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mankyle
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User Since
May 1 2013, 9:34 AM (569 w, 1 d)

Recent Activity

Apr 23 2020

mankyle added a comment to T150506: Hovercraftx simulation samples or at least config/Object Editor Guide.

Can't help with samples as we don't have anything in Arma using this sim type.
I can see if I can provide some documentation, but that will take a while

Apr 23 2020, 4:26 PM · Arma 3

Apr 22 2020

mankyle added a comment to T150506: Hovercraftx simulation samples or at least config/Object Editor Guide.

Well...
I can load a vehicle with simulation="hovercraftx"; in the editor that functions as a ship...
But no clue about to make it work over land...

Apr 22 2020, 5:18 PM · Arma 3
mankyle updated the task description for T150506: Hovercraftx simulation samples or at least config/Object Editor Guide.
Apr 22 2020, 11:47 AM · Arma 3
mankyle created T150506: Hovercraftx simulation samples or at least config/Object Editor Guide.
Apr 22 2020, 11:46 AM · Arma 3

May 10 2016

mankyle edited Steps To Reproduce on T68317: custom submarine model dives and surfaces very slowly.
May 10 2016, 3:50 AM · Arma 3
mankyle edited Steps To Reproduce on T68127: Ghosthawk lights do not show correctly at night.
May 10 2016, 3:42 AM · Arma 3
mankyle added a comment to T66296: ballistic computer doesn't reduce the ammo count when used to fire a weapon.

The mod was just to allow me to use the ballistic computer in the Mk6 mortar. The bug is that whenever I use the Ballistic computer the ammo count doesn't go down

May 10 2016, 2:35 AM · Arma 3
mankyle edited Steps To Reproduce on T66296: ballistic computer doesn't reduce the ammo count when used to fire a weapon.
May 10 2016, 2:35 AM · Arma 3
mankyle added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

I have added an Independence class LCS and it suffers some problems because the current GEO and Road LODs have a measurable limit of around 60 meters. This is (strangely) only appliable to class Man, not for other PHYSx compatible vehicles.

Although there are some problems with the movement of ships and helicopters it works quite well.

Me I would like two things:
1st: Improve the interaction between Road LODs and other vehicles so the transported vehicle over a Road LOD moves at the same speed

AND

2nd: GEO LOD and Road LOD improvements so the size limit of 60 meters dissappear.

May 10 2016, 1:05 AM · Arma 3
mankyle added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

It is related, believe me.

Walkable ships are not possible unless:

The GEO LOD and Roadway LOD are big enough so the entire ship is considered "Solid" by the game engine so a class man (a character) can walk upon it.

AND

PHYSx are correctly applied so the velocity of a given entity is both that of the vehicle AND the relative speed of the vehicle being transported by the other vehicle (in this case, a ship)

May 10 2016, 1:05 AM · Arma 3