Low LOD of sandbags looks orange unlike high LOD which looks light yellow. Changing color is noticeable in the game and affects immersion. {F19676}
Description
Description
Details
Details
- Legacy ID
- 2304370595
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Structures
Steps To Reproduce
Look at attached screenshot, it should be self-explanatory.
Additional Information
Also it seems that lowest LOD model casts shadow upon itself and makes it look terrible.
Event Timeline
Comment Actions
Problem is still actual in 2017, 4 years later, walls appear orange on lower LODs and have glitchy looking black polygon on even lower LOD.
Here is a code snippet for debug console to spawn field of sandbag walls to easily observe the problem:
{deleteVehicle _x} forEach allMissionObjects "Land_BagFence_Long_F"; for "_i" from -10 to 10 do { for "_j" from 1 to 50 do { _p = player modelToWorld [_i * 0.4, _j * 3, 0]; _p set [2, 0]; _o = createVehicle ["Land_BagFence_Long_F", _p, [], 0, "CAN_COLLIDE"]; _o setDir (getDir player + 90); _o setPosATL _p; }; };
All sandbag walls are affected.