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Sandbags displayed in low LOD look orange unlike high LOD which are light yellow
Acknowledged, WishlistPublic

Description

Low LOD of sandbags looks orange unlike high LOD which looks light yellow. Changing color is noticeable in the game and affects immersion. {F19676}

Details

Legacy ID
2304370595
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Structures
Steps To Reproduce

Look at attached screenshot, it should be self-explanatory.

Additional Information

Also it seems that lowest LOD model casts shadow upon itself and makes it look terrible.

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)May 31 2013, 3:45 PM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Visual-Structures.
SaMatra set Reproducibility to Always.
SaMatra set Severity to None.
SaMatra set Resolution to Open.
SaMatra set Legacy ID to 2304370595.May 7 2016, 2:22 PM
SaMatra added a subscriber: SaMatra.

This problem is still actual

This problem is still actual

Problem is still actual in 2017, 4 years later, walls appear orange on lower LODs and have glitchy looking black polygon on even lower LOD.

Here is a code snippet for debug console to spawn field of sandbag walls to easily observe the problem:

{deleteVehicle _x} forEach allMissionObjects "Land_BagFence_Long_F";
for "_i" from -10 to 10 do {
	for "_j" from 1 to 50 do {
		_p = player modelToWorld [_i * 0.4, _j * 3, 0];
		_p set [2, 0];
		_o = createVehicle ["Land_BagFence_Long_F", _p, [], 0, "CAN_COLLIDE"];
		_o setDir (getDir player + 90);
		_o setPosATL _p;
	};
};

All sandbag walls are affected.

Alwin claimed this task.Jan 26 2017, 9:26 AM
Alwin changed the task status from Assigned to Reviewed.
Alwin changed the task status from Reviewed to Acknowledged.
Alwin added a subscriber: redstone.

Still an issue.

Mocane added a subscriber: Mocane.Aug 17 2017, 2:34 PM