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Inimical_rize
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User Since
Mar 8 2013, 8:01 PM (327 w, 2 d)

Recent Activity

May 10 2016

Inimical_rize added a comment to T67206: Improperly Converged/Depicted Binocular Optics.

concider quad head night visions used by the seals on that night in obotobad, sadly you're wrong, During my time in the military I've seen various night vision with various periphiral capeabilities, be it monocular or tripple or quad headers, the exit lense can be any shape from oval to round to square to hexagon, all have good and negative points.

but it doesnt always have to be round.

May 10 2016, 3:10 AM · Arma 3
Inimical_rize edited Steps To Reproduce on T66583: Tracers ricochet on water.
May 10 2016, 2:48 AM · Arma 3
Inimical_rize added a comment to T66548: favorite tab.

I agree, i personally would like to see a more stream lined browser, with favourites tab, recently played and maybe a recommended? if you're a pvp nut like me trawling through xxxsnipereliteskillzkillersxxx names get tedious, its just an example

May 10 2016, 2:45 AM · Arma 3
Inimical_rize added a comment to T66496: Supressor on rifles have no sound..

Same here, Infact my suppressors have dissapeared completely

May 10 2016, 2:44 AM · Arma 3
Inimical_rize added a comment to T66488: When i close the game after playing i get this message after Arma 3 has crashed.

Same here, My gpu usage hits he roof just before it crashes

May 10 2016, 2:43 AM · Arma 3
Inimical_rize added a comment to T66479: crew served weapons platforms.

Up voted, i like it.

May 10 2016, 2:43 AM · Arma 3
Inimical_rize edited Steps To Reproduce on T66459: Movement in cargo.
May 10 2016, 2:42 AM · Arma 3
Inimical_rize edited Steps To Reproduce on T66452: Pilot and Divers bodies/Uniforms invisible - cannot load texture warning.
May 10 2016, 2:42 AM · Arma 3
Inimical_rize added a comment to T66451: Screaming for medic bug.

ShotgunSheamuS, yes it was Bellavista, and a couple other servers. My main gripe wasn't the fact it was hard to distinguish the location of injured, it was the fact that i was injured by nothing. I can deal with locating a friendly but having 'MEDIC!' 'MEDIIIIIICKKKURRrrgh' happening every 20 seconds gets tedious to the point of leaving and closing the game.

After playing today, The sound has improved how ever I'm still magically injured, I re installed A3, played and had no prob, Switched to the DEV build and it came back. As well as Micro-stuttering on my Titan.

May 10 2016, 2:42 AM · Arma 3
Inimical_rize added a comment to T66451: Screaming for medic bug.

I donit believe so, I've joined servers where its happened less, but it IS still present, the sound doesn't play as often it seems

May 10 2016, 2:42 AM · Arma 3
Inimical_rize added a comment to T66451: Screaming for medic bug.

So i drove a singy into the ocean during a m.p game and my guy must have got salt in his eye, he needed a medic lol, i flew as high as possible and he screamed for his mom, no i joke i mean medic, and i sat bya rabit and got bit, and needed a medic.

It seems to be on an endless loop, i thought it could relate to the fatigue system maybe? im not sure, it doesnt happen during Singleplayer at all. server side? or glitch or bug?

May 10 2016, 2:42 AM · Arma 3
Inimical_rize added a comment to T66451: Screaming for medic bug.

Some times it sounds like the "help medic" sample is payed three times over the top of each other making it sound incredibly loud

Sotgunsheamus, I was one of those medics lol, and dealt with mascaz situations.

May 10 2016, 2:42 AM · Arma 3
Inimical_rize edited Steps To Reproduce on T66451: Screaming for medic bug.
May 10 2016, 2:42 AM · Arma 3
Inimical_rize added a comment to T66434: [Feature Request] Vehicle cargo system / transportation of crates etc..

Do you mean to add the vehicle into the Air frame? i would like the ability to drive a quad inside a helicopter and action>lock so its in there in the middle of the isles. and for c130 and c17 to drve a small scout 4x4 pickup or jeep into it.

May 10 2016, 2:41 AM · Arma 3
Inimical_rize added a comment to T65153: Buildings do not feel right.

a lot of the 'sticking' when trying to turn whilst facing a wall is rifle collision, as the rifles a solid object and your character is an idiot he doesn't lower the weapon he just tries to force a solid object through a solid object, good way to fix this is with the collision mod, and give the movement some softening

May 10 2016, 1:49 AM · Arma 3
Inimical_rize added a comment to T62854: Launcher grenades don't explode when hitting water.

They wouldn't in reality either theres a special munition for soft surface impacts, a he gmg round would just plop into the water regardless of speed, i know this from experience.

May 10 2016, 12:17 AM · Arma 3

May 9 2016

Inimical_rize added a comment to T61517: Helicopters shot off Main and Tail rotors with small arms (Assault rifle/pistol).

I believe you can actually do it to most choppers, Sadly i trolled my friend with this for a while, however, if you have ever been close to or inspected tail rotors theyre verry weak and 6.what ever could deffintaly destabilise and cause a tail rotor to break.

May 9 2016, 11:09 PM · Arma 3
Inimical_rize edited Steps To Reproduce on T61291: Multiplayer, Joining time, Freeze, Pause,.
May 9 2016, 10:57 PM · Arma 3
Inimical_rize added a comment to T59421: Ability to force graphical settings.

I agree, i know by changing the brightness you can see like its daytime via night visions, server admins should force a minimum standard to their servers and if the users can increase the graphics let them do so, but not lower them past the said limit

May 9 2016, 6:55 PM · Arma 3