Discusse here:
http://forums.bistudio.com/showthread.php?155726-Properly-Converged-NVG-amp-Binoculars
...on the fourms and here:
http://forums.bistudio.com/showthread.php?74069-Properly-Converged-NVG-amp-Binoculars
...for ArmA 2 this aspect of realism is again misrepresented in ArmA 3.
Binocular optics (Binoculars and NVG) are still not properly converged in ArmA III.
Any properly converged binocular optical instrument, be it: Binoculars, NVG, a Binocular Range Finder, or Binocular Periscope will present a perfect peripheral circle not an oval, not two semi converged circles or any other artistically re-imagined shape...
Illustrations of incorrect, cinematic/artistic portrayals of binocular view can be seen here:
http://www.digitalcombatsimulator.com/images/black_shark/HelModel_12_Big.jpg
http://media.moddb.com/images/mods/1/22/21310/nvg_1.png
Properly represented and converged binocular instruments will always present a view like those seen below:
http://fransanemaet.files.wordpress.com/2012/05/dsc24471.jpg
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