@wyattwic probably won't do a mutePlayer, but instead setVolume from 0-1
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Apr 28 2020
I'm testing Profiling few days now. Looks better, but some issue reported:
Apr 27 2020
Fix should be on dev-branch now. Please tell if fixed or not.
Fix should be on dev-branch, please tell if fixed or not
These are the logs for the crash.
Apr 26 2020
Notes
dystopian 01:38
@dedmen, canAdd takes load player into account and if load == 1 it returns false. @Blutze is absolutely right about max mass (loadAbs player). This is already reported in other ticket https://feedback.bistudio.com/T120627#1517538 and rerpo is done in that comment. Even razazel was able to reproduce the issue.
I think it was done for stamina accounting. And I think you won't be able to fix canAdd command because it would probably break some stamina-based missions.
All you probably can is to add new command, something like hasSpace
finally that works i have just writing bad script ;)
You can follow progress here: https://feedback.bistudio.com/T150427
I reported this problem to them but they directed me through the
Apr 25 2020
Resizing an editor preview control for Zeus based on the image resolution. Seems the contact editor previews are not as wide as the others and 3DEN handles that correctly by decreasing the width of the container so the border around the image is the same.
Why do you need it?
Another examples:
Alright don't know if this is still active but if EternalInquisitor sees this could you let me know which Mod it was causing the crash can'y be bothered to go through all of mine to see which one is causing the same issue
nearly 3 years later - still the same problem
Apr 24 2020
I hope this issue get fixed. It should be a priority. It seems to happen when entering and or exiting vehicles. The player who is victim to the issue is completely unaware as on their client they are fully dressed however on other peoples clients they're completely undressed. This has the unwanted effect of letting people kill you much quicker with weapons they really shouldn't be able to kill you with quickly because their client believes you have no armour.
I have this issue on a multiplayer server I play. Magazines cost in-game currency and this has to be one of the most frustrating issues, that and the naked bug. I'm unsure what causes this issue however it seems to happen more often if not exclusively with non-full magazines. It can also happen when you're moving stuff in and out of a vehicle. I assume the reason this hasn't been fixed or looked into is because you can't reliably reproduce it.
Done on dev as ctrSetTextSelection https://community.bistudio.com/wiki/ctrlSetTextSelection
You should contact RHS team
Hi, im also at the same point in the campaign of laws of war and i cannot lay the apers mines either. the character does the animation but dose not actually put anything on the ground
Apr 23 2020
The (Raised) variants have a problem too.
Assemble 2 Raised variants and you got a lowered turret. And the backpacks not working the second time.
In T150506#2049491, @dedmen wrote:Can't help with samples as we don't have anything in Arma using this sim type.
I can see if I can provide some documentation, but that will take a while
3 years passed, bug is still present.
Can't help with samples as we don't have anything in Arma using this sim type.
I can see if I can provide some documentation, but that will take a while
Apr 22 2020
@dedmen Please close the issue. It was a false report.
@dedmen Sorry about the lazy report.
I updated the task description and repro steps.
Hello,
Idem for me...
I am well advanced in the mission and I managed to fly in the CSAT 2 marid and 1 kamish (armored vehicle of the CSAT). I save and the next day I restart the game and Arma hangs by giving me the following prompt with a crash report: 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION.
Old man is installed without mod to avoid any problems and my pc is recent and powerful what is the problem?
Ps: when I launch old man with 32 bits and not 64 bits old man works but I can no longer save a game without crash ....
sorry for the french to english translation....
Well...
I can load a vehicle with simulation="hovercraftx"; in the editor that functions as a ship...
But no clue about to make it work over land...
Profiling branch is working fine for us, vehicles can ram each other without going into space or under the map. No desync on moving vehicles or if you are in passenger seat.
glad to hear that