nearly 3 years later - still the same problem
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Apr 25 2020
Apr 24 2020
I hope this issue get fixed. It should be a priority. It seems to happen when entering and or exiting vehicles. The player who is victim to the issue is completely unaware as on their client they are fully dressed however on other peoples clients they're completely undressed. This has the unwanted effect of letting people kill you much quicker with weapons they really shouldn't be able to kill you with quickly because their client believes you have no armour.
I have this issue on a multiplayer server I play. Magazines cost in-game currency and this has to be one of the most frustrating issues, that and the naked bug. I'm unsure what causes this issue however it seems to happen more often if not exclusively with non-full magazines. It can also happen when you're moving stuff in and out of a vehicle. I assume the reason this hasn't been fixed or looked into is because you can't reliably reproduce it.
Done on dev as ctrSetTextSelection https://community.bistudio.com/wiki/ctrlSetTextSelection
You should contact RHS team
Hi, im also at the same point in the campaign of laws of war and i cannot lay the apers mines either. the character does the animation but dose not actually put anything on the ground
Apr 23 2020
The (Raised) variants have a problem too.
Assemble 2 Raised variants and you got a lowered turret. And the backpacks not working the second time.
In T150506#2049491, @dedmen wrote:Can't help with samples as we don't have anything in Arma using this sim type.
I can see if I can provide some documentation, but that will take a while
3 years passed, bug is still present.
Can't help with samples as we don't have anything in Arma using this sim type.
I can see if I can provide some documentation, but that will take a while
Apr 22 2020
@dedmen Please close the issue. It was a false report.
@dedmen Sorry about the lazy report.
I updated the task description and repro steps.
Hello,
Idem for me...
I am well advanced in the mission and I managed to fly in the CSAT 2 marid and 1 kamish (armored vehicle of the CSAT). I save and the next day I restart the game and Arma hangs by giving me the following prompt with a crash report: 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION.
Old man is installed without mod to avoid any problems and my pc is recent and powerful what is the problem?
Ps: when I launch old man with 32 bits and not 64 bits old man works but I can no longer save a game without crash ....
sorry for the french to english translation....
Well...
I can load a vehicle with simulation="hovercraftx"; in the editor that functions as a ship...
But no clue about to make it work over land...
Profiling branch is working fine for us, vehicles can ram each other without going into space or under the map. No desync on moving vehicles or if you are in passenger seat.
glad to hear that
Not enough details. Can you describe every step you are doing, starting from the Steam library?
Please follow this guide and attach the necessary files
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
repro with example return value and expected return value please.
if you mean a terrain object then please provide coordinates, or optimally a setPos script
New profiling build with potential fix for the last leftover issues
1.98.146368
Hovercraft is disabled in Arma 3 afaik? Or it atleast was.
Are you sure it works?
We think we found the problem. Fix is WIP
I too have exactly the same error message (3 times now). Please someone get this sorted. It's ruining what would be a very good game.
Apr 21 2020
If it was fixed this ticket wouldn't be open.
Thank you for the report. It is possible that your save was corrupted. Are you able to Revert the last mission you played in prologue? In game saves might not be possible to open after bigger updates.
still not fixed !!!
Closing issue as this is by design and will not be changed. It says on the page https://community.bistudio.com/wiki/setHitPointDamage that argument has to be local for global effect.
Better for you, yes, for us not so much. The reason for separate reports is so that issues are not overlooked as each report is linked to a ticket so that it can be closed when the issue is resolved. Like this the report might not be closed or worse closed with lingering issue that were lost somewhere in the comments or overlooked because it was edited later.
Have you already tried the possible solutions of this error listed here?
Thank you for the report. What exactly are you playing? Singleplayer, Multiplayer, Editor? Is it a specific mission, can you 100% reproduce the crash or is it random when it occurs?
There is no Stable 365. I assume you mean the performance build. There is no difference between performance and profiling in that regard. They should behave the same and there is no need for seperate testing on both variants.
Actually i found out the solution by myself, it was an audio problem, when i get in i dont receive audio and game crash, i've switched the profile of my headphones and now i working correctly.
Dwarden told me just to report all of it on here, so I though it'd be better for me to find the bugs and post them all within one report that I can continually add to rather than making 50 separate reports but have all the information on the ones I'm finding in one place, which I think is more time efficient overall since I actually divide them up as well rather than just jumble them together.
Apr 20 2020
Same issue at:
Thank you for the report. We will see what can be done.
@sts_zorg Profiling branch was updated recently with yet another fix attempt, can you please try it out and let us know whether that one have helped?