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Ejecting units destroy helicopter main rotor
Closed, ResolvedPublic


Ejecting units sometime destroy helicopter main rotor because of physical contact with it, it gets worse in multiplayer and desync resulting is VERY often death of helicopter. Repro conditions are somewhat forced (high descending speed, lots of units at once) but this situation is very usual in multiplayer and something needs to be done about it.

Repro mission & video attached. {F26566}


Legacy ID
Steps To Reproduce
  1. Start attached rotor_breaking_repro.VR mission in editor
  2. After mission starts, activate "Ejects unit" action to have all units eject out of helicopter.
  3. In most cases this causes rotor to get destroyed and engine to instantly stop making helicopter fall down with more and more increasing speed.

If fails, try again, it should happen most of the time.

Repro video:

Additional Information

This problem has been actual for very long time since first days of A3 Alpha and a huge gameplay breaker when important asset such as helicopter gets destroyed because of this.

Additionally this kind of damage is not being put through HandleDamage so there is no way to get rid of it from script.

Gameplay example of this bug:

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Jul 7 2015, 12:25 PM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Engine.
SaMatra set Reproducibility to Sometimes.
SaMatra set Severity to None.
SaMatra set Resolution to Fixed.
SaMatra set Legacy ID to 2425079098.May 8 2016, 12:20 PM
SaMatra edited a custom field.
Adam added a subscriber: Adam.May 8 2016, 12:20 PM
Adam added a comment.Aug 10 2015, 11:00 AM

Fixed on Dev version!