BIS_fnc_setHitPointDamage and setHitPointDamage will not actually set hit points of "hithull" at all.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Engine
Steps To Reproduce
- Log in to dedicated server running a persistent mission
- Damage Helicopter
- Attempt to set the damage of "hitHull" hitpoint to 0 using either setHitPointDamage or BIS_fnc_setHitPointDamage
- Re-log
- "hitHull" has reset to pre "repair" state
Additional Information
Exact functions attempted:
_this setHitPointDamage ["hitHull", 0];
[_this "hitHull", 0, true] call BIS_fnc_setHitPointDamage;
Event Timeline
Comment Actions
Closing issue as this is by design and will not be changed. It says on the page https://community.bistudio.com/wiki/setHitPointDamage that argument has to be local for global effect.