamps) from breaking by collision (canBreak).

allowDamage doesn't stop that.

Sep 13 2017, 2:39 PM · Arma 3

Apr 10 2017

SaMatra added a comment to T123785: BIS_fnc_initRespawn adds HandleDisconnect event handler always returning true, resulting in broken missions with disabledAI=1.

Can be considered fixed, even though command returns false instead of nil, HandleDisconnect events added after it have priority over BIS_fnc_initRespawn.

Apr 10 2017, 8:55 PM · Arma 3

Mar 21 2017

SaMatra added a comment to T67309: Sandbags displayed in low LOD look orange unlike high LOD which are light yellow.

Still an issue.

Mar 21 2017, 6:03 PM · Arma 3

Mar 17 2017

SaMatra added a comment to T123785: BIS_fnc_initRespawn adds HandleDisconnect event handler always returning true, resulting in broken missions with disabledAI=1.

Here is addon with temporary fix that you need to include in -serverMod= of your server (or -mod= for non-dedi server)

Mar 17 2017, 3:35 PM · Arma 3
SaMatra created T123785: BIS_fnc_initRespawn adds HandleDisconnect event handler always returning true, resulting in broken missions with disabledAI=1.
Mar 17 2017, 10:40 AM · Arma 3

Jan 26 2017

SaMatra added a comment to T67309: Sandbags displayed in low LOD look orange unlike high LOD which are light yellow.

Problem is still actual in 2017, 4 years later, walls appear orange on lower LODs and have glitchy looking black polygon on even lower LOD.

Jan 26 2017, 5:06 AM · Arma 3
SaMatra added a comment to T122896: Concrete walls looks very different in different LODs.

Thank you! Can my 4 years old ticket https://feedback.bistudio.com/T67309 also get some attention, it has similar issue with immersion-breaking visual appearance over different LODs

Jan 26 2017, 4:58 AM · Arma 3

Jan 16 2017

SaMatra edited Additional Information on T122896: Concrete walls looks very different in different LODs.
Jan 16 2017, 6:57 PM · Arma 3
SaMatra created T122896: Concrete walls looks very different in different LODs.
Jan 16 2017, 6:55 PM · Arma 3

Dec 10 2016

SaMatra added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

Still not solved, if you have body near crate and open body inventory, EH returns body and null object, while both body and crate are available in the inventory menu.

Dec 10 2016, 5:52 AM · Arma 3

Aug 12 2016

SaMatra added a comment to T119846: Recent HandleDamage and Killed event handlers additions show actual firing unit as null if damage is indirect.

Yeah, I missed introduction of this command, it looks like a proper solution for this case, thank you!

Aug 12 2016, 11:51 PM · Arma 3

Aug 10 2016

SaMatra added a comment to T119846: Recent HandleDamage and Killed event handlers additions show actual firing unit as null if damage is indirect.

Thanks, I've checked it on dev branch and both event handlers now include firing unit with indirect damage. I will really appreciate if firing unit can also be included into HitPart and Fired event handlers so we can track projectiles after they're fired on clients, not only when they hit. Thank you.

Aug 10 2016, 12:41 PM · Arma 3

Aug 9 2016

SaMatra created T119846: Recent HandleDamage and Killed event handlers additions show actual firing unit as null if damage is indirect.
Aug 9 2016, 12:37 PM · Arma 3

May 10 2016

SaMatra edited Steps To Reproduce on T84971: Backpack duping through body and a box.
May 10 2016, 12:22 PM · Arma 3
SaMatra edited Steps To Reproduce on T84429: Game throws "Picture * not found" when joining server.
May 10 2016, 12:07 PM · Arma 3
SaMatra added a comment to T83660: Add scripting command "currentTarget".

Isn't assignedTarget what you're looking for?

May 10 2016, 11:44 AM · Arma 3
SaMatra edited Steps To Reproduce on T83097: setFace stops random facial animations.
May 10 2016, 11:26 AM · Arma 3
SaMatra added a comment to T83097: setFace stops random facial animations.

Good find, KK. Still a bug though.

May 10 2016, 11:26 AM · Arma 3
SaMatra edited Steps To Reproduce on T83065: Ejecting units destroy helicopter main rotor.
May 10 2016, 11:25 AM · Arma 3
SaMatra edited Steps To Reproduce on T82398: Inventory items list changes order of stacked items on pickup.
May 10 2016, 11:01 AM · Arma 3
SaMatra set Category to category:featurerequest on T81560: Introduce scripting command or way to hide "Take ..." and "Rearm" actions on containers..
May 10 2016, 10:34 AM · Arma 3
SaMatra edited Steps To Reproduce on T81559: "InventoryOpened" EH does not provide full information on what containers were opened.
May 10 2016, 10:34 AM · Arma 3
SaMatra edited Additional Information on T81536: Introduce CfgFaces config key defining if face has camo on it or it is normal face.
May 10 2016, 10:33 AM · Arma 3
SaMatra set Category to category:visualcharacters on T81511: OPFOR and INDFOR ghillies do not hide Chestrig water pack unlike BLUFOR ghillies although look nearly identical.
May 10 2016, 10:33 AM · Arma 3
SaMatra added a comment to T81189: turretOwner doesn't work on turretPath [-1] ("driver" turret).

You can check driver turret locality with "local" command.

May 10 2016, 10:23 AM · Arma 3
SaMatra added a comment to T81168: lost my progress in king of the hill (money and level).

Might be because of #19426

May 10 2016, 10:22 AM · Arma 3
SaMatra added a comment to T80056: being killed while typing on map, all controls locked (req ctrl alt del).

Thanks, i'll check it

May 10 2016, 9:41 AM · Arma 3
SaMatra added a comment to T79921: Radar broken in helicopters.

Wish it was mission description.ext setting instead

May 10 2016, 9:37 AM · Arma 3
SaMatra added a comment to T79683: No command to add magazine to vehicle turret with specific ammo count.

I'd suggest to extend current addMagazineTurret command instead:

Full magazine: <vehicle> addMagazineTurret [<magazine>, <turret_path>]
Custom magazine: <vehicle> addMagazineTurret [<magazine>, <turret_path>, <ammo>]

May 10 2016, 9:30 AM · Arma 3
SaMatra edited Steps To Reproduce on T79558: Random crashes, ticket with dumps.
May 10 2016, 9:25 AM · Arma 3
SaMatra added a comment to T79535: Add "GroundWeaponHolder_Scripted" class which allows for existence of empty holders.

I agree with Killzone_Kid here, having GroundWeaponHolder_Scripted that behaves identically to GroundWeaponHolder (lets players put stuff in it through Inventory UI and displays what inside) but does not auto-deletes when empty will be definitely useful addition and I personally see use for such object in my missions (Wasteland specifically)

May 10 2016, 9:25 AM · Arma 3
SaMatra added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

While was writing comment, test server crashed again. Attached another report.

May 10 2016, 9:17 AM · Arma 3
SaMatra added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

Edit: I just realized that I didn't fully read the steps. It was too late yesterday. Fixed, sorry.

May 10 2016, 9:17 AM · Arma 3
SaMatra added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

Crash right at server start. Happens very often for me, with DEV version as well, have several of these crash dumps, attached most recent one, stable version: arma3server_2014-10-02_22-53-06.rar

May 10 2016, 9:17 AM · Arma 3
SaMatra added a comment to T79236: When unit barefooted it should walk silent.

Would be great if loudness would be defined in the uniform config

May 10 2016, 9:14 AM · Arma 3
SaMatra edited Steps To Reproduce on T79070: Independent laser designator should spawn LaserTargetW instead of LaserTargetC.
May 10 2016, 9:08 AM · Arma 3
SaMatra added a comment to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).

Thanks for reply. I updated my previous comment with more details.

May 10 2016, 9:07 AM · Arma 3
SaMatra added a comment to T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).

During one of the tests we had 100k desync\desync chain just by respawning simultaneously. Some helicopters\vehicles were destroyed about 5 minutes prior to it though. Is this situation related to helicopterUpdate too? Unfortunately we did not manage to reproduce it later but desync was clearly happening right after we all died. What is interesting is that 5 of us died at the same time sometimes 1 body sank underground, sometimes 2 bodies, sometimes none, it definitely looked like something is wrong with remains collector.

May 10 2016, 9:07 AM · Arma 3
SaMatra edited Steps To Reproduce on T79026: Attempt to reproduce lag №2 (100k desync, related to remains collector).
May 10 2016, 9:07 AM · Arma 3