Is there crash report generated?
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Mar 12 2022
You can download legacy 2.06 from steam and see if the problem exists to help to debug the cause
Hello! I always play Arma whit this Notebook (lenovo legion y520 gaming) and no problems but in a week a go he start whit this problems. I don't know what to do.
Mar 11 2022
Thanks, but this is not related to Darter spinning in circles and not reaching waypoint, which is this ticket about. I will look at your repro when I have time, thanks
In T82570#2287115, @BIS_fnc_KK wrote:@EasapeToTarkov Please provide exact steps, I am not able to confirm on latest dev
Just so you know this fix is tied with and wasn’t possible without adding persistent fire mode first, hence it took so long
should be fixed (and hotfixed) in 149041
The fix is tweaked in 149041 and should be available as hotfix as well
should be fixed (and hotfixed) in 149041
@EasapeToTarkov Please provide exact steps, I am not able to confirm on latest dev
Mag from uniform/vest/backpack won't auto-load but from the ground or cargo inventory mags auto-loading
Good repro thanks, I was able to reproduce this bug
In T82570#2287075, @BIS_fnc_KK wrote:Hi, could you please test latest dev when confirming fix or not fix? 2.08 is not the latest dev so it is possible some fixes didn’t make it.
Good repro thanks, I was able to reproduce this bug
Hello, sounds like your pc has trouble running the game.
Have you tried setting videosetting to Auto detect? that way the game should be optimized for your pc.
@TRAGER this is a different issue you are talking about, the fix stopped weapon from insta reloading from the inventory. Technically it is possible to extend it for the containers but this is quite a game changer and I need to consult on this, but my gut feeling tells me it is unlikely to happen
I’ll have a look, no promises
Hi, could you please test latest dev when confirming fix or not fix? 2.08 is not the latest dev so it is possible some fixes didn’t make it.
In T82570#2276264, @BIS_fnc_KK wrote:should be fixed in 148703
magazine from ground still auto-reload
( ⊙_⊙)I can repro it on all branches - UPD: and ground and veh cargo too
Mag from uniform/vest/backpack won't auto-load but from the ground or cargo inventory mags auto-loading
Steam verify files are ok
↓↓check video↓↓ "2.10" I mean 2.09
Mar 10 2022
2.08.149000
magazine from ground still auto-reloadSTEPS:
drop mag from your rifle on ground
drop rifle on the ground
pick up rifle
result - magazine loaded in rifle
Dear friends! This issue also is related to the following issue!
Since the Top Fire Mode creates a bug, the auto-stand up of the player character
I am Also experiencing this issue. Stopped working immediately after update. I needed option in this heavy dominated AI maps. Fix it ASAP
@TRAGER Could you test this on latest dev please? I cannot confirm on internal. If it works on dev then it didnt make it into 2.08
Should be fixed in 149026 (and hotfixed)
dev next week, or prof v4, but keep in mind prof is not reliable as everyone would need to have it
that script doesn't work
it checks if projectile is still alive one frame after it was triggered (btw you can use diag_frameNo instead) but, most projectiles trigger only on next cycle.
And some projectiles just stay alive after getting triggered, like smoke grenades or flares.
Also its amazing how many asserts your test code is triggering...
player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
Bullet exploding mid-air does not trigger HitPart ammo event. But Explode is triggered.
Bullet exploding mid-air does not trigger HitPart ammo event. But Explode is triggered.
Fix will not happen soon, this seems to be a shader issue.
That also annoys me every time ahh.
Fixed on Profiling branch v1.
Steam branch code CautionSpecialProfilingAndTestingBranchArma3 or here https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-208-performance-binary-feedback/?do=findComment&comment=3455680
Though it its still very much recommended to use 64-bit instead. We don't provide full support for 32bit anymore (which is why we didn't notice this before release)
2.08.149000 prof
magazine from ground still auto-reload
@Tenshi Initial testing with the 32-bit version on the profiling branch suggests that the resolution was successful.
@jaj22 @slt @BroadNapkin
Hello thank you for posting your crashes.
If you have the chance, please try using Profiling branch 2.08 v1 and see if the issue is solved there.
Mar 9 2022
I have no idea why that network path error popped up, but I got the problem fixed. There was no update for the game when the error accured, but yesterday a patch for ArmA came out and after downloading it I could launch the game normally. The game works just fine, but it's still strange that a network path error caused all of this.
I am also having the same issue, dump here:
I also noticed I can host the Antistasi mod & server locally with no issues, which prompts me to believe maybe its the server build? that is a WAG though.
Perhaps a work around could be for example a new "setTowParentStrong" command.
copy of the T163651
Duplicate of T163651
Thank you for reporting the issue.
I was able to confirm the problem, we will see what we can do.
Thank you for reporting the problem.
I was able to confirm the issue, we will see what we can do.
0:23:48 Shutdown normally
Managed to get a couple more mdmp files from the 32-bit client:
BattlEye confirms fixed on their side 8 days ago
I found your crash it was a typo from probably atleast 6 years ago, that apparently noone noticed till now.
I'm having the same issue with the server crashing shortly after a player loads in. Some missions work fine, other cause it to crash. I was unable to narrow down the cause for now.
Apparently I need an .mdmp file but it's not generating them locally for some reason. Will try to get one from another machine.
Its not our fault when you don't set a required tag.
If you use publisher to upload, it works. And thats the only supported way of uploading mods to workshop
Crash inside microsofts audio code. Nothing we can do about that really.
Something seems to be wrong with your audio, maybe a USB headset being unplugged or smth like that?
3 crashes in there, first and last are microsofts Audio stuff being broken.
I see nothing we can actually do here
Thats sadly just how the game physx work.
That means Arma showed you a error message of whats wrong. Just read it.