In T158488#2189210, @Sydney_Wolff wrote:There is no requirement for the radar to be on to fire the sidewinder, it's firing and acquisition circuits are disconnected from the radar system, the radar track can be handed off to the missile seeker on later models, but it's not necessary for launch, it has it's own onboard sensors.
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May 10 2021
May 10 2021
There is no requirement for the radar to be on to fire the sidewinder, it's firing and acquisition circuits are disconnected from the radar system, the radar track can be handed off to the missile seeker on later models, but it's not necessary for launch, it has it's own onboard sensors.
This is also true of the GM bicycle. I believe it's a consequence of bicycles having to use a semi-deprecated pre-PhysX vehicle class that dates back to, like, Arma 2. The GM devs have indicated it's not really fixable without BI themselves making some major changes to that vehicle type.
VyMajoris added a comment to T158357: [Feature Request] Documentation on modding the new main menu(or a way to disable it).
Thanks @veteran29 and @heyoxe, I'll take a look.
Can be seen happening in this recording I made: https://youtu.be/pD_eG_B7DiE?t=237 (starting soon after 3:58). Since recording this video I've spent more hours in the Slick and it is not an inevitable result of flying with a squad (or slingload), it is just requiring more careful inputs than I was making in the example video.
May 9 2021
May 9 2021
Its possible to resolve the loading of the Mod by following these steps on GeForceNow
Hi, this is an intended behavior, all vanilla campaigns are hidden by our menu.
In T158445#2188612, @Spoffy wrote:I've passed this along, hopefully resolved soon!
Asaayu added a comment to T158382: Mike Force Standalone Melee Weapons Missing from Base Game Arsenal..
The implementation was made at the request of the publisher.
Although it may seen counterintuitive it is one of the compromises that had to be made to have them available for players and mission creators.
I've passed this along, hopefully resolved soon!
NikkoJT added a comment to T158382: Mike Force Standalone Melee Weapons Missing from Base Game Arsenal..
It may be intended behaviour but not showing them in the Editor arsenal seems kind of counterintuitive
Asaayu added a comment to T158382: Mike Force Standalone Melee Weapons Missing from Base Game Arsenal..
This is intended behavior, if you'd like the melee weapons to be available in the arsenal in your missions then add the following to your missions description.ext file
vn_arsenalShowMelee = 1;
magicboots updated the task description for T158449: WARLORDS official servers: AI commanders should be disabled or heavily limited.
magicboots updated the task description for T158449: WARLORDS official servers: AI commanders should be disabled or heavily limited.
magicboots updated the task description for T158449: WARLORDS official servers: AI commanders should be disabled or heavily limited.
magicboots renamed T158449: WARLORDS official servers: AI commanders should be disabled or heavily limited from WARLORDS official servers: AI players should be disabled or heavily limited to WARLORDS official servers: AI commanders should be disabled or heavily limited.
Information about the issue has been passed on to the localization manager.
Thanks for the report, I'll have a poke around and see if I can see what's causing this issue.
SpitFireNK updated the task description for T158424: Two ricefields near Kiem Tra are too deep for Cobra.
If you make the change as I said and call your own function, just copy the BIS function and change that line, when the fix comes, it is just a case of find and replace the function name within your scripts. Just do it for the one mission. It doesn't affect the function in any other way, other than to make it compatible for the config entries for PF and also still works as normal for the vanilla units. I don't see how this cannot help?
heyoxe added a comment to T158357: [Feature Request] Documentation on modding the new main menu(or a way to disable it).
Hi @VyMajoris , here is a sample config.cpp file with some documentation: https://gist.github.com/Heyoxe/8fbf1c769e9e3faf8c283ea0323aab36
This menu will be accessible via "Extras" >> "My custom menu".
Rak1445 added a comment to T158397: Rifle grenades keep muzzle grenades whilst firing normal rounds.
Confirmed and seconded, please re-implement a more realistic solution.
VWWrath renamed T158439: Supply Crates - Slingload flipping. from Supply Crate Workshop - Slingload flipping. to Supply Crates - Slingload flipping..
Hope this is of use.
Pwnsome added a comment to T158403: Since the DLC came out, I'm unable to upload scenarios to the Steam Workshop. "Steam cloud is disabled in the Steam client.".
update: I appear to have solved the problem by opting out of the Steam client beta thing. Something about the newest beta update made Workshop services and server hosting not work properly in the game.
Pwnsome added a comment to T158403: Since the DLC came out, I'm unable to upload scenarios to the Steam Workshop. "Steam cloud is disabled in the Steam client.".
I also am unable to host servers (non-dedicated) with the DLC enabled. Re-downloading it now, but with the DLC enabled, can't host, with it disabled, I can host just fine. I suspect these errors are connected somehow.
May 8 2021
May 8 2021
Pi added a comment to T158403: Since the DLC came out, I'm unable to upload scenarios to the Steam Workshop. "Steam cloud is disabled in the Steam client.".
I've experienced the same problem
Can confirm the issue happening as well while playing Mike Force where boats were not visible for the players.
Fennek changed Severity from severity:none to severity:minor on T158416: RSNA75 radar operator exit can be stuck.
Another suggestion from a nice man online I saw is to keep with the theme of the buttons, but not change their layout/positions. "like some paper that folds out when you go through the option"
I have found the issue. Using BIS_fnc_spawnGroup it creates an error on line 160 when using this command with the configfile entry. The issue is the fact that the config entry is different on the unit placement positions for the SOG groups. See below for OPF_F:
Pwnsome added a comment to T158403: Since the DLC came out, I'm unable to upload scenarios to the Steam Workshop. "Steam cloud is disabled in the Steam client.".
I'd also like to add that this error happens no matter what the contents of the mission are. Blank slate and fully made scenario give the same error.
VyMajoris changed Category from category:general to category:menuui on T158357: [Feature Request] Documentation on modding the new main menu(or a way to disable it).
Boubee renamed T158396: Merge M1/M2 carbines, M49/56, and SKS with their "rifle grenade" counterparts from Merge M1/M2 carbines and the M49/56 with their "rifle grenade" counterparts to Merge M1/M2 carbines, M49/56, and SKS with their "rifle grenade" counterparts.
Boubee renamed T158396: Merge M1/M2 carbines, M49/56, and SKS with their "rifle grenade" counterparts from Merge M1/M2 carbines with their "rifle grenade" counterparts to Merge M1/M2 carbines and the M49/56 with their "rifle grenade" counterparts.
May 7 2021
May 7 2021
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